Amiri

Noro_Kas's page

986 posts. Alias of Edward Sobel.


Full Name

Noro Kasuri

Race

Human

Classes/Levels

Barbarian 5

Spoiler:
AC 15 (11); FF 13 (9); T 10 (6) | HP 13 / 55 (24/70) | For +6; Wil +1; Ref +3 | Perc +8; Init +2

Gender

Female

Alignment

CG

Strength 20
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 10
Charisma 10

About Noro_Kas

Noro Kasuri character stats:

Noro Kasuri
Female Human Barbarian (Brutal Pugilist, Drunken Brute) 5
CN Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex) (rune: 13 / T:8 / FF: 11)
hp 55 (4d12+12) {rage 70}
Fort +6 (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +3, Will +1 {rage +3}
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Offense
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Speed 30 ft.
Melee
. . Brass knuckles +10 (1d3+5/x2) (rune: +14 1d3+9)
. . Cestus +10 (1d4+5/19-20/x2) (rune: +14 1d4+9)
. . Unarmed strike +10 (1d3+6/x2) (rune: +14 1d3+10)
. . Unarmed strike (Rage) +12 (1d6+8/x2) (rune: +16 1d6+11)
. . Unarmed strike (Rage) +10/+10 (1d6+8/1d6+3 / x2) (rune: +14/+14 (1d6+12/1d6+5)
Special Attacks rage (14 rounds/day), rage powers (brawler, brawler, greater, raging grappler)
Spell like Abilities
at will: Prestidigitation, Resistance
1/day: Endure Elements, Shield
1/day: Blood rage (5 rnds, swift to activate, no provoke)
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Statistics
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Str 20 (32), Dex 14, Con 15, Int 12, Wis 10, Cha 10
Base Atk +5; CMB +10 (+14 Grappling) (+12/+16 - rage); CMD 22 (24 vs. Grapple) (22/24 - Rage)
Feats Extra Rage Power[APG], Improved Grapple, Improved Unarmed Strike
Traits Bullied, Iron Liver, Quain Martial Artist

Skills

  • Acrobatics +9
  • Craft (tattoo) +8
  • Handle Animal +5
  • Intimidate +8
  • Knowledge (local) +3
  • Knowledge (nature) +6
  • Perception +8
  • Profession (sailor) +1
  • Survival +7
  • Swim +9

Languages Common, Minkaian, Tien, Varisian
SQ paranoid, pit fighter, raging drunk, savage grapple

Gear +1 Chain Shirt armor, Brass knuckles, Cestus, MW Artisan's tools (Craft [tattoo]), Pulque (per wineskin), Waterproof bag (empty), Waterskin, Barbarian chew x3, manacles, 50' hemp rope, 2 potions cure light,3 potions magic fang, 2 oil of Gorum's Armor, box of chocolates, Belt of Strength +2, Armbands of the Brawler, cloak of the hedge wizard (Abjuration), 279 gp, 6 sp
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TRACKED RESOURCES
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Barbarian chew - 0/3
Pulque (per wineskin) - 0/1
Rage (14 rounds/day) (Ex) - 0/12
potions cure light - 0/2
potions magic fang - 0/3
oil of Gorum's Armor - 0/2

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Special Abilities
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Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage.
Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
Bullied +1 to hit with unarmed Aoo's.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Paranoid Aid Another DC 15 for attempts to help you.
Pit Fighter +1 (Grapple) +1 CMB Grapple(+2 if not wearing armor)
Rage (14 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Drunk (Ex) Move action: consume alcohol - this round does not count against rounds of rage/day.
Raging Grappler (Ex) While raging, the barbarian grapples her foes with the power and viciousness of a river crocodile. As long as she is raging, whenever the barbarian succeeds at a check to start a grapple, she can choose to deal damage as if she had also succeeded at a check to maintain the grapple. In addition, while she is raging, whenever the barbarian succeeds at a combat maneuver check to maintain a grapple, she can choose to give herself, the target of her grapple, or both the prone condition as a free action while continuing to maintain the grapple.
Savage Grapple (Ex) Grapples always provoke AoO from you, halve grapple penalties.
Armbands of the brawler These scarred and worn armbands have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps. They grant their wearer a +1 competence bonus on grapple checks and checks to break a grapple.
cloak of the hedge wizard (Abjuration) The cloak grants its wearer the ability to use a certain number of spells on command (caster level 1st) based on its school of magic. It also grants the wearer the ability to use prestidigitation on command and at will.
at will—resistance; 1/day—endure elements, shield.
Improved Savage Grapple At 5th level, the brutal pugilist takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can grapple or be grappled by another creature.

character pic:

Backstory:

Noro Kasuri was born of mixed blood her father was Tien and her mother was Varisian. She is the younger of their two children. Noro grew up on the Kasuri family farm, just outside of Sandpoint. Her father was an honorable man of Tien tradition, and her mother was a Varisian Gypsy.

Noro was your average girl save only one small flaw; she could not correctly say the “s” sound often sounding rather comical. This really would show when she was nervous or anxious. Lou would tease her about it and Noro would respond with a punch to the arm, or gut, or face if she got particularly angry.

Noro and her brother, Lou, were complete opposites. Lou was always reserved and followed father’s strict regime of exercise and training; while Noro was more like her mother, wild and impulsive. Her father was constantly scolding her in an attempt to make her more disciplined, but this only drove her emotionally further from her father. She will always love her father and will never willing do anything to bring dishonor to his name; unfortunately she could never really understand how.

Noro and Lou studied martial combat with their father since they were old enough to walk. He was adamant in teaching the children the old ways and to fight with honor. Lou managed to grasp much of these concepts, but Noro was another story. She didn’t mind learning to fight and stand up for herself she just didn’t have the discipline to know when to avoid a fight and not to attack out of emotion and anger.

Noro would often accompany her mother into town especially to the market. She always enjoyed this time; it was time away from father’s lecturing and his pointless proverbs. Of course they seldom bought much being a family of limited income but the time together is what she really cared about. It was on one of these outings that things changed; some of the other children in Sandpoint began to tease her about her speech, she tried to ignore them but they would not stop. Noro became infuriated and leapt at one of the boys teasing her. With a swift right hook she broke his nose. This did not go over well with her parents. She could only imagine what her father would say.

Noro’s Father was infuriated over the incident and was forced to pay restitution to the family to restore the family honor. Noro was emotionally crushed at the lecture she received from her father. She vowed that she would one day make her father proud and restore her honor in the family.

Noro would work hard at her studies attempting to be calm and reserved like her brother. But at every turn there were the other kids tormenting her again, attempting to urge her on in the hope to see her get angry again. Luckily Lou would intervene on many occasions before it would get to far.

Lou was always there for her until he found someone new. There was a new girl in his life, Amikeo from the Rusty Dragon. Noro has no idea how or where they met but Lou always had that lovesick puppy dog look whenever she was around. Of course Amikeo never seemed to even notice Lou, a fact that Noro would frequently point out. Perhaps, she was just a bit too old for him?

Noro would follow her brother to the Rusty Dragon and spy on him as he would do anything he could to get her attention and fail every time. However once word got around that Lou was pre-occupied Noro was soon again the target of the hazing and bullying.

Finally things got to the point where she decided to hell with the training and the “turn the other cheek” attitude. She tracked down her tormentors to the Sandpoint docks and there outside the Feedbag she challenged them.

Of course the challenge sounded more like a cartoon that a real threat and it was answered with laughter. The boys decided it was time to teach this “not-so-tough” tomboy a lesson. After the first punch Noro flew into a rage finding inner strength she never knew she had. She managed to pummel two of the three boys nearly to unconsciousness the third ran off.

When the fight was over she realized she had a crowd. She was approached by a man asking her if she wanted a job working for him.

Noro, not really sure what to do looked around and there among the crowd was her father. Once she saw him he looked to her and there in front on everyone disowned her then he turned and walked away. Noro turned to the man and agreed to work for him.

Soon she was fighting for money. Without realizing it she was work for the Sczarni. Noro found herself on more than one occasion in the local garrison jail. She turned to drink and drugs looking for meaning to her life. She finally hit rock bottom when she actually killed a thug on the docks when he commented on her lisp.

Noro escaped jail with the help of the Sczarni but she wanted out, she wanted to turn her life around. Noro needed a way out; A Chance to reclaim her life and restore her family name. Until that day she will never call herself a Kasuri.

Noro likes to drink, though I would not consider her an alcoholic (no more than a drunken master would be) and she also makes good use of the drug Barbarian Chew; the drug that she was fed when she was forced to fight for the Sczarni. Her only connection to her family is her brother Lou whom she can only see when she visits the Rusty Dragon. Lou has started working there as a cook in the hopes of gaining Amieko’s attention. Noro knows Amieko but not a close friendship. Noro has even commented to her about her brother’s affection for her. The Rusty Dragon is just about the only place in town she feels welcome anymore.

The upcoming festival seems like a chance to begin anew if she can only avoid fighting. Perhaps she can offer her talents as a tattoo artist (a skill she picked up trying to fit in with the other dock fighters).

Noro likes to drink, though I would not consider her an alcoholic (no more than a drunken master would be) and she also makes good use of the drug Barbarian Chew; the drug that she was fed when she was forced to fight for the Sczarni. Her only connection to her family is her brother Lou whom she can only see when she visits the Rusty Dragon. Lou has started working there as a cook in the hopes of gaining Amieko’s attention. Noro knows Ameiko but not a close friendship. Noro has even commented to her about her brother’s affection for her. The Rusty Dragon is just about the only places in town she feels welcome anymore.
The upcoming festival seems like a chance to begin anew if she can only avoid fighting. Perhaps she can offer her talents as a tattoo artist (a skill she picked up trying to fit in with the other dock fighters).

After some unlucky encounters in Sandpoint, The evening before the festival was to start, Noro accidentally killed a fellow dock worker in a fight outside the Feedbag, and was forced to leave town. The Sczarni were not going to bail her out this time. It turns out the man she killed was an informant for the Sczarni and well respected in the organization. Noro needed to leave Sandpoint; She boarded a ship to Magnimar named the Orca.

Unfortunately Noro could not stop fighting, and again got into the "fight club" scene. Due to incurred debts to the wrong people, Noro, once again, was needed to leave town. She was about to slip on board a merchant ship heading south - The Jenevere.

But as fate would have it some local dock workers spotted her. the fingered her for a robbery a few nights past that Noro was not involved with but some of the warehouse guards were killed and the damage looked like her handy-work. It would seem that Noro was a marked girl, she pissed off far too many people in the wrong places.

Noro was sent to the jail once more facing murder and robbery charges. but it would seem someone was looking out for her. she was made an offer. an offer for redemption, a clean slate.

She would finally be free of the Sczarni. she just needed to fulfill her sentence among the Order of the Tears.

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Noro is a tomboy and seldom dresses up, if she even knew how to wear a dress, she wears boy’s clothes and carries many of the mannerisms of a boy. She is frequently barefoot but has been known to wear a soft shoe once in a while. Noro is “Short Fused” and frequently flies into a rage at the slightest insult; she struggles to try and control this rage.

Noro hates killing but at times she loses control and it has happened in the past. She still is training in the martial arts but is not as reserved as a monk would be, she fights with raw emotion. She knows the use of many weapons but has always preferred her fists.

Link to current map

spells/SLA:

PRESTIDIGITATION
School universal; Level bard 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range 10 ft.
Target, Effect, or Area see text
Duration 1 hour
Saving Throw see text; Spell Resistance no
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

RESISTANCE
School abjuration; Level bard 0, cleric 0, druid 0, paladin 1, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S, M/DF (a miniature cloak)
Range touch
Target creature touched
Duration 1 minute
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.

ENDURE ELEMENTS
School abjuration; Level cleric 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

SHIELD
School abjuration [force]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 min./level (D)
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance.

stuff from PM's:

Wondering if I should use Reck as one of Noro's three contacts.

first contact is a man named Yuri an underbridge crime boss. he is a very attractive man (not very strong physically) but very persuausive. a manipulator. he is the only man Noro has a true fear of.

after arriving in the city he took care of Noro. but at the cost of her dignity. He abused her, tortured her and raped her. she eventually escaped with the help of a girl named Amiellia

second contact: Amiellia an Oracle and healer. she was involved in the underground fight scene, to patch up injuries and get fighters back into the ring. she became friends with Noro. the two looked out for each other. Amielliawas also abused and raped by Yuri. so eventually Noro and Amiella worked together to escape Yuri's clutches.

Thrid contact: Reck. the Half-Orc. a sailor on the ship Noro worked on before coming to the city. he liked Noro and the two worked well together. unfortunately Noro did not have the same feeleings for him. she felt it best they part ways before things got to serious.

Yuri is still alive and running things in his little crime world. He still would like to get Noro back. but treads carefully now, he knows she won't be so easilly manipualated like before. he has no idea that Noro was so intimidated by him she still "freezes up" when she sees him falling into a near submissive role.

Amiella was kidnapped and beaten to near death by Yuri's thugs in an effort to get at Noro. she was the bait that got Noro involved in the warehouse murder and robbery. Noro has no idea if Amiella is even alive anymore.

Reck is probably out sailing the seas probably found some new woman in his life by now.

Thoughts on this?