Wild Lancer

Moon-dancer's page

56 posts. Alias of tribeof1.


Full Name

Moondancer

Race

Kagonesti

Classes/Levels

Bard 4; AC 15; HP 27/27; Saves Str +1, Dex +5, Con +1, Int -1, Wis +2; Cha +5; Init +3; Passive Perception 14

Gender

Female

Age

76

Alignment

CG

Deity

Animist

Location

Abanasinia

Languages

Common, Elvish, Goblin

Strength 12
Dexterity 16
Constitution 12
Intelligence 8
Wisdom 14
Charisma 16

About Moon-dancer

Background:

Background (Hermit): I was exiled for a crime I didn't commit
Moondancer was raised in Qualinost, where she and the other Kagonesti were treated little better than slaves by the ruling Qualinesti. She was never given any formal education but learned the songs of her people from the wisewomen of her tribe while picking up a little of the paper-speech practiced by the Qualinesti noble children she cared for.
She daydreamed often of fleeing her indentured servitude and returning to the wild from whence her people came, but her escape, when it came, was a matter of necessity, not wanderlust. When one of her young charges was crippled in a climbing accident, Moondancer knew she'd be blamed - she'd been telling the boy stories about Kaganos and his search for the White Osprey in the Khalkist Mountains.

Filling her pack with food and a few items purloined from her noble masters, she fled north, skirting the Darken Wood and heading into the mountains, eventually making her way to Solace. The town became an occasional home for her, although she never spent long among the vallenwood trees, preferring instead to wander the mountains, gathering herbs and brewing them into potions and draughts she could trade for supplies.
Her most recent sojourn has been her longest. Searching for a warm cave in which to shelter for the winter, she stumbled upon the tomb of an old knight. She was not the first to have found it - the bones of another, a priest from the time of the Cataclysm, lay in a corner. Gathering the tattered pages of the priest's journal, she spent the winter laboriously translating them, piecing together a crude - and, due to her limited reading ability, imperfect - understanding of the events that led to the apocalypse. The tomb's crumbling mosaics depicting warriors fighting winged serpents with shining spears were another inspiration, as were the visions granted by the thimble-cap mushrooms she gathered outside the cave.
By the time the snows melted, she was ready to return to Solace - she had much to share.

Appearance:

Moondancer is a lean and wiry wild elf, just over five feet tall, with dark gray eyes and brown hair she often wears partially braided to keep it out of her face. Her skin is tanned and covered in faded, spiral tattoos as well as colored paint. She wears worn but sturdy boots and leggings of dark leather, as well as a stiff leather jack dyed red and laced with pieces of bone, horn and metal studs.

Traits:

Personality: Like nature's circle, everything that happens to me is fated, foretold in the stars that wheel in the sky. Tumbling bones, the flight of birds and the twisting of the wind all may offer clues to that destiny.
Ideal: I value the greater good: My gifts are meant to be shared by all, not hoarded in the dark or used for selfish gain
Bond: My isolation gave me great insight into a great evil that only I can destroy
Flaw: My glimpse into the past has become an obsession. I'd risk much to recover a lost bit of knowledge

Statistics
Moondancer
Kagonesti (wood elf) Bard 4
Alignment Chaotic Good
Init +3; Senses Perception +4
DEFENSE
AC 15
hp 27 (4d8+4)2 used
Saving Throws Strength +1, Dexterity +5*, Constitution +1, Intelligence -1, Wisdom +2, Charisma +5*
OFFENSE
Melee Shortsword +5 (1d6+3) or dagger +5 (1d4+3)
Ranged Longbow +5 (1d8+3; 150/600) or dagger +5 (1d4+3; 20/60)
STATISTICS
Str 12, Dex 16, Con 12, Int 8, Wis 14, Cha 16
Proficiency Bonus +2
Proficiencies Light armor; simple weapons plus hand crossbows, longbows, longswords, rapiers and shortswords; Dexterity and Charisma saves
Tools bells, lyre, pan-pipes, herbalism kit
Skills Athletics +5*, Deception +5, Medicine +4, Perception +4, Performance +5, Persuasion +5, Religion +1, Stealth +7*, Survival +4
Racial abilities Darkvision 60', elven weapon training, fey ancestry (advantage vs. charm, immune to sleep), fleet of foot (35' speed), keen senses, mask of the wild (hide when lightly obscured), trance
Languages Common, Elvish, Goblin
Class Abilities Cantrips, spellcasting, ritual casting, bardic inspiration (1d6, 3/day), jack of all trades (+1 to untrained skills), song of rest (allies heal extra 1d6), expertise (Athletics and Stealth), college of lore, cutting words
Spells (+5 to hit; DC 11 or 13)
Cantrips: dancing lights, mage hand, vicious mockery
1st: (4/4 slots) disguise self, faerie fire, sleep, thunderwave
2nd: (3/3 slots) enhance ability, invisibility, silence
Background Hermit. Feature: Discovery
Equipment studded leather, silver-plated shortsword, (2) daggers, longbow and quiver w/ (40) arrows (10 are silver-plated), traveler's clothes, explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50’ hemp rope), healer's kit, herbalism kit, (3) potions of healing (2d4+2), vial of antitoxin, vial of acid, flask of alchemist's fire, grappling hook, steel mirror, vial of perfume, scroll case filled with pages from an old prayer book, pan-flute, string of silver bells worn as a bracelet, belt pouch with 8 steel pieces, blue crystal staff (2 charges used).