Seltyiel

Os'dyn Brackwater's page

10 posts. Alias of Bathmat Djinn.


Full Name

Os'dyn Brackwater

Race

Half-Elf

Classes/Levels

Magus 1

Gender

Male

Size

Medium

Age

30

Alignment

Chaotic Good

Location

Sandpoint

Occupation

Mercenary

Strength 18
Dexterity 12
Constitution 13
Intelligence 14
Wisdom 10
Charisma 10

About Os'dyn Brackwater

Stat Block:
Os'dyn Brackwater
Male Half-Elf Magus 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +6; +2 Concentration
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+4/19-20/×2)
Magus Spells Prepared (CL 1st; concentration +3):
1st (2/day)—color spray (DC 13), shocking grasp
0 (at will)—detect magic, light, read magic
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Statistics
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Str 18, Dex 12, Con 13, Int 14, Wis 10, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Extra Arcane Pool, Skill Focus (Perception)
Drawbacks Pride (-2 Diplomacy/Sense Motive when someone accuses, threatens, or challenges him.)
Traits elven reflexes, family ties, focused mind
Skills Knowledge (arcana) +6, Perception +6, Spellcraft +6, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Common, Dwarven, Goblin, Elven, Varisian
SQ arcane pool, elf blood, spell combat
Combat Gear Potion of cure light wounds, Alchemist's fire (2); Other Gear Chain shirt, Longsword, Backpack (16 @ 20.24 lbs), Bedroll, Flint and steel, Ink, black, Inkpen, Spellbook, Trail rations (6), Waterskin, 4 GP, 8 SP
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Special Abilities
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Arcane Pool (+1) (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

Description:
Os'dyn Brackwater has black, ruffled hair that barely reaches past his mildly pointed ears. His green eyes show the cunning of his Varisian heritage, but tilt slightly betraying the elf blood within him. He favors colorful attire and has tattoos of stags swirling up both arms.

Personality:
Os'dyn puffs up to those who don't know him attempting to show the world a tougher exterior than actually exists. When he isn't showing off his temper, he attempts a caustic sarcasm that acts as yet another shield.

His poor upbringing and half-blood nature make him chafe within his own skin. He is most likely to allow his temper to blow up at points where he feels the weakest and most open to emotional harm.

Still, the half-elf is loyal to those who show traits he finds worth loyalty and believes in compassion as his life would have been even worse without such niceties shown to him.

Background:
Born to a human mother, Os'dyn has no idea who his father is. If not for the elven features he possesses and the sudden talent and interest in magic as a child, Os'dyn wouldn't even have a clue as to the man's race.

His mother refused to tell the young half-elf anything of the man believing that the knowledge would only lead to her son experiencing more pain.

Growing up poor in a Varisian caravan, Os'dyn learned to work with the folk even if the other children would occasionally talk about him behind his back. It was here that he took up the art of swordplay and became skilled with the longsword. Sure, it was mainly for stage fighting, but the young man would often practice the real thing on his own after the other actors had gone home.

His travels eventually took him to Sandpoint where he met the acquaintance of a seedy man by the name of Jubrayl Vhiski who introduced the young half-elf to life on the streets in Sandpoint.

Os'dyn's mother disapproved of his contact with the man, but never outright attempted to stop her son's occasional trip to the coastal village.

It was during one of these trips that Os'dyn came back to the caravan to find his mother had died of fever. After an hour by the fire with the rest of the caravan, he stood up, without saying a word, and walked out into the night only to show up a week later in Sandpoint working as a mercenary guard for a local shop owner.

On the edge of either breaking or healing, Os'dyn struggles with the stationary lifestyle in Sandpoint and cannot wait for something... anything to happen to him.