Catfolk

Milah Sandmourn's page

4 posts. Alias of Andrian Timeswift.


Full Name

Milah Sandmourn

Race

Catfolk

Trackables:
Bard Spells: L1: 3/3; Bardic Performance 10/10; Hero points 1

Classes/Levels

Bard 1//Fighter (Gladiator, Dervish of Dawn) 1//Unchained Rogue 1

Stats:
HP: 18/18, AC 16 (10 FF, 16 T), F: +7, R: +8, W: +5, Init +8

Gender

Female

Size

5'3"

Age

19

Alignment

Neutral Good

Languages

Common, Catfolk, Elven, Sylvan, Goblin, Orc

Strength 13
Dexterity 22
Constitution 20
Intelligence 18
Wisdom 11
Charisma 22

About Milah Sandmourn

Class Info:
Class Info
Level 4
Class 1: Bard
Class 2: Fighter (Dervish of Dawn, Gladiator)
Class 3: Unchained Rogue
Favored Class: Bard

Alignment: Neutral Good - Milah is a good person at heart, but she sometimes chafes under strict rules, despite her upbringing. She follows them most of the time, but sometimes she's willing to bend them to do what she thinks is right.

Race: Catfolk:
Race: Catfolk (9 RP)
Type: Humanoid (Catfolk)
Size: Medium
Racial: +2 Dex, -2 Wis, +2 Cha
Racial: Cat's Luck (Ex): reroll reflex save 1/day, must declare before roll is made
Racial: Natural Hunter: +2 to Perception, Stealth, and Survival
Racial: Sprinter: +10 foot speed bonus to charge, run, and withdraw
Racial: Scent

RP Buy (21 RP):
Racial: +2 Cha (4 RP)
Racial: +2 Dex (4 RP)
Racial: +2 Con (4 RP)
Racial: +2 Int (4 RP)
Racial: Darkvision (2 RP)
Racial: Plagueborn (1 RP) (+2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened)
RP Total: 30

Theme: Deadly Performer -

BASIC STATS
Size: Medium
Reach: 5 ft
Initiative: 8 (+6 Dex, +2 trait)
Senses: Darkvision
Movement: 30 Land,
Ability Scores:
Initial rolls
STR 13 [+1]
DEX 22 [+6] (+2 Racial, +2 RP Buy)
CON 20 [+5] (+2 RP Buy)
INT 18 [+4] (+2 RP Buy)
WIS 11 [0] (-2 Racial)
CHA 22 [0] (+2 Racial, +2 RP Buy)

Hero Points: 1

Hero Points Bookkeeping:

Game Start, Level 1: 1 Hero Point
Total: 1

DEFENSE
AC: 16 (10 base, +6 Dex)
Touch AC: 16
Flat-Footed: 10
CMD: 18 (10 base, +1 BAB, +1 Str, +6 Dex, +0 Size)
FCMD: 12
HP: 18 (+10 Barbarian 1 HD, +5 Con x1, +3 Toughness)
Fort: 7 (+2 Base from Fighter, +5 Con) {+2 during Rage}
Reflex: 8 (+2 Base from Bard, +6 Dex)
Will: 5(+2 Base from Bard, +0 Wis +2 Iron Will, +1 Trait)

OFFENSE
BAB +1 (Fighter 1)
Movement: 30 Land
CMB: 2 (+1 BAB, +1 Str, +0 Size)

Wakizashi Attacks:
Special Item Masterwork Wakizashi
To Hit: +8 (+1 BAB, +6 Dex, +1 Masterwork)
Damage: 1d6+1, 18-20/x2

Unarmed Strike Attacks:
Unarmed Strike
To Hit: +5 (+4 BAB, +1 Str)
Damage: 1d6+1, 20/x2

Feats:
Feats:
L1 Free: Toughness
L1 Free: Exotic Weapon Proficiency (Wakizashi)
L1 Feat: Two Weapon Fighting
L1 Feat: Iron Will
L1 Feat: Dazzling Display
L1 Feat: Hero's Display
L1 Feat: Performing Combatant
L1 Fighter Bonus Feat: Weapon Focus (Wakizashi)
L1 Rogue Bonus Feat: Weapon Finesse

Skills:
Skills:
Skill ranks/level: 13 (8 Unchained Rogue +4 Int +1 Campaign Bonus)
Total Skill Ranks: 13 (13/level * 1 levels)

Trained:
Acrobatics 10 (+6 Dex, 1 ranks, +3 Class Skill)
Craft (Weapons) 8 (+4 Int, 1 ranks, +3 Class Skill)
Diplomacy 11 (+6 Cha, 1 ranks, +3 Class Skill, +1 Trait)
Disable Device 11 (+6 Dex, 1 ranks, +3 Class Skill, +1 Trapfinding)
Intimidate 11 (+6 Cha, 1 ranks, +3 Class Skill, +1 Trait)
Knowledge (Nature) 9 (+4 Int, 1 ranks, +3 Class Skill, +1 Bardic Knowledge)
Perception 6 (+0 Wis, 1 ranks, +3 Class Skill, +2 Racial) {+1 vs traps)
Perform (Sing) 10 (+6 Cha, 1 ranks, +3 Class Skill)
Perform (Dance) 10 (+6 Cha, 1 ranks, +3 Class Skill)
Spellcraft 8 (+4 Int, 1 ranks, +3 Class Skill)
Stealth 12 (+6 Dex, 1 ranks, +3 Class Skill, +2 Racial)
Survival 6 (+0 Wis, 1 rank, +3 Class Skill, +2 Racial)
Use Magic Device 10 (+6 Cha, 1 ranks, +3 Class Skill)

Untrained (+=Usable Untrained, *=Class Skill):
+*Appraise 4 (Int 4)
+*Bluff 6 (Cha 6)
+*Climb 1 (Str 1)
+*Disguise 0 (Cha 0)
+*Escape Artist 6 (Dex 6)
+Fly 6 (Dex 6)
*Handle Animal 0 (Cha 0)
+Heal 8 (Wis 6, +2 Bloodline Arcana)
+*Knowledge (Arcana) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (Dungeoneering) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (Enginneering) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (History) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (Geography) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (Local) 5 (Int 4)
+*Knowledge (Nobility) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (Planes) 5 (+4 Int, +1 Bardic Knowledge)
+*Knowledge (Religion) 5 (+4 Int, +1 Bardic Knowledge)
*Linguistics 4 (Int 4)
*Profession 0 (Wis 0)
+*Ride 6 (Dex 6)
*Sleight Of Hand 6 (Dex 6)
+*Sense Motive 0 (Wis 0)
+*Swim 1 (Str 1)

Special Abilities:
Special Abilities:
Bard: Bardic Knowledge (Add half class level (min 1) to all knowledge, can use knowledge untrained, will use FCB to make this +1 per level at all levels)
Bard: Bardic Performance 10 rounds (4 base, +6 Cha, +2 per level beyond 1st)
Bard: Performance: Countersong
Bard: Performance: Distraction
Bard: Performance: Fascinate
Bard: Performance: Inspire Courage +1
Rogue: Finesse Training
Rogue: Sneak Attack +1d6
Rogue: Trapfinding

Traits:
Indomitable Faith (Faith): +1 to will saves
Reactionary (Combat): +2 Initiative
Princess (Social): +1 to Intimidate and Diplomacy, Intimidate is always class skill

Special Item:

Base Form: Masterwork Wakizashi

Equipment:
Equipment:
Traveler's Outfit (5 lbs)
Special Item Masterwork Wakizashi (2 lbs)
Total Load: 7 lbs
Light: 50 lbs, Medium: 100 lbs, Heavy 150 lbs

Spells:
Spells:
Sorcerer:
0 Level Spells (16 Save DC):
-Read Magic
-Resistance
-Prestidigitation
-Mending

1 Level Spells (17 Save DC) [3/day]:
-Charm Person
-Grease

Appearance:
Appearance:
Milah is fairly average in height, with a slight, lithe build. Her fur is a sandy tan color and is medium length. She has light brown eyes and a small nose. She wears small circular earrings in her left ear. She is never without her specially-made blade, which was a gift from Goodwin. She always holds herself with a kind of proud confidence and easy poise that comes both from her years as a fighter and her early upbringing as a princess.
http://pre04.deviantart.net/12d8/th/pre/i/2015/235/7/4/mayflower___the_guar dian_by_thelivingshadow-d96wkbq.jpg

Personality:
Milah is used to getting her way much of the time. Whether through persuasion, guile, brute force, or magic, she always has a way to accomplish her goals. Orphaned by the plague that killed most of her people, she does harbor a deep sadness, however, and has never had the chance to fully heal from her trauma.

Overall, Milah is friendly and likable. Attractive and sometimes flirty, she is accustomed to having admirers. However, on the battlefield, she can be downright terrifying, bringing the full force of her deadly authority to bear to terrify her opponents. She sees every battle as a chance to show off, and knows how to please a crowd. She enjoys singing and dancing, and rarely misses an opportunity to entertain those around her.

Background:

Milah was born into a life of luxury. The third daughter of the ruler of a small desert kingdom, she learned courtly manners and grew accustomed to being waited on hand and foot by servants. Not being in line for the crown, she was allowed to pursue her interests. This led her to become a consumate singer and dancer, but she was also fascinated by the tournaments that were held in the capital on a regular basis. Though her parents balked at the idea originally, she eventually convinced them to let her compete, and she eventually became quite the crowd-pleaser with her knife-fighting skills.

Then tragedy struck. A plague swept through the kingdom, killing nearly all of the people in the kingdom. Milah was the only one of her family to survive, and the kingdom was so devastated by the loss of life that it practically dissolved. The young catfolk was left to wander the empty streets, scrounging for whatever she could find to eat and drink until Goodwin found her and rescued her.

Goal:
I'd love to get into some kind of combat tournament along the way. Other than that, my goal is to have fun playing the character.

Bookkeeping:

Start of Adventure: 0 gp

Advancement Plan:

I intend to go 1-20 on all three main classes. I haven't decided what to do with the cheese dips or twin mind, but I have several ideas up in the air.

For Mythic, I will probably dual-path Champion and Marshal.

Level 2: Step Up, Following Step (Fighter Bonus Feat), Combat Expertise (Special Item Feat)
Level 3: Dodge, Skill Focus (Intimidate) instead of Weapon Focus
Level 4: Mobility, Weapon Specialization (Wakizashi) (Fighter Bonus Feat), Gang Up (Special Item Feat)
Level 5: Improved Initiative
Level 6: Improved Two-Weapon Fighting, Master Combat Performer (Fighter Bonus Feat),
Level 7:
Level 8: Weapon Focus, Greater, Improved Critical (Fighter Bonus Feat)
Level 9: Critical Focus
Level 10:
Level 11: Greater Two-Weapon Fighting
Level 12: Greater Weapon Specialization (Wakizashi) (Fighter Bonus Feat)
Level 14: