Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  About Paizo     Messageboards     News     Paizo Blog     Help/FAQ  




Pathfinder Society
SEARCH


BROWSE
Banba avatar

Reason's page

336 posts. No reviews. Alias of Scribbling Rambler.

Profile | Recent Posts


Full Name

Reason

Race

Tiefling

Classes/Levels

Cleric 7

Gender

Male

Size

Medium

Age

25

Alignment

Non-Aligned

Deity

Ioun

Languages

Common, Primordial, Abyssal, Deep Speech, Giant

Strength 12
Dexterity 8
Constitution 12
Intelligence 16
Wisdom 17
Charisma 16

About Reason

XP: 10300

Action Points: 1

HP: 54 [12+5+5+5+5+5+5+Con score(12)]
Current HP: 54
Temp HP: 0
Bloodied Value: 27
Surge Value: 13 HP
Healing Surges per day: 8 [7 + Con mod(1)]
Surges Used: 1

Initiative +2 = -1(Dex) +3 Level
Passive Insight: 21 Passive Perception: 22

AC: 20 = 10 +3 Level +3 Int +3 Armour +1 Enhancement
{+2 vs first attack against him of encounter (Darkleaf Armour)}
Fort 17 =10 + 3 Level +1 Str +1 Scion +2 Amulet
Ref 18 = 10 + 3 Level +3 Int +2 Amulet
Will 21 = 10 + 3 Level +3 Cha +2 Class +1 Scion +2 Amulet

Resistances: Poison 5 (Amulet), Fire 8 (Racial)

Speed: 6

Bloodhunt: He gains +1 (racial) to hit Bloodied foes

Basic Attacks

Spoiler:
Mace +6 = +3 Level +2 prof +1 Str
1d8+1 (1 handed)
1d8+2 (2 handed)

Javelin +6 = +3 Level +2 Prof +1 Str
Range 10/20
1d6+1

Powers

Spoiler:

Infernal Wrath
Racial Power - Encounter - Minor Action - Personal
+1 to hit a foe who hit Reason since Reason's last turn
Hit: +3 (Cha) on damage

Healing Word
Class Feature - Encounter (x2) - Minor Action - Close Burst 5 - 1 Ally (or you)
Effect: Target can spend a Healing Surge, gains extra 2d6+3 hp

Channel Divinity: Divine Fortune
Class Feature - Encounter - Free Action - Personal
Effect: Reason gets +1 bonus to next attack or save before end of his next turn

Channel Divinity: Turn Undead
Class Feature - Encounter - Standard Action - Close Burst 2 - Each Undead in Burst
+8 (Wis, Holy Symbol) vs Will
Hit: 1d10+5 Radiant damage {+2d6 Crit, Amulet}, and target is Pushed 6 squares and Immobilized til end of Reason's next turn
Miss: Half damage, no Push or Immobilize

Lance of Faith
Attack 1 - At Will - Standard Action - Ranged 5 - 1 Creature
+8 (Wis, Holy Symbol) vs Ref
Hit: 1d8+ 5 Radiant damage {+2d6 Crit, Amulet}, and one ally gets +2 power bonus on next attack roll to hit target

Sacred Flame
Attack 1 - At Will - Standard Action - Ranged 5 - 1 Creature
+8 (Wis, Holy Symbol) vs Will
Hit: 1d6+5 Radiant damage {+2d6 Crit, Amulet}, and one ally Reason can see gains 4 temp hp OR makes a saving throw

Cause Fear
Attack 1 - Encounter - Standard Action - Ranged 10 - 1 Creature
+8 (Wis, Holy Symbol) vs Will
Hit: The target moves its speed+3 (Cha) away from Reason, provoking OA

Beacon of Hope
Attack 1 - Daily - Standard Action - Close Burst 3 - Each enemy in Burst
+8 (Wis, Holy Symbol) vs Will
Hit: Target Weakened until end of its next turn
Effect: Reason and allies within burst regain 8 hp, and Reason's healing powers restore +5 hp until end of encounter

Divine Aid
Utility 2 - Encounter - Standard Action - Ranged 5 - 1 Ally (or you)
Effect: Target makes a save with a +3 (Cha) bonus

Daunting Light
Attack 3 - Encounter - Standard Action - Ranged 10 - 1 Creature
+8 (Wis, Holy Symbol) vs Reflex
Hit: 2d10+5 Radiant damage {+2d6 Crit, Amulet}
Effect: 1 ally Reason can see gains Combat Advantage against target til end of Reason's next turn

Channel Divinity: Ioun's Poise
Feat - Encounter - Minor Action - Ranged 5 - 1 Ally (or you)
Effect: Target gets +5 to Will defence til end of Reason's next turn

Consecrated Ground
Attack 5 - Daily - Standard Action - Close Burst 1 - All creatures
Effect: You can move the origin square of the zone 3 squares with a Move Action. Enemies in the zone take 1d6+3 (Cha) Radiant damage. Any bloodied allies and you who are in zone heal 4 points (1+Cha)
Sustain Minor

Cure Serious Wounds
Utility 6 - Daily - Standard Action - Melee Touch - You or 1 Creature
Effect: Target regains hp as if it had spent 2 healing surges

Break the Spirit
Attack 7 - Encounter - Standard Action - Ranged 10 - 1 Creature
+8 (Wis, Holy Symbol) vs Will
Hit: 2d8+5 Radiant damage (+2d6 Crit, Amulet) and target takes -3 (Cha) penalty to attack rolls til end Reason's next turn

Symbol of Life
Item - Daily - Minor Action - Personal
Effect: Until the end of Reason's next turn, any character healed by Reason's powers gets an extra 1d6 hp

Skills

Spoiler:

Acrobatics +1 = +3 Level -1 Dex -1 Armour Check
Arcana +11 = +3 Level +3 Int +5 Trained
Athletics +3 = +3 Level +1 Str - 1 Armour Check
Bluff +8 = +3 Level +3 Cha +2 Racial
Diplomacy +6 = +3 Level +3 Cha
Dungeoneering +6 = +3 Level +3 Wis
Endurance +3 = +3 Level +1 Con -1 Armour Check
Heal +11 = +3 Level +3 Wis +5 Trained
History +6 = +3 Level +3 Int
Insight +11 = +3 Level +3 Wis +5 Trained
Intimidate +6 = +3 Level +3 Cha
Nature +6 = +3 Level +3 Wis
Perception (Feat) +12 = +3 Level +3 Wis +5 Trained +1 owl bonus
Religion +11 = +3 Level +3 Int +5 Trained
Stealth +3 = +3 Level -1 Dex +2 Racial -1 Armour Check
Streetwise +6 = +3 Level +3 Cha
Thievery +1 = +3 Level -1 Dex -1 Armour Check

Feats

Spoiler:

Ioun's Poise
Skill Training: Perception
Scion of the Gods
Linguistics: Abyssal, Deep Speech, Giant
Armour Profs: Cloth, Leather, Hide, Chain
Weapon Profs: Simple melee, Simple ranged
Implements: Holy Symbol

Equipment

Spoiler:

Scroll of Raise Dead
Scroll of Remove Affliction
Darkleaf Hide Armour +1 - grants +2 item bonus to AC vs 1st attack of
encounter against Reason (25 lbs)
Holy Symbol of Life +2 - Crit +2d6, Daily healing power in Feats (1 lb)
Amulet of Health +2 - grants Resist Poison 5
Mace (6 lbs)
5 Javelins (10 lbs)
Standard Adventurer's Kit (33 lbs)
Ritual Book (3 lbs)
30 gp worth of Salves (for Heal Rituals)
75 gp worth of Alchemical Reagents (for Arcane Rituals)

1288 gp (25 lbs)

Total Weight: just under 80 lbs

Horse
Tent (loaner from Hroaldr)

Rituals

Spoiler:

Gentle Repose (Heal)
Comprehend Languages (Arcane)
Tenser's Floating Disk (Arcane)
Eyes of Alarm (Arcane)
Make Whole (Arcane)
Knock (Arcane)
Hand of Fate (Religion)
Discern Lies (Religion)
History Revealed (Arcana):
Component Cost: 600 gp
Market Price: 2,900 gp
Key Skill: Arcana
Level: 11
Category: Divination
Time: 10 minutes
Duration: 5 minutes
When you complete the ritual, you touch a willing or helpless creature and see the most defining moments of the creature’s life. The images appear in order from the most important to the least. Your Arcana check determines the number of past scenes you see. The scenes you view are those most pivotal to the creature’s history and are not chosen by any agency. Performing this ritual more than once on the same creature invariably displays the same scenes unless the creature has experienced defining moments since the last time you performed the ritual.
Arcana check result Number of scenes
9 or lower 1 scene
10–19 2 scenes
20–29 3 scenes
30–39 4 scenes
40 or higher 5 scenes

Background and Personality



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.