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Sir Damian Lamorak's page

503 posts. Alias of Isaac Duplechain (RPG Superstar 2011 Top 32).


Full Name

Damian Lamorak

Race

Human

Classes/Levels

Battle Herald 11

Gender

Male

Alignment

Lawful Neutral

Occupation

Captain, Izmir's Third Army

About Sir Damian Lamorak

Captain Damian Lamorak, Knight of the Order of the Silver Flame, Leader of the Skyknights and the Third Army's Aerial Cavalry, Blessed by the Inheritor, Destroyers of the Abominations of Marianasu and Slayers of the Devil Villicent
(Damian Picture)
Skyknight Banner
Male Human Cavalier 4 / Bard 1 / Battle Herald 6
LN Medium Humanoid (Human)
Init +3; Senses Perception +12
Hero Points 4
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DEFENSE
--------------------
AC 23, touch 13, flat-footed 20 (+6 armor, +4 shield, +3 Dex)
hp 98 (10d10+1d8+44)
Fort +13, Ref +10, Will +11
--------------------
OFFENSE
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Spd 30 ft.
Lance +2 Holy Dragonbane Lance +18/+13 (1d8+11/x3) or +15/+10 (1d8+20/x3)
Charge +2 Holy Dragonbane Lance +24 (3d8+33/x3) or +21 (3d8+60/x3)
Unmounted Melee +2 Keen Orcbane Longsword (good-aligned) +18/+13 (1d8+8/17-20) or +15/+10 (1d8+14/17-20)
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SPELLCASTING
--------------------
Bard Spells Known (CL 1, +14 melee touch, +11 ranged touch):
1 (2/day) Saving Finale, Timely Inspiration
0 (at will) Message, Detect Magic, Know Direction, Light
--------------------
STATISTICS
--------------------
Str 22, Dex 17, Con 18, Int 9, Wis 12, Cha 14
Base Atk +10; CMB +16; CMD 29
Feats Duck and Cover, Lingering Performance, Mounted Combat, Ride-by Attack, Spirited Charge, Power Attack, Leadership (Base Score 16), Cavalry Formation, Coordinated Charge
Traits Militia Veteran: Ride, Natural-Born Leader
Skills Diplomacy +18, Handle Animal +6, Intimidate +12, Knowledge: Nobility +5, Perception +12; Perform: Oratory +16, Profession: Soldier +15, Ride +18
Languages Common
Combat Gear +2 Holy Dragonbane Lance, +2 Good Keen Orcbane Longsword, +2 Shield, Heavy Steel, +2 Mithral Chain Shirt (Fire/Electricity Resistance 10); Other Gear Belt of Giant Strength, +2, Cloak of Resistance, +2, Ring of Feather Falling
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SPECIAL ABILITIES
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Banner +3/+2 (Ex) Allies who can see your banner gain +3 save vs. fear & +2 to hit while charging.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (5 rounds/day) Your performances can create magical effects.
--> Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
--> Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
--> Bardic Performance: Fascinate (DC 11) (Su) One or more creatures becomes fascinated with you.
Inspiring Command +2 (swift) (18 rounds/day) (Ex) Grant bonuses to allies who can hear you.
--> Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
--> Bardic Performance: Inspire Greatness (Ex) May give himself or a single willing ally within 30 feet, granting extra fighting capability. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves.
--> Reveille +2 (Ex) Allies affected by exhaustion, fatigue, or sleep effects may attempt a new saving throw against each such effect; this new save has a bonus equal to the battle herald’s inspiring command bonus. Allies who are sleeping normally automatically awaken.
--> Keep Your Heads +2 (Ex) Allies apply the battle herald's inspiring command bonus to Will Saves and concentration checks.
--> Sound the Charge +2/10 ft. (Ex) Allies apply the battle herald's inspiring command bonus to attack and damage, and increase speed by 5 ft. times inspiring command bonus.
Sword's Challenge +4/+2 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Tactician (Duck and Cover, Cavalry Formation, or Coordinated Charge) 6r (move action; 2/day) (Ex) Grant the use of your Teamwork feats to your allies within 30'.
Easy March (2 hours/day) (Ex) Allies within 60' can hustle or force march without ill effects.
Voice of Authority +2/+2 (Ex) +2 Diplomacy and Intimidate with creatures with whom you share a language. + level for allies to hear you or understand secret messages you deliver.

Griffon Mount:

KEYTHAN
N Large magical beast
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +5
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DEFENSE
--------------------
AC 25, touch 15, flat-footed 20 (+4 armor, +2 Dex, +6 natural, –1 size)
hp 51 (6d10+18) current hp 51
Fort +9, Ref +11, Will +3
--------------------
OFFENSE
--------------------
Speed 30 ft., fly 100 ft. (average)
Melee bite +7 (1d6+3), 2 talons +7 (1d6+3)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 talons +7, 1d4+3)
--------------------
STATISTICS
--------------------
Str 17, Dex 20, Con 17, Int 5, Wis 12, Cha 9
Base Atk +4; CMB +7; CMD 22
Feats Flyby Attack, Hover, Wingover
Skills Acrobatics +9, Fly +14, Perception +5; Racial Modifiers +4 Acrobatics, +4 Perception
Languages Common (cannot speak)
Equipment +1 Studded Leather Barding

Appearance:
Damian was a handsome man in his early thirties at his commission as the leader of the Skyknights. After a trip through the Everywhen, he now is in his mid-forties. His hair is blond and cut short, with several gray streaks. He appears well-groomed and well-dressed, but in a fastidious way rather than to impress. His mithril armor, a gift from Iomedae, is well-polished and shines brightly. Atop his griffon, he wields a powerful lance, built with a handle that allows him to use both hands to control it. If on foot, he has a longsword and a shield emblazoned with a Silver Flame. This shield serves as a banner for all those who look on it; when riding, he wears it on his back so that those behind him can be inspired as he leads the charge.

History:
Sir Damian Lamorak had all the makings of a paladin: he was brave, loyal, disciplined, strong. The one thing he lacked was the divine blessing of Iomedae's grace, something that pained him greatly. Instead as training as a paladin, he served as a squire and later a knight in the Order of the Silver Flame, a knightly order used as a supplementary force for the paladine. He proved himself a capable knight, promoted the aerial contingent of the Order. Sent to Izmir on the order of the First Knight Protector, he was named the leader of the Skyknights and later promoted to Captain in Izmir's Third Army.

Personality:
Chivalrous and pious, Damian was a shining example of what a knight should be. He is very disciplined and sometimes single-minded in pursuit of a goal. After returning from the Everywhen, Damian is far more pragmatic and hard-edged, capable of making difficult decisions with little regard for their human cost, least of all to himself.


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