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Ping Ibbleting's page

324 posts. Alias of AdamWarnock.

Full Name

Ping Ibblting




Sorcerer 4 HP: 25/32 AC 16/14/13 | F+4 R +3 W+1 (+4 vs. Charm and Compulsion, +3 vs. Illusions)| Per:+8, Init: +2

Elemental Ray 7/8 | 1st: 7/8




3' 5" 37lbs







About Ping Ibbleting

Ping Ibbleting
Female gnome sorcerer (crossblooded) 4 (Pathfinder RPG Ultimate Magic 69)
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +9
AC 16, touch 14, flat-footed 13 (+1 armor, +2 Dex, +1 dodge, +1 natural, +1 size)
hp 32 (4d6+12)
Fort +4, Ref +3, Will +2 (+5 vs. charm and compulsion); +2 vs. illusions
Defensive Abilities defensive training; Resist cold 5
Speed 20 ft. (15 ft. in armor)
Melee dagger +3 (1d3/19-20) or
. . dagger +3 (1d3/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 4th; concentration +11)
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Bloodline Spell-Like Abilities (CL 4th; concentration +11)
. . 8/day—elemental ray (1d6+2 cold)
Sorcerer (Crossblooded) Spells Known (CL 4th; concentration +11)
. . 1st (8/day)—burning hands (DC 16), mage armor, snowball (DC 16)
. . 0 (at will)—dancing lights, detect magic, mending, message, prestidigitation
. . Bloodline Draconic, Elemental
Str 11, Dex 14, Con 16, Int 13, Wis 11, Cha 20
Base Atk +2; CMB +1; CMD 14
Feats Combat Casting, Dodge, Eschew Materials
Traits desperate focus, irrepressible, sandpoint faithful
Skills Acrobatics -1 (-9 to jump), Bluff +10, Craft (painting) +12, Diplomacy +9, Intimidate +9, Knowledge (planes) +7, Perception +9, Perform (sing) +7, Perform (wind instruments) +7, Spellcraft +8, Use Magic Device +10; Racial Modifiers +2 Craft (painting), +2 Perception
Languages Common, Gnome, Goblin, Sylvan
SQ bloodline arcana (change energy damage spells to match bloodline energy), bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gnome magic
Combat Gear potion of cure light wounds (3); Other Gear dagger, dagger, bracers of armor +1, adventurer's sash, artisan's outfit (3), chalk (3), chalkboard[APG], hat[UE], journal[UE], masterwork artisan's tools, masterwork backpack[APG], silver holy symbol of Shelyn, soap, pony, 1,101 gp, 7 sp, 6 cp
Special Abilities
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Elemental Ray (1d6+2 cold, 8/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.


Pony horse (Pathfinder RPG Bestiary 177)
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
Speed 40 ft.
Melee 2 hooves -3 (1d3)
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1.5; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Come, Heel, Riding, Stay
Skills Acrobatics +1 (+5 to jump with a running start, +5 to jump), Perception +5
SQ riding
Special Abilities
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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