Infernal Wrath
Racial Power - Encounter - Minor Action - Personal
+1 to hit a foe who hit Reason since Reason's last turn
Hit: +3 (Cha) on damage
Healing Word
Class Feature - Encounter (x2) - Minor Action - Close Burst 5 - 1 Ally (or you)
Effect: Target can spend a Healing Surge, gains extra 2d6+3 hp
Channel Divinity: Divine Fortune
Class Feature - Encounter - Free Action - Personal
Effect: Reason gets +1 bonus to next attack or save before end of his next turn
Channel Divinity: Turn Undead
Class Feature - Encounter - Standard Action - Close Burst 2 - Each Undead in Burst
+8 (Wis, Holy Symbol) vs Will
Hit: 1d10+5 Radiant damage {+2d6 Crit, Amulet}, and target is Pushed 6 squares and Immobilized til end of Reason's next turn
Miss: Half damage, no Push or Immobilize
Lance of Faith
Attack 1 - At Will - Standard Action - Ranged 5 - 1 Creature
+8 (Wis, Holy Symbol) vs Ref
Hit: 1d8+ 5 Radiant damage {+2d6 Crit, Amulet}, and one ally gets +2 power bonus on next attack roll to hit target
Sacred Flame
Attack 1 - At Will - Standard Action - Ranged 5 - 1 Creature
+8 (Wis, Holy Symbol) vs Will
Hit: 1d6+5 Radiant damage {+2d6 Crit, Amulet}, and one ally Reason can see gains 4 temp hp OR makes a saving throw
Cause Fear
Attack 1 - Encounter - Standard Action - Ranged 10 - 1 Creature
+8 (Wis, Holy Symbol) vs Will
Hit: The target moves its speed+3 (Cha) away from Reason, provoking OA
Beacon of Hope
Attack 1 - Daily - Standard Action - Close Burst 3 - Each enemy in Burst
+8 (Wis, Holy Symbol) vs Will
Hit: Target Weakened until end of its next turn
Effect: Reason and allies within burst regain 8 hp, and Reason's healing powers restore +5 hp until end of encounter
Divine Aid
Utility 2 - Encounter - Standard Action - Ranged 5 - 1 Ally (or you)
Effect: Target makes a save with a +3 (Cha) bonus
Daunting Light
Attack 3 - Encounter - Standard Action - Ranged 10 - 1 Creature
+8 (Wis, Holy Symbol) vs Reflex
Hit: 2d10+5 Radiant damage {+2d6 Crit, Amulet}
Effect: 1 ally Reason can see gains Combat Advantage against target til end of Reason's next turn
Channel Divinity: Ioun's Poise
Feat - Encounter - Minor Action - Ranged 5 - 1 Ally (or you)
Effect: Target gets +5 to Will defence til end of Reason's next turn
Consecrated Ground
Attack 5 - Daily - Standard Action - Close Burst 1 - All creatures
Effect: You can move the origin square of the zone 3 squares with a Move Action. Enemies in the zone take 1d6+3 (Cha) Radiant damage. Any bloodied allies and you who are in zone heal 4 points (1+Cha)
Sustain Minor
Cure Serious Wounds
Utility 6 - Daily - Standard Action - Melee Touch - You or 1 Creature
Effect: Target regains hp as if it had spent 2 healing surges
Break the Spirit
Attack 7 - Encounter - Standard Action - Ranged 10 - 1 Creature
+8 (Wis, Holy Symbol) vs Will
Hit: 2d8+5 Radiant damage (+2d6 Crit, Amulet) and target takes -3 (Cha) penalty to attack rolls til end Reason's next turn
Symbol of Life
Item - Daily - Minor Action - Personal
Effect: Until the end of Reason's next turn, any character healed by Reason's powers gets an extra 1d6 hp