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About Sirsi O'BannonPhysical Description
Background
Spoiler:
Born in Storm Port, resulting from a brief affair her mother had with a travelling elf. Sirsi was brought up by 2 human parents (her real mother and stepfather). Due to her her father never quite forgiving her mothers dalliance Sirsi has a resulting suspicion of elves, though mixed with a curiosity about her own heritage. Sirsi's parents were innkeepers in Storm Port and of some moderate wealth, Sirsi grew up wanting little. Music always fascinated her and even as a young girl she'd pester the various bards and minstrels passing through to teach her bits of their craft. Her haphazard tuition makes her shun the title bard, which she feels is reserved for someone who has actually attended one of the bardic colleges, instead referring to herself as an entertainer, player or musician. Nontheless the distinction was a moot point for her parents as when she had learned enough to play she brought in more custom for the Inn (though her flirtatious nature constantly worried them). As she grew older though she found the world of the Inn growing small, even with the amount of people travelling through the port town, she grew bored of playing and dancing for fishermen and merchants. After a heated arguement with her parents she left, paying her way on an airship with her services as a musician, she's since wondered without direction, stopping in ports occaisionally to fritter away the few coins she's gathered. Melee Attack: +3
Armor Class: 17 (+2Dex +1Dodge +1Deflection +3Armor) FORT: +1 +1Class
Hit Points: 22 Abilities Spoiler:
Low-Light Vision See twice as far as standard in poorly illuminated areas. Keen Senses +2 perception. Elven Immunities Immune to magical sleep, +2 racial bonus: Saves vs Enchantment Bardic Performance11rds/day Countersong(String/Sing) Counter Sonic & Language dependant attacks, targets within 30ft may use my Perform check as additional saving throw. Distraction (Dance) Counter Patterns & Figments targets within 30ft may use my Perform check as additional saving throw. Fascinate 90ft 1 target +1/3 levels, Will save (DC 10 + 1/2 bard’s level + bard’s Cha modifier) to negate. Target sits quietly and listens/watches. Max 1rd/level or until threatened. Inspire Courage Inspire Competence Well Versed +4 saves vs bardic music, sonic & language dependant effects. Versatile PerformanceCan use Perform (string) in place of Bluff & Diplomacy Feats Spoiler:
Proficiencies All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Light armor and shields (except tower shields) (Can spellcast in Light Armor) Skill Focus +3 Perform (Fiddle) Dodge +1 Dodge bonus Mobility +4 Dodge bonus vs Attacks of Opportunity Skills Spoiler:
Acrobatics +6 +2Rank +3Class +2Dex Bluff: +7 +1Rank +3Class +3Cha Climb: +6 +2Rank +3Class +1Str Diplomacy: +7 +1Rank +3Class +3Cha Escape Artist: +6 +1Rank +3Class +2Dex Know (History): +8 +3Rank +3Class +2Int (Bardic Knowledge) Linguistics: +6 +1Rank +3Class +2Int Perception: +2 0Rank +2Race Perform (Dance): +10 +3Rank +3Class +3Cha Perform (String): +13 +3Rank +3Class +3Cha +3Focus Perform (Sing): +7 +1Rank +3Class +3Cha Prof (Airship Crew):+6 +2Rank +3Class Sleight of Hand: +8 +3Rank +3Class +2Dex Stealth: +8 +3Rank +3Class +2Dex Use Magic Device: +7 +1Rank +3class +3Cha Spells Spoiler:
0 level Dancing Lights Detect Magic Lullaby Prestidigitation Message Summon Instrument 1st level (4/day)(3-remaining)
Gear
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Longsword, Masterwork (315gp) +4attack, 1d8, 19-20/x2, Slashing Dagger (2gp) +3/+4(thrown), 1d4, 19-20/x2, 10ft throw, Piercing/Slashing Studded Leather, Masterwork (325gp) +3Armor, +5MaxDex, 0ACP, 30ft Backpack (2gp)
Coinage
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