Alain

Ser Jonith's page

33 posts. Alias of TheWaskally.


Full Name

Ser Jonith

Race

Human

Classes/Levels

Cavalier (gallant)

Gender

Male

Size

Medium

Age

22

Special Abilities

Challenge (Ex) 2/day, Mount (light riding horse), Code of Gallantry, Tactician, Lion's Call (Ex), Cavalier's Charge (Ex), Expert Trainer (Ex)

Alignment

Lawful Good

Strength 16
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 12
Charisma 16

About Ser Jonith

Experience 6000/10000
Initiative: +3
Senses: Perception +2
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AC 19 (13 Touch, 16 FF)(+4 Armor, +2 Shield, +3 Dex)
Hp 37/37 Fort +6, Ref +4, Will +2
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Speed 30 ft (30 ft Base)
Melee MW Longsword +8 (1d8+3, 19-20/x2), Lance +7 (1d8+3, x3)
Special Attacks
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BAB +4, CMB +7, CMD 20
Feats Fast Learner, Skill Focus (Ride), Distracting Charge, Mounted Combat, Ride-By Attack
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Skills 6/Level +1/Level Human, +1/Favored Class
Bluff +10 (4 Ranks, 3 Class, 3 Cha)
Climb +7 (1 Rank, 3 Class, 3 Str)
Craft (calligraphy) +11 (4 Rank, 3 Class, 2 Int, 2 MW Tool)
Diplomacy +10 (4 Rank, 3 Class, 3 Cha)
Handle Animal +10 (4 Rank, 3 Class, 3 Cha)
Intimidate +10 (4 Rank, 3 Class, 3 Cha)
Knowledge (engineering) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (geography) +7 (2 Rank, 3 Class, 2 Int)
Knowledge (history) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (local) +7 (2 Rank, 3 Class, 2 Int)
Knowledge (nobility) +9 (4 Rank, 3 Class, 2 Int)
Knowledge (religion) +6 (1 Rank, 3 Class, 2 Int)
Perception +2 (1 Rank, 1 Wis)
Perform (dance) +7 (1 Rank, 3 Class, 3 Cha)
Profession (gambler) +8 (4 Rank, 3 Class, 1 Wis)
Ride +13 (4 Rank, 3 Class, 3 Dex, 3 Skill Focus)
Sense Motive +8 (4 Rank, 3 Class, 1 Wis)
Survival +6 (2 Rank, 3 Class, 1 Wis)
Swim + 7 (1 Rank, 3 Class, 3 Str)
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SQ:

Challenge (Ex)
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.
Mount (Ex)
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.
Code of Gallantry
A gallant must belong to either the order of the blue rose, the order of the guard, the order of the lion, or the order of the sword. A gallant must also be of lawful good or neutral good alignment. A gallant who ceases to be lawful good or neutral good, or who violates his order’s edicts, loses all class features except armor and weapon proficiencies until he restores his alignment or atones for his violation (see the atonement spell), as appropriate.
This alters the cavalier’s order.
Tactician (Ex)
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
Lion’s Call (Ex)
At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).
Cavalier’s Charge (Ex)
At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
Expert Trainer (Ex)
At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC.

Racial Traits +2 to One Ability (Cha), Medium, Normal Speed, Focused Study (replaced Bonus Feat), Skilled, Languages.
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Traits Dedicated Defender and Charming
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Items Cavalier's Kit (animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin), a pair of dice, playing cards (good quality), chronicler's kit (map case, two vials of ink, two inkpens, 10 sheets of paper, two blank journals, a pound of fine powder for drying ink, and a 20-foot measuring cord), masterwork calligraphy tools (artisan quality), and a tabard with a lion emblazoned on it.
Combat Gear MW longsword, lance, MW chainshirt, MW heavy wooden shield.
Wealth (126 gp, 9 sp, 0 cp)
Height 5'7", Weight 165 lbs
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Description:
Ser Jonith is a human of average height, with brown eyes and hair. Unlike many of his fellow knights, the cavalier wishes to remain lightly armored. Sir Jonith feels that lighter armor will give him and Trevor, his horse, more maneuverability on the battlefield. His chainshirt armor, heavy wooden shield, and longsword are of very high quality.
Ser Jonith, as protrayed in his favorite painting done of him.

Personalty:

Sir Jonith is widely known as the "Master of Horse", though the title should be more of "Master of Mounts". Along with Ser Lady Marcia, Jonith looks after the mounts as they come through the capital. Though Ser Jonith and Ser Lady Marcia are close in age, the cavalier considers himself the elder and more seasoned, but to Ser Marcia's almost girlish demeanor.
Ser Jonith is a fun-loving man, if a bit loud and proud. Often prone to boasting about almost everything. The cavalier is happiest defending his king, in the arms of an alluring woman, and on a winning streak in cards or dice.
Ser Jonith has taken young Walden as his page, of which he sees a bit of him self in, and hopes to hone his bouts of arrogance into pride in his duty.

Background:
Born to Duke Iven Vagrith's sister, Margaretta, and Ser Darris, Jonith was able to enjoy a noble's life. The young boy would always enjoy visiting his noble uncle, because he loved him and always had interesting horses and other animals for Jonith to play with and take care off.
Duke Iven saw how quickly his nephew took to animal care, and when Jonith was of age, the nobleman took the young boy under his tutelage and started his training as a knight.
Too much of Ser Jonith's chagrin, Duke Iven socially pushes his nephew and Ser Lady Tannith in hope for romance between the two. Although Ser Lady Tannith is beauteous, Duken Iven's insistence is doing more to create distance between both knights.