Nexian Galley

The Seaward Gull's page

No posts. Alias of Evil Minion.


Full Name

The Seaward Gull

Race

Eidolon

About The Seaward Gull

[captained by the intrepid Captain Hamish Carmody O'Toole]

Quadraped Eidolon (@lvl 13)
CG Medium Outsider
Init +4; Senses darkvision 60'; Perception +21

--- Defense -------------
AC 32, touch 14, flat-footed 28 (+4 dex, +16 natural, +2 shield)
hp 75 (10d10+10+10)
Fort +15, Ref +18, Will +12 (+4 vs enchantments)
Defensive Abilities Evasion, Devotion

---- Offense ------------
Speed 40 ft.; swim 40 ft.
Melee bite harpoons +19/+14 (1d6+10 plus pull winch), 4 claws cannons/grapnels/belaying pins/gaff hooks +19 (1d6+10)
Space 5 ft.; Reach 5 ft. (10 ft. with bite harpoons)
Special Attacks magic attacks (magic, chaotic, good), pull winch (CMB +19)

---- Statistics ---------
Str 31 (+10), Dex 19 (+4), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 11 (+0)
Base Atk +10/+5; CMB +20; CMD 34 (39 vs trip)
Feats Toughness, Power Attack, Combat Reflexes, Multiattack, Iron Will, Lunge
Skills Disable Device +18, Disguise +21, Flyᶜᶜ +14, Knowledge (nature) +2, Knowledge (planes) +2, Perception +21, Profession (sailor) +4, Survivalᶜᶜ +4, Swimᶜᶜ +19
Languages Common, Elven, Aquan, Auran, Terran, Ignan
SQ Link, Share Spells
Evolutions (23.25) bite*, limbs (legs)*, limbs (legs)*, limbs (arms), claws x 2, reach (bite), pull (bite), improved damage (claws), swim, improved natural armor x 2, skilled x 3 (disguise, perception, fly), magic attacks, mount, ability increase (str) x 3, shared slot (shoulder)
Equipment swarmbane clasp, belt of giant strength +4, handy haversack (aka the portable hold), cloak of resistance +5

When Large-Sized:

--------------------------------------------------
CG Large Outsider
Init +3; Senses darkvision 60'; Perception +21

--- Defense -------------
AC 32, touch 12, flat-footed 29 (+3 dex, +18 natural, +2 shield, -1 size)
hp 85 (9d10+27+9)
Fort +17, Ref +17, Will +12 (+4 vs enchantments)
Defensive Abilities Evasion, Devotion

---- Offense ------------
Speed 40 ft.; swim 40 ft.
Melee bite harpoons +23/+18 (1d8+14 plus pull winch), 4 claws cannons/grapnels/belaying pins/gaff hooks +23 (1d8+14)
Space 10 ft.; Reach 5 ft. (10 ft. with bite harpoons)
Special Attacks magic attacks (good, chaotic, magic), pull winch (CMB +25)

---- Statistics ---------
Str 39 (+14), Dex 17 (+3), Con 17 (+3), Int 7 (-2), Wis 10 (+0), Cha 11 (+0)
Base Atk +10/+5; CMB +24; CMD 37 (41 vs trip)
Feats Toughness, Power Attack, Combat Reflexes, Multiattack, Iron Will, Lunge
Skills Disable Device +17, Disguise +21, Fly +13, Knowledge (nature) +2, Knowledge (planes) +2, Perception +21, Profession (sailor) +4, Survival +4, Swim +23
--------------------------------------------------

---- Special Abilities --
Additional Class Skills disable device, disguise, knowledge (nature), profession (sailor)
Evasion (ex) If subjected to an attack that normally allows a Reflex save for half damage, take no damage if you successfully save.
Devotion (ex) +4 morale bonus on will saves vs enchantment spells and effects
Link (ex) summoner and eidolon can communicate mentally at any distance if on the same plane. They also share the same magic item slots.
Share Spells (ex) summoner can cast spells with a target of 'You' on their eidolon. Can also cast spells on eidolon that would not normally affect creatures of its type.

---- Description --------
The Seaward Gull is planar creature, similar to a mimic, that has highly-specialized in the form it takes. Although it is actually an outsider, to the untrained eye it appears instead (using its disguise skill) to be an animated object. In this case, a scale model sailing ship, about five feet from stem to stern, manned by a crew of tiny faceless sailors, sailing across solid land as if it were on water.

The Gull's attacks appear to come in many forms. Its bite as harpoons being fired from the bow of the ship (these harpoons have cables attached to winches, which appear to allow for creatures struck by the harpoons to be pulled towards the ship itself). The claw attacks vary greatly, appearing as cannons firing from below decks or the tiny crew swinging various weapons (cutlass, belaying pin, gaff hooks, grapnels, et al) from the gunwales. The bow of the ship sports a shiny silver ram shaped like a seagull's head which is often used to deliver its slam attack.

The summoning symbol appears on the ship's forward sail, or occasionally on a flag flying from its main mast.

Although the ship has a crew of diminutive sailors... they are not actual people, merely small manifestations budding off of the main ship-entity as needed, and absorbing back into the ship when not. It has not managed to master the humanoid form that well, so all of its crew are, for the most part, featureless duplicates of one another (although it has started putting eye patches, and hook hands, and the occasional peg leg on them in seeming random configurations). The only crewman easily distinguishable from the others is the first mate, who Hamish refers to as Mr. Phips. Although just as featureless as the others, Mr. Phips has a distinctive bicorne hat and uniform different from the other crewman's mundane attire. He also does most of the verbal communication.

As the eidolon has grown in power, it has gained better control over its form, allowing for it to better maintain its ruse. It has even learned to manipulate objects as if it had hands, making it appear as if its tiny crew were performing the tasks, lilliputian-style.