Ostog the Unslain

Tyr Sallagrimson's page

35 posts. Organized Play character for Ghost1776.


Full Name

Tyr Sallagrimson

Race

Human

Classes/Levels

Ranger 2 HP 20/20 | AC 21 T 13 FF 18 | CMD 18 | F+4 R+6 W+2 | Init +5 | Perc +7 | SM +2

Gender

Male

Alignment

Lawful Good

Deity

Pharasma

Strength 16
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

About Tyr Sallagrimson

Tyr Sallagrimson
Male Human (Ulfen) Ranger 2
LG Medium humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +2 shield, +3 Dex)
hp 20 (2d10+4)
Fort +4, Ref +6, Will +2
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Offense
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Speed 20 ft.
Melee masterwork cold iron longsword +6 (1d8+3/19-20)
Ranged darkwood composite longbow +6 (1d8+3/×3)
Special Attacks favored enemy (undead +2)
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Statistics
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Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 7
Base Atk +2; CMB +5; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits reactionary, spirit guide
Skills Climb +4, Handle Animal +3, Heal +6, Knowledge (dungeoneering) +5 (+7 to navigate underground), Knowledge (nature) +6, Knowledge (religion) +8, Perception +7, Stealth +2, Survival +7 (+8 to track, +9 to avoid becoming lost when using this), Swim +1
Languages Common, Skald, Sylvan
SQ combat styles (archery), track, wild empathy +0
Combat Gear cold iron arrow, durable (50), potion of cure light wounds (2), potion of cure moderate wounds, potion of protection from evil, wand of cure light wounds, alchemist's fire (2), holy water (2), weapon blanch (ghost salt), weapon blanch (silver) (2); Other Gear agile breastplate, heavy wooden shield, arrows (20), blunt arrows (20), darkwood composite longbow, masterwork cold iron longsword, backpack, masterwork, bedroll, belt pouch, compass, earplugs, fishhook (2), flint and steel, sewing needle, signal whistle, silk rope, soap, thread (50 ft.), tindertwig (5), torch (5), wandermeal (5), waterskin, whetstone, 714 gp, 2 sp, 3 cp
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Special Weapon notes:

  • All non blunt arrow heads have been pre sharpen with whetstone.
  • 20 cold iron arrows have been pre treated with silver weapon blanch.
  • 10 cold iron arrows have been pre treated with ghost salt weapon blanch.

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