Thorn's End Guard

Ryethil Ka'vin's page

No posts. Alias of flash_cxxi (RPG Superstar 2009 Top 32).


Full Name

Jade Wing the Storm Dragon

Race

Wood Elf

Classes/Levels

Ranger 1

Gender

Male

Size

6' 1" (Medium)

Age

121

Special Abilities

Low-Light Vision, Elven Racial Bonuses, Track, Wild Empathy, Favoured Enemy

Alignment

Chaotic Good

Deity

Erevan Ilesere

Languages

Common, Elven, Chondathan, Draconic

Occupation

Traveller

Strength 12
Dexterity 18
Constitution 14
Intelligence 11
Wisdom 12
Charisma 16

About Ryethil Ka'vin

HISTORY

DESCRIPTION
Ryethil is a tall wiry elf. His coppery skin is tinged with the barest hint of green and his straight blonde hair falls down to the base of his back. A patch covers his left eye, the result of a hunting accident, but his right eye is a vibrant green colour.

STATS:

Male Wood Elf Ranger 1
Chaotic Good, Medium Humanoid (Elf)

Initiative +4; Senses Perception +7, Low-Light Vision

Languages Common, Elven, Chondathan, Draconic
Region Elven Court

DEFENCE
AC 19, 15 touch , 15 flat-footed ; (+4 armour, +4 Dex, +1 Luck)
CMD 16
hp 13
Fort +5, Ref +7, Will +2
+2 Save vs. Enchantment Spells or Effects
Resistances
Immune to Magical Sleep Effects
DR

OFFENCE
Speed 30ft.
Base Attack +1 CMB +2
Melee +2/+2 (+1 BAB, +1 STR) Claws 1d4+1/1d4+1 x2 (S)
Melee -2 (+1 BAB, +1 STR, -4 Non-Proficiency) Light Mace 1d6+1 x2 (B)
Melee +2 (+1 BAB, +1 STR) Dagger 1d4+1 19-20x2 (P/S)
Ranged +5 (+1 BAB, +4 DEX) Dagger 1d4 19-20x2 (P/S) [10ft]
Ranged +5 (+1 BAB, +4 DEX) Composite Longbow [+1 STR] 1d8+1 x3 (B) [110ft]
Arrows [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
Weapon Proficiency Groups Basic Weapons, Natural, Bows
Special Attacks

ABILITIES
STR 12, DEX 18, CON 14, INT 11, WIS 12, CHA 16
FAVOURED CLASS Ranger
SPECIAL ABILITIES Track +1, Wild Empathy +4
FAVOURED ENEMY Outsider (evil)
FAVOURED TERRAIN

FEATS
Luck of Heroes

SKILLS
Acrobatics +3
Appraise +0
Bluff +3
Climb +0
Craft (-) +0
Diplomacy +3
Disguise +3
Escape Artist +3
Fly +3
Heal +1
Intimidate +3
Knowledge (Arcana) +1
Knowledge (Nature) +4
Linguistics +1
Perception +7
Perform (-) +3
Ride +3
Sense Motive +1
Spellcraft +6
Stealth +3
Survival +5
Swim +0

SPELLS:

ARCANE CLASS SPELLS
Caster Level
Spells per Day
1st Level/4 [ ][ ][ ][ ]

Spells Known
Cantrips
Acid Splash
Dancing Lights
Detect Magic
Disrupt Undead

1st Level
Ghostly Tail
Lesser Orb of Acid

POSSESSIONS:

(Starting=300gp)
Weapons
Light Mace (5gp)
Dagger (2gp)
Composite Longbow [+1 STR] (200gp)
Quiver (Free)

Clothes & Armour
Traveller’s Outfit [Green Pants, Long White Loin Cloth, Soft Leather Boots] (Free)
Masterwork Chain Shirt (Region)

Magic Items

Potions

Scrolls

Miscellaneous
Shoulder Satchel (2gp)
Flint and Steel (1gp)
Waterskin (1gp)
Bedroll (1sp)
Tent (10gp)
2 Sacks (2sp)
5 Sunrods (10gp)
Silk Rope, 50’ (10gp)
Small Steel Mirror (10gp)
Map Case (1gp)
Scroll Case (1gp)
Ink Pot and Quill (8gp, 1sp)

Treasure
Belt Pouch (1gp)
Containing:
pp, 36gp, 14sp, 20cp

XP:

0/1,300

GM INFORMATION:

Ghostly Tail
Evocation [Force]
Level: Sorcerer 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Effect: Evoked tail
Duration: 1 hour/level
A partially translucent, scaled tail uncoils from behind you, as if it had always been there, and slaps at foes that leave themselves open to attack.
You evoke a partially translucent, scaled tail that can attack foes that are vulnerable to attacks of opportunity. If your foe takes an action that would provoke an attack of opportunity from you, even if you are not holding a melee weapon that would normally threaten your foe, your evoked dragon’s tail attacks the target with a melee touch attack, dealing 2d6 points of damage on a successful hit. You can only strike with a ghostly tail if you have not already taken your allowed number of attacks of opportunity in the round.

Lesser Orb of Acid
Conjuration (Creation) [Acid]
Level: Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 standard action
Range: 25ft (+5ft/2 Levels)
Effect: One Orb of Acid
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Your quick, precise movements culminate in your open palm facing your target. An orb of dark green acid flies from your hand.
An orb of acid about 2 inches across shoots from your palm at its target, dealing 1d8 points of acid damage. You must succeed on a Ranged Touch Attack to hit your target.
For every 2 caster levels beyond 1st, your orb deals an additional 1d8 points of damage: 2d8 at 3rd level, 3d8 at 5th level, 4d8 at 7th level and the maximum of 5d8 at 9th level or higher.