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Zellara

Sirsi O'Bannon's page

71 posts. Alias of spinningdice.


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Full Name

Sirsi O'Bannon

Race

Half - Elf

Classes/Levels

Bard 3

Gender

Female

Size

Medium

Age

24

Alignment

Neutral Good

Deity

Essential Air

Languages

Common, Elven, Dwarven, Orcish, Dwarf

Strength 12
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Sirsi O'Bannon

Physical Description
Age: 26
Height: 5'4"
Weight: 114lbs
Sirsi is possessed of mischievous green eyes and hair that can't quite decide if it's red or brown. While pretty she falls a little short of beautiful, having the sort of appearance you'd expect of a tavern wench.
Sirsi strongly favours her human side, her pointed ears being the only real give away, she tends to often wear some sort of headwear she can hide them with, as she prefers to think of herself as human.
Her current look is inspired by the sailors she's been spending too much time with - with a headscarf to keep her hair out of her eyes, a loose blouse and a pair of tight leather breeches, on deck she prefers barefoot, but keeps a pair of tall boots to hand for going ashore.

Background

Spoiler:

Born in Storm Port, resulting from a brief affair her mother had with a travelling elf. Sirsi was brought up by 2 human parents (her real mother and stepfather). Due to her her father never quite forgiving her mothers dalliance Sirsi has a resulting suspicion of elves, though mixed with a curiosity about her own heritage.
Sirsi's parents were innkeepers in Storm Port and of some moderate wealth, Sirsi grew up wanting little. Music always fascinated her and even as a young girl she'd pester the various bards and minstrels passing through to teach her bits of their craft. Her haphazard tuition makes her shun the title bard, which she feels is reserved for someone who has actually attended one of the bardic colleges, instead referring to herself as an entertainer, player or musician.
Nontheless the distinction was a moot point for her parents as when she had learned enough to play she brought in more custom for the Inn (though her flirtatious nature constantly worried them).
As she grew older though she found the world of the Inn growing small, even with the amount of people travelling through the port town, she grew bored of playing and dancing for fishermen and merchants. After a heated arguement with her parents she left, paying her way on an airship with her services as a musician, she's since wondered without direction, stopping in ports occaisionally to fritter away the few coins she's gathered.

Melee Attack: +3
Range Attack: +4
CMB: +3

Armor Class: 17 (+2Dex +1Dodge +1Deflection +3Armor)

FORT: +1 +1Class
REF: +5 +3Class +2Dex
WILL: +3 +3Class

Hit Points: 22

Abilities

Spoiler:

Low-Light Vision See twice as far as standard in poorly illuminated areas.
Keen Senses +2 perception.
Elven Immunities Immune to magical sleep, +2 racial bonus: Saves vs Enchantment
Bardic Performance11rds/day
Countersong(String/Sing) Counter Sonic & Language dependant attacks, targets within 30ft may use my Perform check as additional saving throw.
Distraction (Dance) Counter Patterns & Figments targets within 30ft may use my Perform check as additional saving throw.
Fascinate 90ft 1 target +1/3 levels, Will save (DC 10 + 1/2
bard’s level + bard’s Cha modifier) to negate. Target sits quietly and listens/watches. Max 1rd/level or until threatened.
Inspire Courage
Inspire Competence
Well Versed +4 saves vs bardic music, sonic & language dependant effects.
Versatile PerformanceCan use Perform (string) in place of Bluff & Diplomacy

Feats

Spoiler:

Proficiencies All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Light armor and shields (except tower shields) (Can spellcast in Light Armor)
Skill Focus +3 Perform (Fiddle)
Dodge +1 Dodge bonus
Mobility +4 Dodge bonus vs Attacks of Opportunity

Skills

Spoiler:

Acrobatics +6 +2Rank +3Class +2Dex
Bluff: +7 +1Rank +3Class +3Cha
Climb: +6 +2Rank +3Class +1Str
Diplomacy: +7 +1Rank +3Class +3Cha
Escape Artist: +6 +1Rank +3Class +2Dex
Know (History): +8 +3Rank +3Class +2Int (Bardic Knowledge)
Linguistics: +6 +1Rank +3Class +2Int
Perception: +2 0Rank +2Race
Perform (Dance): +10 +3Rank +3Class +3Cha
Perform (String): +13 +3Rank +3Class +3Cha +3Focus
Perform (Sing): +7 +1Rank +3Class +3Cha
Prof (Airship Crew):+6 +2Rank +3Class
Sleight of Hand: +8 +3Rank +3Class +2Dex
Stealth: +8 +3Rank +3Class +2Dex
Use Magic Device: +7 +1Rank +3class +3Cha

Spells

Spoiler:

0 level
Dancing Lights
Detect Magic
Lullaby
Prestidigitation
Message
Summon Instrument

1st level (4/day)(3-remaining)
Cure Light Wounds
Disguise Self
Feather Fall
Silent Image

Gear

Spoiler:

Longsword, Masterwork (315gp) +4attack, 1d8, 19-20/x2, Slashing
Dagger (2gp) +3/+4(thrown), 1d4, 19-20/x2, 10ft throw, Piercing/Slashing

Studded Leather, Masterwork (325gp) +3Armor, +5MaxDex, 0ACP, 30ft

Backpack (2gp)
Bedroll (1sp)
Masterwork Fiddle (100gp)
Spell Component Pouch (5gp)
Thunderstone (x3) (30gp ea)
Flint & Steel (1gp)
Ring of Protection +1 (2000gp)
Healing Potion (50gp) 1d8+1
Healing Potion (50gp) 1d8+1

Coinage
2 PP
19 GP
7 SP
20 CP



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