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Morthos "the Malevolent"'s page

260 posts. Alias of Javell DeLeon.

Full Name

Morthos "the Malevolent"




Antipaladin (Knight of the Sepulcher)/Warpriest 3

AC 18; Fort: +9, Ref: +6; Will: +12; Int: +0; Perc: +8; Hp's 36/36




Med (6'4"; 220lbs)











Strength 16
Dexterity 10
Constitution 12
Intelligence 8
Wisdom 16
Charisma 20

About Morthos "the Malevolent"

Morthos 4th level:

Morthos "the Malevolent"
Male Human Antipaladin (Knight of the Sepulcher) 4
LE Medium Humanoid (Human)
Init +3; Senses Perception +4
AC 24, touch 13, flat-footed 23 (+10 armor, +3 shield, +1 dex)
hp 40 (1d10+18+4con+4FC+4feat)
Fort +10 (+4base/+1con/+5chr)
Ref +9 (+1base/+3dex/+5chr)
Will +13 (+4base/+3wis/+1trait/+5chr) (+2 trait bonus vs. fear)
Immune: Disease
Speed 30 ft. (20 ft. in armor)
Melee Heavy Shield Bash +8 (1d4+4/x2) and
. . +1 bastard sword +9 (1d10+7/19-20) w/PA +7 (1d10+13)
. . Masterwork Longsword +9 (1d8+4/19-20/x2) w/PA +7 (1d8+8)

Ranged Longbow +7 (1d8/x3)
Special Attacks Smite Good (2/day)
Spell-Like Abilities Detect Good (At will)
Antipaladin (Knight of the Sepulcher) Spells Prepared (CL 1):
1 (2/day) Protection from Good, Death Knell (DC 16)
Str 18(+1@4th), Dex 16, Con 12, Int 8, Wis 17, Cha 20
Base Atk +4; CMB +8; CMD 21
Feats 1st: Quick Draw, Power Attack(Bonus); 3rd: Toughness
Courageous: Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.
High Treason: Benefit: You receive a +1 trait bonus to Will saves.
Wear your armor like a second skin: You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0.
Skills +16 = +8 level, +8 DM bonus
Bluff +10 (+2rnk/+5chr/+3cs)
Diplomacy +9 (+4rnk/+5chr)
Disguise +9(+19*) (+1rnk/+5chr/+3cs/) (*+10 w/Iron Circlet(Hat of disguise))
Intimidate +12 (+4rnk/+5chr/+3cs)
Linguistics +0 (+1rnk/-1int/)
Perception +4 (+1rnk/+3wis)
Sense Motive +8 (+2rnk/+3wis/+3cs)
Stealth +2 (+1rnk/+3dex/+3cs/-4armor/-1shield)
Survival +3

Languages Common, Infernal
SQ Antipaladin channel negative energy 2d6 (3/day), aura of cowardice, aura of evil, channel negative energy, touch of corruption (2d6) (7/day), unholy resilience

Combat Gear
+1 Plate Mail
+1 Shield, Heavy Steel
Masterwork Longsword
Arrows (x38)
Iron Circlet(Hat of disguise)
Silver holy symbol

+1 bastard sword: The blade itself is a +1 Bastard sword. Once per day, when wielded by a worshipper of Asmodeus, the blade will let you roll damage twice, taking the higher amount. This must be decided before the damage roll is made, but can be chosen after the attack roll.

Other Gear Backpack, Masterwork (13 @ 6.92 lbs), Potion of Cure Light Wounds (x4), Potion of CMW (x2), Potion of Endure Elements (x2), Potion of Enlarge(x2), Oil of Magic Weapon (x1), Rations, trail (per day) (x6); bullseye lantern, a signal horn, brands with the runic F, 1 50' length of rope.

1703g, 75s, 90c

Antipaladin Channel Negative Energy 2d6 (3/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Aura of Cowardice (Su): At 3rd level, an antipaladin radiates a palpably daunting aura that causes all enemies within 10 feet to take a –4 penalty on saving throws against fear effects. Creatures that are normally immune to fear lose that immunity while within 10 feet of an antipaladin with this ability. This ability functions only while the antipaladin remains conscious, not if he is unconscious or dead.
Aura of Evil (Ex): The power of an antipaladin's aura of evil (see the detect evil spell) is equal to his antipaladin level. A paladin who uses smite evil on an antipaladin deals 2 points of damage per paladin level on his first successful attack.
Channel Negative Energy (Su) You can channel negative energy to heal the undead and injure the living.
Detect Good (At will) (Sp): At will, an antipaladin can use detect good, as the spell. An antipaladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the antipaladin does not detect good in any other object or individual within range.
Immunity to Disease You are immune to diseases.
Plague Bringer (Ex): At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Good (2/day) (Su): +5 to hit, +4 to damage, +5 deflection bonus to AC when used.
Once per day, an antipaladin can call out to the dark powers to crush the forces of good. As a swift action, the antipaladin chooses one target within sight to smite. If this target is good, the antipaladin adds his Charisma bonus (if any) on his attack rolls and adds his antipaladin level on all damage rolls made against the target of his smite. If the target of smite good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage on the first successful attack increases to 2 points of damage per level the antipaladin possesses. Regardless of the target, smite good attacks automatically bypass any DR the creature might possess.
In addition, while smite good is in effect, the antipaladin gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. If the antipaladin targets a creature that is not good, the smite is wasted with no effect.

The smite good effect remains until the target of the smite is dead or the next time the antipaladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the antipaladin may smite good one additional time per day, as indicated on Table 2–13, to a maximum of seven times per day at 19th level.
Touch of Corruption (1d6) (7/day) (Su): Beginning at 2nd level, an antipaladin surrounds his hand with a fiendish flame, causing terrible wounds to open on those he touches. Each day he can use this ability a number of times equal to 1/2 his antipaladin level + his Charisma modifier. As a touch attack, an antipaladin can cause 1d6 points of damage for every two antipaladin levels he possesses. Using this ability is a standard action that does not provoke attacks of opportunity.
Alternatively, an antipaladin can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the antipaladin possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature. You can inflict 1d6 damage, 7/day.
Unholy Resilience (Su): At 2nd level, an antipaladin gains a bonus equal to his Charisma bonus (if any) on all saving throws.


I've lived here all of my life, and undeservedly, I grew up with nothing. Everything my father worked for, managed us only to survive. He always worked. Sunup until sundown. I barely knew the man. Always working the land so the King and his fat servants could eat in grand style, while we barely scraped by. We received nothing for our diligence. Nothing! No appreciation from the pathetic King or any of those who serve him and his throne. No recognition. This is how they treat those who sweat blood for this land?! Who do they think they are?! And why is it that we who are not of so called 'noble' blood deserve nothing more than what might as well be a slap in the face, even though, WE are the ones who break our backs to keep this kingdom running?! WE are the true power, we deserve more than this! I deserve more than this. I deserve better.

I deserve the throne.

I would be far better as ruler of Talingarde. It is a pity that my attempted plan on usurping that pathetic King did not succeed. I would be the perfect replacement. Most perfect. Why couldn't they all see that? Why is it HIGH TREASON, when all I wish to do is make Talingarde a better place with myself on the throne? Far better than the pathetic King Markadian. There should be a requirement of the King being at least competent for there to be some form of treason. Attempting to remove incompetence from the throne should have been paraded, not condemned. And if those I had managed to gather would've done as they were told, then it would have never failed. Fools. I shall remember those that failed me, and they will most assuredly pay for such insolence.

And how is the death of one simple fool who chose to insult me and question my integrity looked upon as 'wrong'? His actions, I found, were completely unacceptable. A challenge was issued, he foolishly accepted, and he was properly executed. He was not unarmed. He was allowed a weapon of choice. Regardless, it was deserved. Show proper respect and you can avoid suffering. It is imperative for all to know, that I do not take such challenges lightly. Do not challenge me if you expect to live a long life. I deem it unwise. Or, do not accept my challenge. It is far better for one to run with one's tail between one's legs.

I've been wrongfully imprisoned for my so-called crimes. I am to die in 3 days time. There is one in here with me that has spoken of a god called Asmodeus. And from what I have learned, I shall now turn to him and he shall lead me to victory. There is obviously more to him than the pathetic gods the pathetic King worships. There must be. I would gather the pathetic King fears Asmodeus with his doctrine of allowing worship of no other gods. But no matter; I will soon be free and they will all surely pay. One, such as I, should never be bound in chains. I am far to magnificent. Especially when I do not see why my so-called crime is a crime.

It matters little. It is obvious they do not see the greatness that is me. How much I could bring to the throne of Talingarde. That is the err of the pathetic King. When I am free of this false bondage, I vow that all will soon bear witness to true justice. And know this, pathetic King Markadian: When my death does not occur 3 days hence, I will not rest until I have been avenged. Talingarde will suffer because of your foolishness. All who stand by you and your foolish ways, will suffer. And I promise you this, pathetic King: You. Will. Suffer. For all of your crimes... against ME.

As Morthos is buried deep in thought as he hangs from his shackles by the wrists, head hanging limp, and his hair dangling as far as it can fall... a vengeful grin slowly forms.

Morthos is 6'4" about 220lbs and pale. Long black hair with eyes the color of night, making it difficult to tell if he has pupils. Fairly well built, yet misleadingly so, seeing how he is somewhat thin. The red marking upon his face just so happens to be a representation of Asmodeus's holy symbol.


1) Tell me who you are. Race/class at a minimum, but more is always better. How you came about the path of evil helps.

Morthos; Human Anti-paladin(Knight of the Sepulcher).

Bitterness and anger. Bitter at how there were so many others living "better" lives, and he always had nothing. Yet, feeling as though he should have it all. Angry at his lot in life. Spending so many years with such anger and bitterness--all directed towards the King because it is his fault--it's now just a natural part of who he is. Because of spending so much time in such a state, eventually he just "snapped" so to speak. To where his demeanor is quite calm and confident. He rarely(if ever) gets angry. Mainly due to his utmost confidence that in any given situation that arises, it will be taken care of in due time, one way or another.

2) What crime did you commit, and how did you get caught?

The main one, High treason. When his plan finally came into play, the majority of those that were to aide him, abandon him. Leaving him high and dry.

3) What do you look like?

6'4" about 220lbs and pale. Long black hair with eyes the color of night, making it difficult to tell if he has pupils. Fairly well built, yet misleadingly so, seeing how he is somewhat thin. The red markings upon his face just so happens to be a representation of Asmodeus's holy symbol.

4) Why do you want revenge against Talingarde?

It pretty much says in the background. :)


[dice=Mwk Longsword]1d20+9[/dice]

[dice=Mwk Longsword w/PA]1d20+7[/dice]
[dice=Damage w/PA]1d8+8[/dice]

[dice=+1 Bad sword]1d20+9[/dice]

[dice=+1 Bad sword w/PA]1d20+7[/dice]








[dice=Sense Motive]1d20+4[/dice]





[dice=Touch of Corruption]2d6[/dice]

[dice=Channel Negative energy(DC 17)]2d6[/dice]

Antipaladin alt class

--------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------------------------------------------------------------------- ------------------------------------------------------------------------

Male human Antipaladin(Knight of the Sepulcher)/Fighter 1 of Asmodeus 2/1(Gestalt)
LE Medium humanoid (human)
Init +0; Senses Perception +8
AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 36 (3d10+3con+3fc)
Fort +9 (+3base/+1con/+5cha)
Ref +6 (+1base/+0dex/+5cha)
Will +12 (+3base/+3wis/+5cha/+1trait)
(+2 trait bonus vs. mind affecting)
Immune cold, disease; Resist acid 10
Speed 30 ft. (20 ft. in armor)
Melee mwk scimitar +7 (1d6+3/18-20)
Ranged longbow +3 (1d8/×3)
Special Attacks smite good; blessings 4/day, fervor 4/day (1d6), sacred weapon (1d6)
Antipaladin Spell-Like Abilities (CL 3rd; concentration +8)
. . At will—detect good
Warpriest Spells Prepared (CL 3rd; concentration +6)
. . 1st—bane (DC 14), burning disarm (DC 14), ears of the city (DC 14), ray of sickening[UM] (DC 14)
. . 0 (at will)—detect magic, enhanced diplomacy, light, resistance

Str 16, Dex 10, Con 12, Int 8, Wis 16, Cha 20
Base Atk +3; CMB +6; CMD 16

Fiendskin(1st): Resist Acid(10); Immune to Cold
Mask Of Virtue(2nd): Choose an alignment within two steps of your actual alignment. Your alignment is always revealed as being this false alignment.
Soulless Gaze(3rd): When you demoralize a creatures more than once using Intimidate, you can create stronger fear conditions rather than increasing the duration of the shaken condition. You gain a +2 bonus on Intimidate checks (this stacks with the earlier benefits(also +2) of this feat).
Intimidating Prowess(Warpriest bonus 3rd): Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.
Weapon Focus: Scimitar(Warpriest bonus 1st)
Deathtouched(+2 vs. mind affecting): You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
High Treason: You receive a +1 trait bonus to Will saves.
Second skin: You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0.
Alt Racial Trait(Dual Talent): Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Skills +9rnks
Acrobatics -2 (-6 to jump): (-2acp)
Bluff +9: (+1rnk/+5cha/+3cs)
Diplomacy +9: (+1rnk/+5cha/+3cs)
Disguise +9: (+1rnk/+5cha/+3cs)
Intimidate +18: (+3rnk/+5cha/+3str/+4feat/+3cs)
Linguistics +0: (+1rnk/-1int)
Perception +8: (+1rnk/+3wis/+3cs/+1trait)
Sense Motive +7: (+1rnk/+3wis/+3cs)
Survival +3: (+3wis)
Languages Common, Infernal
SQ Aura of cowardice, aura of evil, touch of corruption, unholy resilience, blessings (evil: battle companion, unholy strike; magic: blessed magic, hand of the acolyte)
Combat Gear Mwk agile breastplate[APG], Darkwood heavy wooden shield, Longbow, arrows (x40), Mwk scimitar, Potion of protection from good (x4)
Other Gear Bedroll, belt pouch, flint and steel, Mwk backpack[APG], mess kit[UE], silk rope (50 ft.), spell component pouch, trail rations (x5), waterskin, 29 gp, 9 sp, 1 cp

Special Abilities(Antipaladin)
Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Immunity to Disease You are immune to diseases.
Smite Good (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used.
Touch of Corruption (1d6, 6/day) (Su) You can inflict 1d6 damage, 6/day
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.

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