
About "Lyr"
Lyraylamora Blanch
Kitsune sorcerer 1 (Pathfinder RPG Bestiary 4 175)
NG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +0
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 6 (1d6)
Fort +0, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee dagger -1 (1d4-1/19-20) or
. . bite -1 (1d4-1)
Spell-Like Abilities (CL 1st; concentration +5)
. . 3/day—dancing lights
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—laughing touch
Sorcerer Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—charm person (DC 16), sleep (DC 18)
. . 0 (at will)—detect magic, ghost sound (DC 14), mage hand, ray of frost
. . Bloodline Fey
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Statistics
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Str 8, Dex 16, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats Eschew Materials, Light Armor Proficiency
Traits best friend, varisian wanderer
Skills Acrobatics +5, Appraise +6, Bluff +8, Diplomacy +6, Disguise +5, Knowledge (nature) +6, Perform (sing) +9, Spellcraft +6; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan, Tien, Varisian
SQ bloodline arcana (+2 DC for compulsion spells), change shape, kitsune magic
Other Gear lamellar cuirass, dagger, backpack, bedroll, belt pouch, flint and steel, trail rations (4), waterskin, 25 gp, 9 sp
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Special Abilities
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Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Change Shape (Su) Assume a single human form.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Laughing Touch (7/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.