About Rowena Lordail
shuriken (20)                    
Hero Points (4)
Female human Qinggong Monk (Maneuver Master) 4/Fighter (Brawler) 3
Light - 43 lbs; Medium - 86 lbs; Heavy - 130 lbs; Current - 27.5 lbs (Light)
Even working as a drug runner, Wick was unable to truly support his family. Marina, the middle child, had grown bitter about their circumstances as well, and her desire for vengeance against Jaijarko and those who had murdered her parents led her to the Church of Calistria, which, in turn, led the beautiful fifteen-year-old into a life of a temple prostitute.
Rowena, unlike her older sister, has been plain of face from the day she was born. In many ways, her dull features saved her from some of the rougher element to be found in Rag’s End. She ran with the boys, playing their rough and tumble sports, making her a bit tougher and cruder than the other girls her age. What she couldn’t handle with strength, she made up for with an almost unnatural grace and nimbleness, and a keen sense of danger. She learned to kick where it hurts, and was quick with a right hook to put any would-be bully in his place.
While her plain looks kept her from the cruder harassments men would often bestow upon girls upon their flowering, it meant that when the time came to take up employ waiting tables in wagoner’s taverns to support the family (and her brother’s chronic pesh addiction, courtesy of Raknian’s goons), only the roughest and meanest tavern would hire her. Pox-ridden men, toothless men, men who hadn’t seen the inside of a washtub in six months began to violate her – first, with their eyes, then, their words, then, their hands. Her boss was unsympathetic and told her that if she wanted to work for him, she had to learn to put up with it. The bouncers in the bar stopped any of the men who seemed like they were going beyond fondling, though they took their time about it.
That one fateful night, both the worst and best of her fourteen years, began like any other. After the bouncers had finally kicked out the last of the drunks, Rowena was able to head home through the dark of the pre-dawn alleys. Here, far from the protection of the bouncers, she felt the first rough hand grab her and cover her mouth, another wrenched her wrist, another pinned her shoulder to the building. Knives appeared that began to slit clothing. Rowena punched and kicked as hard as she could, but there were too many and they were too strong. As acceptance of her circumstances started to settle in, and her kicks lessened, sharp steel blossomed in the chest of the man about to rape her. Two other men took an arrow through their necks, while still another went down under a barrage of arcane energy. The rest quickly fled into the night, leaving a terrified and confused young girl behind. Her rescuers, acolytes of the Empyreal Way wrapped a cloak around her and escorted her back to their inn. There, they took care of her, magically healed her injuries, and helped her clean herself up.
Rowena was completely enamoured with these brave and powerful heroes who had saved her, and they in turn were amused by the spirited young girl they had taken in. As followers of the Empyreal Way, they were beholden to do good by Rowena, and they did. Seeing that her brother and his addiction were all that was trapping the young girl now, they freed him from the company of the Gallowed and took the two of them out of Magnimar. They tried to convince Marina to leave also, but she was by now totally devoted to Calistria, and was unwilling to leave her place at the temple, especially not to run off with a band of religious kooks like those of the Empyreal Way. They stopped in Sandpoint, and there, got Wick clean of pesh and found him a job. His life now on track, Rowena asked the heroes to accompany them back to the Sanos Forest and the Monastery of the Empyreal Way, and joined as an acolyte, eventually pledging her soul in their service and that of Korada. Once so pledged, she began learning the peace-minded yet effective form of unarmed combat he favours, and found she was a natural.
Four years passed. Shortly after her eighteenth birthday, word arrived from her brother. The Gallowed, to send a message of displeasure to her brother at his abandonment, tracked down and brutally killed their sister Marina. Wick was too broken by the news to do more than send word along to the Monastery, but Rowena knew that justice for her sister must prevail. Against the strong urgings of her mentors and teachers, she left the cloister on her own and returned to Magnimar to track down her sister’s killers, and ultimately, the man who controlled them: Loris Raknian.
Being a rather green warrior, and bound by the code of the Empyreal Way, naturally, she failed miserably. With Raknian's goons hot on her tail, she spied a procession leaving Magnimar she always figured she'd be part of one day: a Pharasmin funeral procession. With her athletic nimbleness, it was an easy matter to hitch a ride on the hearse carriage, and ride out of Magnimar under cover of flowers. Raknian's men never found her, yet she soon found herself being hauled out of the hearse by the unlikeliest of people. Acting mostly on instinct, Rowena took hold of the strange half-orc's arm and hurled him into his brightly armored companion. A quick kick between the legs sent the shiny man to the ground (though nearly broke Rowena's foot), before the half-orc could show her a symbol she recognized, that of Ragathiel. Not sure what to make of the two men's bizarre story of insane goblins, she had to admit that something was going on. At first, she tried to convince the two to aid her in her vengeance quest, but in the end, agreed to accompany them to Wolf's Ear.
In their mind, the Empyreal Lords’ motives were purer and nobler. Torin took up with Andoletta, and became the first Primarch of the order. Carus pledged himself to Arshea, and strove to champion the cause of freedom everywhere. Athamira devoted herself to Sinashakti, and although she recognizes that her new master and Desna had much in common, she knows that, for Desna, travel was an end unto itself, whereas with Sinashakti, travel is a means to meet new people and spread joy and peace as far as she can.
It was rough going for the trio at first, until they were able to find more converts to join their cause. They soon welcomed worshippers of Ragathiel, Korada, and Valani into their ranks, and located an abandoned commune of Erastil in the Sanos Forest which they took as their own. There, they created a community dedicated, among their own individual Empyreals’ portfolios, the ideals of good, or at least, their own interpretation of the nature and existence of good. Followers of the Empyreal Way focus their lives on the improvement of themselves and others above all else: good works are the truest sign and testament to their beliefs. A follower will always give a tenth of their income to charities, or spend it in support of charitable works. A follower will always show hospitality to others, and always be willing to open their homes to those in trouble. A follower will always strive to confront and defeat evil: ridding the world of evil is the ultimate good work, whether by means of conversion or elimination. For followers of the Way, good is the most important ethos, even if it means trouncing on established traditions or suppressing individual freedoms – so long as the greater good is achieved, the means are irrelevant. That being said, followers of the Way view such appalling methods such as poison or torture as corrupting of the user, and will never stoop to such methods or allow their companions to use them.
Traditionally, followers of the Way go out into the world in groups of six to fight the forces of evil. Within these groups (known as Hexastichs) there is one follower of each of the principal six Empyreal Lords. Each Hexastich has a mutually agreed-upon leader and is usually comprised of friends from the Monastery who decide to set out together. They typically journey for six years before returning to the Monastery to give testimonials on their efforts and relay what insights they have received and what they have learned.
Characters of most any class can be found among the acolytes of the Empyreal Way, although clerics, paladins, and inquisitors are more common. Bards tend to favour Sinashakti, druids and rangers favour Valani, while monks favour Korada. Many acolytes of Korada are experts in their Lord’s unique unarmed fighting style which focuses on defence and disabling opponents rather than killing them outright.
1: Improved Unarmed Strike, Stunning Fist, Agile Maneuvers, Improved Trip, Ki Throw
2: Improved Bull-Rush
3: Improved Ki Throw
5: Combat Reflexes
6: Greater Trip
7: Improved Grapple
9: Weapon Finesse
10: Greater Grapple
11: Weapon Focus (unarmed strike)
14: Tripping Strike