Alain

Tulle Falk's page

35 posts. Alias of Michael Raaf.


Full Name

Tulle Falk

Race

Human

Classes/Levels

Fighter 1 | HP 4/12 | AC 16 | CMD 16 | F +4 R +2 W +1 | Init +6 | Per +1

Gender

LN Male

Size

Medium

Age

18

Alignment

Lawful Neutral

Languages

Common; Dwarven

Homepage URL

http://www.myth-weavers.com/sheet.html#id=734653

Strength 17
Dexterity 15
Constitution 14
Intelligence 13
Wisdom 12
Charisma 12

About Tulle Falk

Initiative 6=2(DEX)+4(FEAT)
Armor Class 16=10+3(Armor)+1(Shield)+2(DEX)

Ability Scores:

STR 17
DEX 15
CON 14
INT 13
WIS 12
CHA 12

Saving Throws :

Fortitude: 4 = 2(Base)+2(CON)
Reflex: 2 = 0(Base)+2(DEX)
Will: 1 = 0(Base)+1(WIS)

Attacks:

Unarmed Strike Melee; Number of Attacks: 1; Crit 20; Crit Multiplier x2; Reach: 5ft; To Hit: +4 = 1(BAB)+3(STR)+0(Size); Damage 1d3+3(STR)(Bludgeoning)

Warhammer; Number of Attacks: 1; Crit 20; Crit Multiplier x3; Reach: 5 ft; To Hit +5 = 1(BAB)+3(STR)+0(Size)+1(Weapon Focus); Damage 1d8+3(STR)

Shield, Light; Number of Attacks: 1; Crit 20; Crit Multiplier x2; Reach: 5 ft; To Hit +4=1(BAB)+3(STR)+0(Size); Damage 1d3+3(STR)

Skills:

Appraise: +1=1(INT)
Bluff: +1=1(CHA)
Climb: +5=3(CS)+3(STR)+1(Skill Rank)-2(ACP)
Craft (Weapons): +1=1(INT)
Diplomacy: +1=1(CHA)
Disguise: +1=1(CHA)
Handle Animal: +1=1(CHA)
Heal: +1=1(WIS)
Intimidate: +1=1(CHA)
Knowledge (Arcana): +1=1(INT)
Knowledge (Dungeoneering): +5=3(CS)+1(INT)+1(Skill Rank)
Knowledge (Engineering): +1=1(INT)
Knowledge (Geography): +1=1(INT)
Knowledge (History): +1=1(INT)
Knowledge (Local): +1=1(INT)
Knowledge (Nature): +1=1(INT)
Knowledge (Nobility: +1=1(INT)
Knowledge (Planes): +1=1(INT)
Knowledge (Religion): +1=1(INT)
Linguistics: +1=1(INT)
Perception: +1=1(WIS)
Perform (Oratory): +1=1(CHA)
Profession (Soldier): +1=1(WIS)
Ride: +4=3(CS)+2(DEX)+1(Skill Rank)-2(ACP)
Sense Motive: +1=1(WIS)
Spellcraft: +1=1(INT)
Survival: +1=1(WIS)
Swim: +5=3(CS)+3(STR)+1(Skill Rank)-2(ACP)
Use Magic Device: +1=1(CHA)

Skill Points per LVL: +4=2(Class)+1(INT)+1(Human)

Feats :

Weapon Focus - Warhammer (+1 ATK w/Warhammer)
Power Attack (Choose -1 on ATK Roll for +2 on DMG)
Improved Initiative (+4 Bonus on Initiative Checks)