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About Nakhyliah

Kailey
Female half-elf Cleric 1
N Medium humanoid
Init +1 ; Senses Perception +4, Low-light Vision, Keen Senses (+2 sight-based, +2 sound-based)
==DEFENSE==
AC 17, touch 11, flat-footed 16 (+4 armor, +2 shield, +1 dex)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +6
Defensive Abilities Elven Immunities
==OFFENSE==
Spd 20 ft./x3
Melee Mace, heavy +0 1d8 20/x2
==STATISTICS==
Str 10, Dex 13, Con 14, Int 14, Wis 18, Cha 12
Base Atk +0, Cmb +0
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Shield Proficiency (PFB 94), Skill Focus (PFB 94)
Skills
Languages Common, Elven
SQ Channel Energy, Rebuke Death, Lore Keeper
Combat Gear Mace, heavy, Scale mail, Shield, heavy steel
Other Gear Hooded Lantern, Backpack, Silk Rope, Torch, Waterskin, 10x Rations, Flint and Steel, Healer's Kit, Cleric's Vestments, 22 Gold Left, Armor & Shield, Weapons
Class Abilities • CHANNEL ENERGY - A cleric may channel energy as explained in the Channel Energy box. (PFB 22).
• CLERIC BONUS LANGUAGES - A cleric’s bonus language options include Celestial, Abyssal, and Infernal regardless of race. (PFB 22).
• CLERIC ORISONS - Clerics can prepare a number of orisons, or 0-level spells, each day. They can cast these spells at will as a spell-like ability. 3 at 1st level, or 4 at any subsequent level. Orisons are treated like any other spell cast by the cleric in terms of duration and other variables based on level. Orisons cannot be channeled through spontaneous casting. (PFB 22).
• CLERIC SPELLS - The cleric casts divine spells drawn from the Cleric spell list, as listed in PFA2 13. The cleric must meditate and pray for an hour each day to regain spells. (PFB 20-22).
• CLERIC SPONTANEOUS CASTING - A Good cleric can swap prepared spells for healing spells. An evil cleric can swap out prepared spells for inflict spells. A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFB 22).
• CLERIC WEAPONS AND ARMOR - All simple weapons, all types of armor, shields (except tower shields), and favored weapon of deity -- Dagger. (PFB 20).
• DOMAIN POWERS - Each of the cleric's chosen domains grants domain powers.
- Rebuke Death (Su) - You can touch a creature as a standard action, healing it of 1d4 damage. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for 1 rounds. [PFB 180]
- Lore Keeper (Su) - Add all Knowledge skills to your list of class skills. You can touch a creature to learn about its abilities and weaknesses as a melee touch attack. If successful, you gain information as if you had made the appropriate Knowledge skill check with a result equal to 13. [PFB 180]
(PFB 22).
• FORBIDDEN SPELL ALIGNMENT - No spells with alignment descriptors are forbidden due to your alignment or your deity's alignment. (PFB 22, 23).
Traits • Magical Talent (Magic) - You can cast Daze once per day at caster level 1. (PFCT 5)
• Sacred Touch (Faith) - Automatically stabilize a dying creature with a touch. (PFCT 5)