Zenobia Zenderholm

Sleepy Monk's page

23 posts. Alias of Sleepy.


About Sleepy Monk

Sleepy Monk (dex build)

Male human monk 18
LG medium humanoid (human)
Init +12; Senses Perception +27

------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 38, touch 30, flat-footed 30 (+6 wis, +4 monk, +1 robe, +8 dex, +3 ring, +8 bracers)
hp 174 (18 HD + 72 CON + 18 FAVORED CLASS)
Fort +16, Ref +19, Will +17
Maneuver Resistance 30 (+2 vs grapple, disarm)
Defensive Abilities Improved Evasion, 50% displacement

------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 90'
Melee Flurry of Blows +25/+25/+25/+20 (2d10+6, 19-20x2, +2d6 vs evil)
Melee Unarmed Strike +25/+20/+15 (2d10+6, 19-20x2, +2d6 vs evil)
Ranged Composite Long Bow +21/+16/+11 (d8+3, 110', x3)
CMB 26
Special Attacks Quivering Palm DC 25
Space 5'; Reach 5'
Combat Gear potion of Cure Serious Wounds (1), potion of Fly (1), potion of Barkskin +5 (1), potion of enlarge person (1)

------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 16, Dex 26, Con 18, Int 13, Wis 22, Cha 10
BAB +13; CMB +18
Feats Blind Fight, Defensive Combat Training, Improved Grapple, Weapon Finesse, Stunning Fist, Improved Initiative, Combat Reflexes, Agile Maneuvers, Mobility, Weapon Focus (unarmed strike), Improved Critical (unarmed strike), Improved Disarm, Greater Disarm, Dodge, Greater Grapple, Vital Strike, Shall Not Pass, Spring Attack
Skills Acrobatics (+29), Bluff (+18), Escape Artist (+29), Fly (+9), Perception (+27), Sense Motive (+26), Stealth (+29)
Languages Common, Draconic
Special Abilities
Flurry of Blows
Unarmed Strike - Improved Unarmed Strike
Evasion, Improved Evasion - reflex save for no damage
Maneuver Training - use monk level for CMB base.
Still Mind - +2 save vs spell/enchant
Ki pool (magic, lawful, adamantine) (15 points) - 1 point for ki strike, 1 point for extra FoB attack, 1 point for +20', 1 point for +4 dodge AC, swift actions.
Slow fall 90' - take no damage when falling within arm's length from surface
High Jump - +18 to all acrobatic jump checks
Purity of Body - immune to disease
Wholeness of Body - heal 18 points damage for 2 ki points
Diamond Body - immune to poison
Abundant Step - dimension door as a move action for 2 ki points, CL 9
Quivering Palm - 1/week, successful attack, fort save dc 10 + 9 + wis mod (+6))
Timeless Body
Tongue of the Sun and Moon
Possessions
Amulet of Mighty Fists (+3, holy) (125,000 gp),
Belt of Physical Perfection (+6 Str, +6 Dex, +6 Con, 144,000 gp),
Headband of Inspired Wisdom (+6 Wis, 36,000 gp)
Cloak of Displacement, major (50,000 gp),
Monk's Robe (13,000 gp),
Ring of Protection +3 (18,000 gp),
Bracers of Armor (+8, 64,000 gp),
Boots of Speed (12,000 gp),
potion of cure serious wounds (1, 750 gp),
potion of Fly (1, 750 gp),
potion of barkskin +5 (1, 1,200 gp),
potion of enlarge person (1, 250 gp),
backpack, traveling outfit, rations, bedroll, 50' rope, +3 Str composite longbow, arrows.
------------------------------------------------------------------------

Sleepy Monk 18 (strength build)

Spoiler:

Male human monk 18
LG medium humanoid (human)
Init +5; Senses Perception +29

------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 35, touch 27, flat-footed 31 (+8 wis, +4 monk, +1 robe, +1 dex, +3 ring, +8 bracers)
hp 174 (18 HD + 72 CON + 18 FAVORED CLASS)
Fort +16, Ref +12, Will +19
Maneuver Resistance 27 (+2 vs grapple, disarm, trip)
Defensive Abilities Improved Evasion, 50% displacement, cold resistance 30, fire resistance 30

------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 90'
Melee Flurry of Blows +24/+24/+24/+19 (2d10+10, 19-20x2)
Melee Unarmed Strike +24/+19/+14 (2d10+10, 19-20x2)
Melee Spear +18/+13/+8 (d8+7, x3)
Ranged Spear +18 (d8+5, 20', x3)
Ranged Composite Long Bow +17/+12/+7 (d8+4, 110', x3)
CMB 23
Special Attacks Quivering Palm DC 27
Space 5'; Reach 5'
Combat Gear potion of Cure Serious Wounds (1), potion of Fly (1), potion of Barkskin +5 (1), potion of enlarge person (1)

------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 18, Dex 12, Con 18, Int 13, Wis 26, Cha 10
BAB +13; CMB +18
Feats Blind Fight, Defensive Combat Training, Improved Grapple, Dodge, Stunning Fist, Improved Initiative, Combat Reflexes, Scorpion Style, Spring Attack, Mobility, Improved Critical (unarmed strike), Weapon Focus (unarmed strike), Improved Sunder, Nimble Moves, Greater Sunder, Acrobatic Step, Shall Not Pass, Greater Grapple
Skills Acrobatics (+22), Bluff (+18), Escape Artist (+22), Perception (+29), Sense Motive (+29), Stealth (+19)
Languages Common, Draconic
Special Abilities
Flurry of Blows
Unarmed Strike - Improved Unarmed Strike
Evasion, Improved Evasion - reflex save for no damage
Maneuver Training - use monk level for CMB base.
Still Mind - +2 save vs spell/enchant
Ki pool (magic, lawful, adamantine) (17 points) - 1 point for ki strike, 1 point for extra FoB attack, 1 point for +20', 1 point for +4 dodge AC, swift actions.
Slow fall 90' - take no damage when falling within arm's length from surface
High Jump - +18 to all acrobatic jump checks
Purity of Body - immune to disease
Wholeness of Body - heal 18 points damage for 2 ki points
Diamond Body - immune to poison
Abundant Step - dimension door as a move action for 2 ki points, CL 9
Quivering Palm - 1/week, successful attack, fort save dc 10 + 9 + wis mod (+8))
Timeless Body
Tongue of the Sun and Moon
Possessions
Amulet of Mighty Fists (+5) (125,000 gp),
Belt of Physical Might (+6 Str, +6 Con, 90,000 gp),
Headband of Inspired Wisdom (+6 Wis, 36,000 gp)
Cloak of Displacement, major (50,000 gp),
Monk's Robe (13,000 gp),
Ring of Protection +3 (18,000 gp),
Bracers of Armor (+8, 64,000 gp),
Ring of Greater Energy Resistance (cold) (44,000 gp),
Ring of Greater Energy Resistance (fire) (44,000 gp),
Boots of Speed (12,000 gp),
potion of cure serious wounds (1, 750 gp),
potion of Fly (1, 750 gp),
potion of barkskin +5 (1, 1,200 gp),
potion of enlarge person (1, 250 gp),
backpack, traveling outfit, rations, spear, bedroll, 50' rope, +4 Str composite longbow, arrows.
------------------------------------------------------------------------

Sleepy Monk 15

Spoiler:

Male human monk 15
LG medium humanoid (human)
Init +5; Senses Perception +26
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 32, touch 27, flat-footed 31 (+8 wis, +3 monk, +2 robe, +1 dex, +3 ring, +5 bracers)
hp 138 (15 HD + 60 + 15)
Fort +16, Ref +13, Will +20
Maneuver Resistance 23 (+2 vs grapple, disarm, trip)
Defensive Abilities Improved Evasion
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 80'
Melee Flurry of Blows +18/+18/+18/+13 (2d10+6, 19-20x2)
Melee Unarmed Strike +18/+13/+8 (2d10+6, 19-20x2)
Melee Spear +15/+10/+5 (d8+6, x3)
Ranged Spear +15 (d8+4, 20', x3)
Ranged Composite Long Bow +15/+10/+5 (d8+4, 110', x3)
CMB 19
Space 5'; Reach 5'
Combat Gear potion of Cure Serious Wounds (1), potion of Fly (1), potion of Barkskin, +5 (1)
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 18, Dex 12, Con 18, Int 13, Wis 26, Cha 10
BAB +11; CMB +15
Feats Blind Fight, Defensive Combat Training, Improved Grapple, Dodge, Stunning Fist, Improved Initiative, Combat Reflexes, Scorpion Style, Spring Attack, Mobility, Improved Critical (unarmed strike), Weapon Focus (unarmed strike), Improved Trip, Improved Disarm, Improved Feint
Skills Acrobatics (+19), Bluff (+15), Escape Artist (+19), Perception (+26), Sense Motive (+26), Stealth (+19)
Languages Common, Draconic
Special Abilities
Flurry of Blows
Unarmed Strike - Improved Unarmed Strike
Evasion, Improved Evasion - reflex save for no damage
Maneuver Training - use monk level for CMB base.
Still Mind - +2 save vs spell/enchant
Ki pool (magic, lawful) (12 points) - 1 point for ki strike, 1 point for extra FoB attack, 1 point for +20', 1 point for +4 dodge AC, swift actions.
Slow fall 70' - take no damage when falling within arm's length from surface
High Jump - +15 to all acrobatic jump checks
Purity of Body - immune to disease
Wholeness of Body - heal 15 points damage for 2 ki points
Diamond Body - immune to poison
Abundant Step - dimension door as a move action for 2 ki points, CL 7
Quivering Palm - 1/week, successful attack, fort save dc 10 + 7 + wis mod (+8))
Possessions Amulet of Mighty Fists (+2, holy) (80,000 gp), monk's robe (13,000 gp), potion of cure serious wounds (1, 750 gp), potion of Fly (1, 750 gp), potion of Barkskin, +5 (1, 1,200 gp), ring of Protection +3 (18,000 gp), belt of Physical Might (+4 Str, +4 Con, 40,000 gp), bracers of armor (+5, 25,000 gp), cloak of resistance (+3, 9,000 gp), backpack, traveling outfit, rations, spear, bedroll, 50' rope, +4 Str composite longbow, arrows.
------------------------------------------------------------------------

Sleepy Monk 9

Spoiler:

Male human monk 9
LG medium humanoid (human)
Init +2; Senses Perception +15
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 20, touch 20, flat-footed 19 (+3 wis, +2 monk, +1 robe, +2 dex, +2 ring)
hp 53 (9 HD + 9)
Fort +7, Ref +8, Will +9
Maneuver Resistance 15
Defensive Abilities improved evasion
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 60'
Melee Flurry of Blows +8/+8/+3 (2d6+2, 20)
Melee Unarmed Strike +8/+3 (2d6+2, 20)
Melee Spear +8/+3 (d8+3, x3)
Ranged Spear +8 (d8+2, 20', x3)
CMB 11
Space 5'; Reach 5'
Combat Gear potion of cure serious wounds (3)
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 14, Dex 14, Con 12, Int 13, Wis 17, Cha 10
BAB +6; CMB +9
Feats Blind Fight, Defensive Combat Training, Improved Grapple, Dodge, Stunning Fist, Mobility, Spring Attack, Scorpion Style, Combat Reflexes
Skills Acrobatics (+14), Climb (+10), Escape Artist (+14), Perception (+15), Sense Motive (+13), Stealth (+14), Swim (+10)
Languages Common, Draconic
Special Abilities
Flurry of Blows
Unarmed Strike - Improved Unarmed Strike
Evasion, Improved Evasion - reflex save for no damage,
Maneuver Training - use monk level for CMB base.
Still Mind - +2 save vs spell/enchant
Ki pool (magic) (7 points) - 1 point for extra FoB attack, 1 point for +20', 1 point for +4 dodge AC, swift actions.
Slow fall 40' - take no damage when falling within arm's length from surface
High Jump - +9 to all acrobatic jump checks
Purity of Body - immune to disease
Wholeness of Body - heal 9 points damage for 2 ki points
Possessions Amulet of Mighty Fists (holy) (20,000 gp), monk's robe (13,000 gp), potion of cure serious wounds (3, 2250 gp), ring of Protection +2 (8,000 gp), backpack, traveling outfit, rations, spear, bedroll, 50' rope
------------------------------------------------------------------------