Full Name |
Robert de Sanduin |
Race |
Human |
Classes/Levels |
Bard(Archaeologist) 1 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
N |
Strength |
9 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
18 |
About Robert de Sanduin
Robert de Sanduin
Robert de Sanduin
Male human (chelaxian) bard (archaeologist) 1 (Pathfinder RPG Ultimate Combat 32)
N Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4-1/19-20) or
net -1 () or
whip +3 (1d3-1 nonlethal)
Special Attacks archaeologist's luck 8 rounds/day (+1)
Bard (Archaeologist) Spells Known (CL 1st; concentration +5)
1st (2/day)—charm person (DC 15), tap inner beauty
0 (at will)—dancing lights, detect magic, ghost sound (DC 14), prestidigitation
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Statistics
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Str 9, Dex 16, Con 10, Int 13, Wis 8, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats Combat Expertise, Weapon Finesse
Traits boarded in cheliax, world traveler
Skills Acrobatics +5, Diplomacy +9, Disable Device +4, Heal +2, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +3, Sense Motive +3, Stealth +5
Languages Common, Polyglot
SQ bardic knowledge +1
Combat Gear healer's kit; Other Gear chain shirt, dagger, net (3), whip, bedroll, belt pouch, book of puzzles, chest, medium, flint and steel, hemp rope (50 ft.), ink, black, inkpen, journal, masterwork backpack, masterwork thieves' tools, mess kit, mirror, pot, saw, silk rope (50 ft.), soap, spell component pouch, torch (10), trail rations (5), waterskin (2), wrist sheath, 130 gp, 9 sp, 6 cp
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Special Abilities
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Archaeologist's Luck +1 (8 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Boarded In Cheliax +2 Knowledge (Geography) in the Mwangi Expanse.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.