Aram Zey

Robeno Cizani's page

No posts. Alias of Jade Dragon.


Full Name

Robeno Cizani

Race

Human

Classes/Levels

Fighter/ LVL 1- Rogue/LVL 7

Gender

Male

Size

Medium

Age

25

Special Abilities

*Sneak Attack

Alignment

Chaotic Neutral

Deity

Calistria

Location

Varisia

Languages

Common, Varisian

Occupation

Thief, Body Guard

Strength 14
Dexterity 18
Constitution 10
Intelligence 11
Wisdom 14
Charisma 14

About Robeno Cizani

STATS:

Robeno Cizani
Fighter LVL 1/ Rogue LVL 7
Chaotic Neutral Medium Humanoid (6ft 240 lbs.)

==DEFENSE==
AC 21, Touch AC 14, Flat-footed 16 (10+, +4DEX,+6 Mithril Chain Shirt Armor + 1 Ring of Protection)
hp 55/55
Fort +4 (Base +4) Ref +8 (Base +3 + 4DEX, +1 Dodge), Will +4 (Base +2,+2 WIS)

==OFFENSE==
Initiative: 7 (+4DEX, +4 feat)
Base Atk +5, CMB +7, CMD 20
Spd 35 ft
Attack 1 +12/ Shin-Tari Keen +2 Short Sword 1d6+4 Critical= 17-20 x2 *Able to cast Dimension Door 8 times a day*(Standard Action)
Attack 2 +5/ Spiked Gauntlet 1d4 Critical= 20 x2 dmg (Standard Action)
Attack 3 +7/ MW Longbow 1d8 Critical= 20 x3 dmg[/i]

==STATISTICS==
STR 11
DEX 15
CON 10
INT 22 (+2 Ion stone of interlect)
WIS 13
CHA 19 (+4 Headband of Charisma)

FEATS:

Scribe Scroll
Ability to create scrolls of known spells

Improved Initiative
+4 to initiative checks

Spell Focus- Enchantment
+1 bonus on save DCs for one school

Greater Spell Focus- Enchantment
+1 bonus on save DCs for one school

Craft Wonderous Item
Ability to craft wonderous items

Leadership
Gain a cohort and a number of followers

Spell Penetration
+2 to Caster Level checks to overcome Spell Resistance

Arcane Discovery- Opposition Research- Necromancy
Select one Wizard opposition school; preparing spells of this school now only requires one spell slot of the appropriate level instead of two, and you no longer have the –4 Spellcraft penalty for crafting items from that school.

SKILLS:

==SKILLS==
Acrobatics +2(+2 DEX)
Appraise +9(+6 INT, +3)
Bluff +19](+4 CHA, +9 Ranks, +6)
Climb +0(+0 STR)
Craft-Tailoring +9(+6 INT,+3)
Diplomacy +15 (+4 CHA, +9 Ranks, +2)
Disguise +6 (+4 CHA, +2)
Escape Artist +2(+2 DEX)
Fly +8(+2 DEX, +3 Ranks, +3)
Handle Animal +4(+4 CHA)
Heal +1(+1 WIS)
Intimidate +11(+4 CHA, +4 Ranks, +3)
Knowledge (Arcana) +16 (+6 INT, +7 Ranks, +3)
Knowledge (Dungeoneering) +13(+6 INT, +5 Ranks, +3)
Knowledge (Engineering) +9 (+6 INT, +3)
Knowledge (Geography) +9 (+6 INT, +3)
Knowledge (History) +9 (+6 INT, +3)
Knowledge (Local) +9 (+6 INT, +3)
Knowledge (Nature) +10 (+6 INT,+1 Ranks, +3)
Knowledge (Nobility) +9 (+6 INT, +3)
Knowledge (Planes) +13 (+6 INT,+4 Ranks, +3)
Knowledge (Religion) +10 (+6 INT,+1 Ranks, +3)
Linguistics +13 (+6 INT, +4 Ranks, +3)
Perception +10(+1 WIS, +9 Ranks,)
Perform (Oratory) +4 (+4 CHA)
Ride +2 (+2 DEX)
Sense Motive +10(+1 WIS, +9 Ranks)
Sleight of Hand +2 (+2 DEX)
Spellcraft +20 (+6 INT, +9 Ranks, +5)
Stealth +2( +2 DEX)
Survival +1 (+1 WIS)
Swim +0(+0 STR)
Use Magic Device +4 (+4 CHA)

Weapon proficiencies
club, spiked gauntlet, dagger, heavy crossbow, light crossbow,quarterstaff, Long sword, Longbow


LANGUAGES:

Languages Common, Elvish, Orcish, Goblin, Giant, Undercommon, Necril, Shoanti, Varisian, Chelish, Abysal, Celestial, Draconic

SPECIAL ABILITIES:

Special Abilities

* +2 Racial Bonus to overcome Spell Resistance

* Immune to Magical Sleep

* +2 Saving Throws VS Enchanment spells

* Low Light Vision

* +2 to Spellcraft to Identify Items

* Dazing Touch-You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. No Save

* Aura of Depair- At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.

TRAITS:

None

SPELLS:

*= Denotes Enchantment School
#= Denotes Opposition School Evocation

0 LVL: All Cantrips

1st LVL: Grease, Mage Armour, Comprehend languages, Detect Secret Doors, Identify, Cause Fear, *Charm Person, *Hypnotism, *Sleep, *Bungle, Colour Spray, Enlarge Person, Floating Disk, Obscurring Mist, Disguise Self, Summon Monster 1, Protection From Good, Ray of Enfeeblement, Anticipate Peril

2nd LVL: Web, Bull Strength, Knock, Owl's Wisdom, *Daze Monster, Invisibility, Spider Climb, Mirror Image, *Touch of Idiocy, Steal Voice, *Unnatural Lust, *Compassionate Ally, Eagles Splendor, See Invisibility, Glitterdust, Fox's Cunning, False Life, Spectoral Hand

3rd LVL: *Wreckles Infatuation, *Unadulterated Loathing, *Heroism, *Lovers Vengeance, *Suggestion, Sepia's Snake Sigil, Haste, Aqueous Orb, Excruciating Deformation, Dispel magic, Fly, Non Detection, Animate Dead

4th LVL: *Malicious Spite, *Daze Monster, Summon Monster 4, *Confusion, Ghost Wolf, *Lesser Geas, *Charm Monster, *Terrible Remorse, *Aura of the Unremarkable, Scrying

5th LVL: *Dominate Person, *Smug Narcisism, *Feeblemind, *Mind Fog, Teleport, #Lightning Arc, Communual Stoneskin, Magic Jar

6th LVL:

7th LVL:

8th LVL:

9th LVL:

INVENTORY:

==INVENTORY==

Weapons:MW Spiked Gauntlet, Ashaya +2 Flamming Longsword of Lust, MW Longbow

Ammunition Slot: Arrows x20

Armour: Quilted Robes(+1 AC)

Pants Slot: Hemp pants

Clothing Slot:

Belt Slot:

Headband Slot:Gift of Sorchen +4 CHA

Ion Stone Slot: Ion stone of Interlect +2 INT

Hat Slot: Fine Hat of Disguise Self *Unlimited use*

Face Slot:

Neck Slot: Necklace of Fireballs x1 4d6

Glove Slot:

Ring 1 Slot: Minor Ring of Wizardry

Ring 2 Slot: Ring of Protection +3

Forearm Slot:

Feet Slot: Boots of Teleportation x3 per day

Cloak Slot: Cloak of Displacement- 20% miss chance

Potions/ Poisons: Cure Light Wounds x2, Cure Mod Wounds x5, Cure Serious Wounds x6, Potion of Invisibility x1, Remove Curse x1, Reduce Person x1, Protection from Energy x2, Undetectable Alignment x1, Shield of Faith +4 x1, Potion of Non Detection x1, Potion of Neutralize Poison x1

Scrolls: Hideous Laughter x1, True Strike x1, Ghost Sound x1, Ray of Enfeeblement x1, Bull Strength x1, Fog Cloud x1, Knock x2, Jump x1, Cause Fear x1, Detect Secret Doors x1, Keen Edge x1, Telekinesis x1, Non Detection x1, Hold Monster x1

Wands: Wand of Colour Spray x8 chrg, Wand of Shock x22 chrg, Wand of Enfeeblement x5 chrg, Wand of Cure Mod Wounds x30 chrg *Currently on loan to Morgrim*

Rods: Rod of Quicken Spell- Full *Don't know how this works!*, Rod of Absorbtion- Absorb 32/50, Holding 20/15

Miscellaneous Items:Whip Token,

Equipment Not In Use (but on person): Headband of Interlect +4 INT, Ring of Sustenance, Amulet of Silence, Cloak of Resistance +1 REF, Bejeweled MW Dagger +1, Golden Arrow,

General Adventuring Equipment: Bed roll and pillow, Bag of Tea, Backpack, Spell Component Pouches, Travelling Spellbook, Blank Scrolls x12, Quill, Ink + Inkwell, Everburning Touch x1,

BOOKS-MAPS:

Master Spellbooks x2

Travelling Spellbook x1

Black leather book- Details the 7 schools of magic and their relationship to the seven sins (Secret Lab)

Map of Ancient Thassilonian Kingdom

Enchantment Spellbook- Various speels (Secret lab)

Nualia's Journals-

Numerous Maps and Documents of Mysterious Realms- (Foxglove)

Tribal Cultures Vol 1-4- (Foxglove)

Spellbook of Lust- (Purchased from Gadkarr in Kaer Maga)

Tiranna's Research notes- Details how to prepare and peform the awakening rituals for the swords of sin (Kaer Maga dungeon)

THE SECRET LAB COMPLEX/THE KILLER BEES:

Members of the Killer Bees

Calypso- LVL 10 Arch Commander and founder of The Killer Bees

Robeno Cisani- LVL 8 Emissary of the Killer Bees

Kazzi- LVL 2 Commander of Sandpoint chapter- Knife Weilding Killer
Gear: Backpack, MW Dagger of The Killer Bees, Thieves Tools, Waterskin, Grappling Hook

Zonzo- LVL 2 Brawler thug
Gear: Backpack, MW Dagger of The Killer Bees, Theives Tools, Spiked Club, Waterskin

Chops- LVL 2 Head Torturer and Collection Man of the Sandpoint chapter
Gear: Backpack, MW Dagger of The Killer Bees, Spiked Club, Thieves Tools, Waterskin

Ferenzi- LVL 2 Archer and Sneak Theif, Recruitment
Gear: Backpack, MW Dagger of The Killer Bees, Short Bow, Arrows x20, Theives Tools, Waterskin, Grappling Hook

Beretti- Brawler Thug-Brother of Zonzo and known coward
Gear: Dagger, Waterskin

1st Level Followers x10

The Killer Bees Guild Assests

The Secret Lab Facility:
Guard Dogs x5, Empty Flasks x20, Pony x1, Wagon x1, MW Locks x4, Manacles x3, Large Cages x4, Parlour Games, Beds/Bedding x20, Silk Rope 100ft, 3 Months worth of Food.

The Killer Bees Investments and Business Operations
-Investment of 3000g in Pesh
Return on Investment= $500g per week

-Approaching Pirate smugglers north of Sandpoint to distribute Pesh
Outcome= Unknown

-Constant recruitment

-Spying on Titus Scarnetti and Jubrayl Vhiski

-Opening Pesh Trade between Sandpoint Guild and Kaer Maga


WEALTH:

WEALTH on Person:
PP:0 GP: 11,229 SP:0 CP:0

Treasure Items:2000g worth of gems
TOTAL WEALTH (Treasure Items + Gold) on Person: 13,229 GP

Party Wealth on Person
Cracked Emerald x1 400g, Bent Pearled Gold Comb x1 850g, +1 Vicious Adamantine Trident (Don't really want this on my person)

Items of Wealth at Secret Lab

Calypso's Chest- Jade Amulet, Gold Demon Statues x3, Gem Encrusted Wooden Shoanti Statue, Gold Ingot x3, Old Bull Painting (Foxglove)
Swords of Power- Chellan, Garvok, Baraket, Tannaris

Calypso's Study- Ornate Lantern x2, Master Spellbooks x2, Invisible Ink x1, Ink Vial x1, Paper x20, Sealing Wax, Killer Bees Seal, Ream of Blue Silk x1, Ream of Purple Silk x1, Ream of Black Silk x2, Ream of Yellow Silk x2

BACKGROUND: