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Ping Ibbleting's page

252 posts. Alias of AdamWarnock.

Full Name

Ping Ibblting




Sorcerer 2 HP: 13/16 AC 15/14/12 | F+3 R +2 W+1 (+4 vs. Charm and Compulsion)| Per:+6, Init: +2

Elemental Ray 4/7 | 1st: 4/5




3' 5" 37lbs







About Ping Ibbleting

Ping Ibbleting
Female Gnome Sorcerer (Crossblooded) 2 (Pathfinder RPG Ultimate Magic 0)
NG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +7
AC 15, touch 14, flat-footed 12 (+1 armor, +2 Dex, +1 size, +1 dodge)
hp 16 (2d6+6)
Fort +3, Ref +2, Will +1 (+4 vs. charm and compulsion); +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Speed 20 ft.
Melee dagger +2 (1d3/19-20) and
. . dagger +2 (1d3/19-20)
Special Attacks bloodline arcana: draconic, bloodline arcana: elemental, +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 2nd; concentration +8)
. . 7/day—elemental ray
Gnome Spell-Like Abilities (CL 2nd; concentration +8)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Sorcerer (Crossblooded) Spells Known (CL 2nd; concentration +8):
. . 1st (5/day)—burning hands (DC 15)
. . 0 (at will)—dancing lights, detect magic, message, prestidigitation
Str 11, Dex 14, Con 16, Int 13, Wis 11, Cha 19
Base Atk +1; CMB +0; CMD 13
Feats Dodge, Eschew Materials
Traits desperate focus, irrepressible, sandpoint faithful
Skills Craft (painting) +10, Diplomacy +6, Intimidate +8, Perception +7, Spellcraft +6, Use Magic Device +8; Racial Modifiers +2 Craft (painting), +2 Perception
Languages Common, Gnome, Goblin, Sylvan
SQ bloodlines (draconic, elemental)
Combat Gear potion of cure light wounds (3); Other Gear dagger, dagger, bracers of armor +1, adventurer's sash, artisan's outfit (3), masterwork artisan's tools, backpack, masterwork, chalk (3), chalkboard, hat, silver holy symbol (Shelyn), journal, soap, pony, 101 gp, 7 sp, 6 cp
Special Abilities
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental (Water) You may change any energy spell to use your bloodline's energy type.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+1 Cold damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Irrepressible You can use your Charisma modifier instead of Wisdom for Will saves vs. charm & compulsion.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sandpoint Faithful +1 additional hit point every time you receive magical healing.

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