Android

Rahlet RH-137's page

7 posts. Alias of flykiller (RPG Superstar Season 9 Top 32).


About Rahlet RH-137

RK-13
Male android ranger (galvanic saboteur, skirmisher) 1 (Pathfinder Campaign Setting: People of the River 25, Pathfinder RPG Advanced Player's Guide 128, Pathfinder RPG Bestiary 5 19)
N Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 13 (1d10+3)
Fort +4, Ref +6, Will -1; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20)
Ranged heavy crossbow +5 (1d10/19-20)
Special Attacks favored enemy (constructs +2)
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Statistics
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Str 16, Dex 18, Con 14, Int 14, Wis 8, Cha 8
Base Atk +1; CMB +4; CMD 18
Feats Technologist
Traits against the technic league (weapons), tarnished halls runner
Skills Climb +5, Disable Device +6, Knowledge (engineering) +3, Linguistics +3, Perception +5, Sense Motive -5, Stealth +6, Survival +3, Swim +5; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Dwarven, Hallit
SQ emotionless, exceptional senses, nanite surge, reprogram +0, track +1
Other Gear chain shirt, crossbow bolts (20), greatsword, heavy crossbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, thieves' tools, trail rations (5), waterskin, 59 gp, 1 sp
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Tracked Resources
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Crossbow bolts - 0/20
Nanite Surge +4 (1/day) (Ex) - 0/1
Trail rations - 0/5
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Special Abilities
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Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. Favored Enemy (Constructs) foes.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Reprogram +0 (Ex) Improve attitude of mindless constructs as wild empathy, intelligent constructs at -4 penalty.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Track +1 Add the listed bonus to survival checks made to track.