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Little typo, my players where at level 2, not 3. I'm afraid that if they don't kill her they won't explore the rest of the dungeon and I didn't wnat to reailroad it on them.

How did you make your players see that they didn't have to kill her?


I just started DMing RotRL last weekend and like other DMs I came across the common problem of Erylium's fight being so difficult for a 3rd level party.

Right now I assume this is not due to any kind of error or typo.

I'm thinking about guiding my players through a tour around town in which they will know a lot of new NPCs a some of them will give them useful items to help them.

Is this the best way to do go with it?