Race |
Shirren |
Classes/Levels |
| SP 40/40 HP 36/36 RP 7/7 | EAC 21; KAC 23 | Fort +5; Ref +9; Will +7 | Init +7 | Perc +13, SM +16; Blindsense (vibration) 30 ft., darkvision 60 ft. | Speed 40 ft., fly 30 ft. (average) |
Gender |
Male N shirren xenoseeker operative 5 |
About Senko, Shirren Xenohunter
Male shirren xenoseeker operative 5
N Medium humanoid (shirren)
Init +7; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +13
Defense
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SP 40; HP 36; RP 7
EAC 21; KAC 23
Fort +5; Ref +9; Will +7
Defensive Abilities evasion
Offense
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Speed 40 ft., fly 30 ft. (average, jetpack)
Melee tactical sword cane +8 (1d4+2 P) or
survival knife +8 (1d4+2 S) or
tactical baton +8 (1d4+2 B)
Ranged thunderstrike sonic pistol +9 (1d8+2 So) or
tactical semi-auto pistol +9 (1d6+2 P) or
azimuth laser pistol +9 (1d4+2 F)
Offensive Abilities trick attack +3d8, debilitating trick
Operative Specialization detective
Statistics
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Str 10 (+0); Dex 20 (+5); Con 14 (+2); Int 14 (+2); Wis 16 (+3); Cha 9 (-1)
Skills Acrobatics +12, Athletics +8, Computers +10, Culture +15, Diplomacy +7, Disguise +5, Engineering +12, Life Science +12, Medicine +7, Mysticism +13, Perception +13, Piloting +15, Profession (cook) +13, Sense Motive +14 (+16 due to slotted boon), Sleight of Hand +11, Stealth +13, Survival +13; +4 Sense Motive for trick attack, +2 to identify creatures, +2 to trick attack skill check vs. identified creatures
Feats Skill Focus (Culture, Sense Motive), Skill Synergy (Diplomacy, Mysticism), Great Fortitude, Weapon Focus (small arms)
Languages Common, Brethedan, Eoxian, Kasatha, Shirren, Vercite, Vesk, Ysoki; limited telepathy 30 ft.
Operative Exploits alien archive, armor optimizer, glimse the truth
Other Abilities communalism, theme knowledge (xenoseeker), operative's edge +2, quick movement +10 ft.
Gear thunderstrike sonic sonic pistol (light bayonet bracket [tactical sword cane]), tactical semi-auto pistol, azimuth laser pistol, survival knife, tactical baton, batteries (4), small arm rounds (30), explosive small arm rounds (30), freebooter armor II (jetpack), mk I serum of healing (2), personal comm unit, tier 2 computer (miniaturization II, range II, artificial personality, complex control module [up to 10 visual displays]), 3 eyeglasses, 3 goggles, 4 visors, library chips (Life Science, Mysticism), chef's tools, everyday clothing, chef's clothing
Augmentations mk I synaptic accelerators (Dex), standard darkvision capacitors
Special Abilities
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