Isabella

Serenna, "Peggy" Crusilva's page

112 posts. Alias of Electric Monk (RPG Superstar 2013 Top 32).


Classes/Levels

Unchained Rogue (Knife master) 5 (AC: 20 [T: 14 FF: 16(18)] |HP: 33/33 | F+2, R+8, W+0 | Init: +4 |Perc: +7)

About Serenna, "Peggy" Crusilva

Stats:

Human (Taldan) rogue (unchained, knife master) 4
CN Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 20, touch 15, flat-footed 16 (18 Uncanny dodge) (+5 armor, +4 Dex); (+1 vs. light blades from blade sense)
hp 33 (5d8+4)
Fort +2, Ref +8, Will +0
Defensive Abilities
... blade sense +1
... evasion
... uncanny dodge
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Offense
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Speed 30 ft.

Melee

2-handed combat
... +1 dagger +7 (main hand: 1d4+5/19-20; off hand: 1d4+3/19-20)
... masterwork dagger +7 (1d4+4/19-20; off hand: 1d4+2/19-20)
... dagger +6 (1d4+4/19-20; off hand: 1d4+2/19-20)
... sap +5 (1d6 / 20, nonlethal)
... masterwork sap +6 (1d6 / 20, nonlethal)

1-handed combat
... +1 dagger +9 (1d4+5/19-20)
... masterwork dagger +9 (1d4+4/19-20)
... dagger +8 (1d4+4/19-20)
... sap +7 (1d6 / 20, nonlethal)
... masterwork sap +8 (1d6 / 20, nonlethal)
... masterwork light crossbow+8 (1d8/19-20)

Special Attacks
... sneak attack (unchained) +3d8 (daggers)/+3d4 (other weapons), +1d6 when flanking with Lhinneth.

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Statistics
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Str 10 (+0), Dex 18 (+4), Con 10 (+0), Int 14 (+2), Wis 8 (-1), Cha 14 (+2)

Base Atk +3; CMB +3; CMD 17 (13ff)

Feats
... Combat Expertise (from Combat trick rogue talent)
... Improved Feint (Feint as a move action)
... Quick Draw (free action to draw weapon, throw at full rate of attacks)
... Two-weapon Fighting
... Weapon Finesse
... Weapon Focus (Dagger, from Weapon Training rogue talent)
... Precise strike (teamwork; +1d6 damage when flanking with Lhinneth)
... Rogue's edge: Acrobatics (move at normal speed through threatened square without provoking an AAO by increasing the DC of the check by 5 (instead of by 10). Retain Dex bonus when attempting Acrobatics checks with DCs of 20 or lower.

Traits
... charming (+1 Bluff & Diplomacy vs. character that could be attracted to you)
... peg leg (+1 Fort saves, +1 Damage vs. animals with aquatic subtype)

Skills
5 ranks ... Acrobatics +12
... (Rogue's edge: +5 i/o +10 to move through threatened square)
... (Belt of tumbling: +4 to move through threatened square)
2 ranks ... Appraise +7
5 ranks ... Bluff +10 (+11 vs. characters who could be attracted to you, from Charming trait)
5 ranks ... Climb +8
4 ranks ... Diplomacy +9 (+10 vs. characters who could be attracted to you, from Charming trait)
5 ranks ... Disable Device +14 (masterwork tools)
2 ranks ... Disguise +7
3 ranks ... Escape Artist +10
2 ranks ... Intimidate +7
2 ranks ... Knowledge (dungeoneering) +7 (+9 to navigate underground from compass)
2 ranks ... Knowledge (local) +7
5 ranks ... Perception +7
4 ranks ... Profession (sailor) +6
3 ranks ... Sense Motive +5
4 ranks ... Sleight of Hand +11
. . . . +13 to conceal a light blade (Hidden blade)
. . . . +15 to conceal blade in wrist sheathes
. . . . +13 to hide small objects on your person (Pickpocket's outfit)
5 ranks ... Stealth +12
0 ranks ... Survival -1 (+1 to avoid becoming lost when using compass)
4 ranks ... Swim +7
3 ranks ... Use Magic Device +8

Languages Azlanti, Common, Polyglot

SQ

Debilitating injury:
... bewildered
... disoriented
... hampered

Hidden blade

Rogue talents:
... weapon training (weapon focus: dagger)
... combat trick (combat expertise feat)

Combat Gear (Serrenna takes 10 to conceal various items on her person each morning)
feather token (anchor), (renders boat unmovable for 1 day, single use, hidden on person DC 23)
potion of cure light wounds (2); (1d8+1 healing)
potion of cure moderate wounds (3); (2d8+1 healing)
potion of mage armour (2); (+4 AC)

Other Gear
+1 darkleaf cloth lamellar(leather) armour (worn)
Amulet of natural amor +1
Belt of tumbling (+4 to move through threatened square)

wrist sheath, spring loaded (2), (swift action to release, +2 to sleight of hand to conceal)
... +1 dagger (2), (+2 Sleight of hand to conceal, swift action to release; hidden in wrist sheathe DC 25)
... masterwork dagger, (+2 Sleight of hand to conceal, swift action to release; hidden in wrist sheathe DC 25)

dagger (4), worn openly
sap (1), worn openly
masterwork sap (1), worn openly

pickpocket's outfit,
... masterwork thieves' tools, , hidden on person (DC 22)
... jewellery worth 100GP (hidden on person, DC 22)
... dagger (2), hidden on person (DC 25)

belt pouch,
... chalk (2),
... compass,
... fishhook (2),
... flint and steel,
... marbles,
... sewing needle,
... soap,
... whetstone,

masterwork backpack,
... mirror,
... silk rope (50 ft.),
... waterskin,

Cash:
1392 gp, 7 sp, 5 cp

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Special Abilities
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Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Hidden Blade +2 +2 (1/2 level) bonus on Sleight of Hand checks to conceal a light blade.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Background:

Serenna was born the daughter of Ricael Stanthrop, an Andoran trader who owned a fleet of ships that sailed throughout the Inner Sea. The family was rich, very rich, and Serenna and her much older half-brother, Ristren (the illegitimate product of an affair in her father's youth), were provided with the best education, clothes and food that money could provide, though of course, for reasons of taste, it was obvious that Ristren would not inherit their father's wealth. It was when she was still very young, only eight years old, that Serenna for the first time, set foot on a ship, on a trip to see family trading partners in Varisia. As she watched her home, the city of Almas, disappear over the horizon, she had no idea that she would not return for years.

During the journey there was an "accident". One day whilst Ristren and Serenna were crossing the deck, Ristren tripped, knocking Serenna to the rail and pitching her overboard. Serenna struggled in the waves, shouting for help and feeling herself being pulled underwater by her heavy dress, when suddenly, as if from nowhere, she felt an explosion of pain and passed out....

When she awoke, Serenna found herself on her cot in her cabin, her blankets were bathed in sweat and her leg felt strange. As she stirred, her mother, cheeks stained with tears, quickly leant in from her seat at the bedside and wiped her brow, breaking into uncontrollable sobbing. Serenna pulled back the sheets to discover that her left leg was gone, severed below the knee. She would soon learn that it had been severed by a shark attack.

For days Serenna stayed below deck, crying to herself and refusing to see anyone. She was only drawn from her malaise when the sound of fighting from above decks alerted her that something was wrong. Her mother burst in, shouting that they were under attack by pirates. Together they huddled against the cabin wall as the sounds of fighting grew inexorably closer. Just as the hammering started on the door, Serenna's mother pushed the young girl under the cot to hide. It was from that vantage that Serenna saw her mother die, cut down by a pirate's cutlass.

Serenna remained hidden below the cot for what seemed like an eternity, listening to the sound of fighting and watching her mother's blood spread in an ever-growing pool. Eventually she was roused from her rivière by voices. The first was gruff and his words were coarse. " Nah, we ain't found no bloody girl, 'Red' reckons there was only 'yer mam in the cabin, but I'm sure we'll get 'er soon enough. There're only so many places to hide on a ship."

"Just so long as you kill her," came the clipped reply, "or else I won't be able to pay you. Will I? Now, make it look like I put up a fight, or no one will believe the story."

Moments later there was a thud and Serenna followed by footsteps drawing closer. Then a bearded and scarred face appeared in front of her. "There, there, little miss. I won't be 'urting you, no matter what yer brother wants. I always like a bit of insurance."

Serenna was kept aboard the pirate ship in chains. Until, three years after her capture, it was attacked by another ship - The Vixen's Kiss, and Serenna was taken captive again. These new pirates, a group of bloodthirsty villains, though not without their own code of honour, did not chain her, instead letting her join the view, eventually coming to see her as a mascot. She was looked after most of all by the ship's cook, an old lady called "Mum" by the crew. The carpenter "Thumb" even made her a peg-leg to help her get around. Aboard the ship, Serenna soon became known as "Peggy" - A joke that never gets old, no matter how many people think they're the first to make it.

Appearance:

Peggy no longer resembles the rich girl who was captured by pirates so many years ago. Gone is her refined accent and fine clothes, replaced by the clipped tones of a shackles pirate and the cast-off clothing of the buccaneers who took her prisoner. Over the years Peggy has developed into a pretty young woman with long legs, a small frame and narrow hips. Peggy stands a mere 5ft. 4in. tall. She has dark brown hair long, held back by a blue silken sash (all that remains of the dress she was wearing when she was captured). Her skin is tanned from her years of shipboard life and bears several distinctive, but small tattoos, most of which depict sea animals.

Peggy wears a white shirt that bares her right shoulder, over this she wears a black leather corset, hidden beneath which is her magical armour. Peggy's short grey skirt is split on the right-hand side , revealing long red stockings and a knee-high leather boot on her left foot. Her right leg ends in a simple wooden peg-leg. In bad or cold weather she wears a tailed blood-red frock-coat and a simple brown leather tricorn hat. At her wrists she keeps two daggers hidden in spring-loaded sheathes, always ready to quickly respond to danger. She wears a further 6 daggers openly, and has two more hidden in her boot.

Personality:

Peggy barely remembers the innocent girl she once was, or the comfortable life she once lead. Although she remembers her parents' awful fate and harbours a strong desire for revenge against her brother, she has no real desire to return to her old life, a desire which she abandoned years ago.

Although Peggy has embraced life as a pirate she is neither overly cruel, nor afraid to kill when necessary. She will always oppose unnecessary harshness towards captured or defeated opponents, but doesn't shy away from violence towards those who resist an attack. Peggy will always stand up for children (especially girls) who are captured and will do her best to defend women against the unwanted attention of their captors.

Peggy is neither a brazen hedonist nor a virginal prude. She has had several flings and one-night stands over the years, but has never allowed herself to form a close bond with either a man or woman, seeing these dalliances as pleasurable games rather than budding relationships - Unconsciously, she refuses to let herself grow so close to another that their loss would rekindle the heartbreak she experienced at the death of her parents so many years ago..