About Lulu YordleLulu:
Faen Sorcerer (Crossblooded) 1 CG Small humanoid (faen) Init +3; Senses low-light vision; Perception +2 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 8 (1d6+2) Fort +2, Ref +3, Will +2 -------------------- Offense -------------------- Speed 20 ft. Melee quarterstaff +1 (1d4) and . . unarmed strike +1 (1d2 nonlethal) Special Attacks bloodline arcana: arcane, bloodline arcana: fey Spell-Like Abilities (CL 1st; concentration +4)
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +4):
Base Atk +0; CMB -1; CMD 12 Feats Eschew Materials, Expanded Arcana[APG] Traits adaptive magic, domineering Skills
Languages Common, Draconic, Faen, Sylvan
-------------------- Pix:
(base template: Rhamphorhynchus) N Tiny Fey Init +3; Senses low-light vision, scent; Perception +6 -------------------- Defense -------------------- AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 natural) hp 4 (1d8) Fort +2, Ref +7, Will +4 -------------------- Offense -------------------- Speed 10 ft., fly 40 ft. (good) Melee claw +0 (1d3-2) . . unarmed strike +0 (1-2 nonlethal) Space 2.5 ft.; Reach 2.5 ft. Special Attacks sudden swoop -------------------- Statistics -------------------- Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 11 Base Atk +0; CMB +1; CMD 9 Feats Lightning Reflexes Skills Fly +11, Perception +6, Spellcraft -1, Stealth +11, Use Magic Device +1 Languages Common, Faen (can't speak) SQ improved evasion -------------------- TRACKED RESOURCES -------------------- . . -none- -------------------- Special Abilities -------------------- Flight (40 feet, Good) You can fly! Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Sudden Swoop (Ex) If Pix makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its claw attack when it makes a sudden swoop. *note: this will be changed to an Azata Lyrakien at level 7 with the improved Familiar feat*
back story:
Lulu marches to the beat of her own drum. During her youth in Martell City, she spent most of her time wandering alone on the city streets, or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Martell City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fey spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fey, which lay nestled in a clearing in a forest, beyond a portal hidden in an ever moving sand dune. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place. She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fey games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Martell City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. "The best path between two points is upside-down, between, then inside-out and round again."
Personality:
Well this was kind of described a bit in the back story, but lulu is a little bit flighty and wacky. she views everything as positive as she can. she like to consider herself a master of the magaic of colors. and all magic has an associated color. and all the senses can be defined by color. Things that set her on edge:
death and sadness. she hates to cry, and hates to see others cry. death makes her angry. when Pix gets hurt. she loves pix, they are best buds. things that turn her gooey:
hats, lulu loves hats. also cute boys that are her size, especially if they wear big hats, like wizard hats. hats are cool.
her biggest quirks:
she tends to not quite think things through. jumping in without considering the consequences
her spells:
Detect Magic - Sorcerer 0
1st Round : Presence or absence of magical auras. 2nd Round : Number of different magical auras and the power of the most potent aura. 3rd Round : The strength and location of each aura. If the items or
Magical areas, multiple types of magic, or strong local magical
Lingering Aura : A magical aura lingers after its original source
Original Strength - Duration of Lingering Aura
Outsiders and elementals are not magical in themselves, but if they
Charm Person - Sorcerer 1
This charm makes a humanoid creature regard you as its trusted
The spell does not enable you to control the charmed person as if
Color Spray - Sorcerer 1
2 HD or less: The creature is unconscious, blinded, and stunned for
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds,
5 or more HD: The creature is stunned for 1 round. Sightless
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