Summoner

Kopoth the Eloquent's page

45 posts. Alias of Sir Culer.


Full Name

Kopoth Silvertongue

Race

Half Orc

Classes/Levels

Bard 2

Gender

M

Size

M

Age

19

Special Abilities

Spells, Bardic Performance

Alignment

LN

Languages

Common, Orc, Goblin, Draconic

Occupation

Diplomat, Self Employed

Strength 8
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Kopoth the Eloquent

History:
Kopoth grew up in an Isgerian Orphanage. His inhuman looks and weak physique made it very difficult for him to start, but there was one thing he was terribly good at, and that was words. If he was able to get a person alone, he could work them over verbally so that they would never consider crossing him again. With his power over words, it was difficult not to be spoiled, and he found that if he did not set strict rules for himself, he would get into plenty of trouble.

It wasn't long before it was noticed that he had the gift, and several of the sisters worked with him on developing his talents. It was easy to convince them to do so in any case, as his gift with words pleased them. He became known as Kopoth Silvertongue, or Kopoth the Eloquent as he liked to be called. He had all of the Sisters of the Golden Erinyes wrapped around his little finger until he left them to go out into the world and seek his fortune.

He made his way south through Cheliax having found a Varisian trade caravan. He enjoyed their company and dancing, especially the dancing girls, but growing tensions with some of the leadership in the caravan and his growing popularity caused him to reconsider staying with them for long. He hopped aboard a freighter in Ostenso headed for Absalom, but after a few hours at sea, he became dreadfully seasick. Not wanting to be trapped on the Isle of Kortos, he resolved to take another ship as soon as possible before he lost his nerve and ended up in Taldor.

Here was a place that was not terribly tolerant of his race, but the history of the area intrigued him, and he found it reasonably easy to get along as long as he bashed the Qadirans. Eventually he found his way to the small town of Belhaim, not thinking anything of it at the time, but that was when everything changed for him.

Personality:
Kopoth has a particular set of rules he keeps himself by, which I haven't come up with them all. He is nice to any stranger, but he will warn them that he isn't into charity. He struggles with his infernal blood a bit, as he sees the afterlife having to work his way up though the ranks of hell to be tedious. He admires Irori more for being able to do things on his own.

His rules (so far):
1) Avoid lying until a matter of life and death.
2) Avoid entanglements unless mutually beneficial.
3) Never do anything for free.
4) Don't hold grudges, but don't give second chances either.
5) Do not reveal all you are capable of before they do.

Crunch:

HP=10, AC= 13 (13FF, 10 touch)
CMB= -1, CMD= 9
Fort +1, Ref +2, Will +2
Skills: Bluff +9, Diplomacy +8 (+12), Intimidate +11, Knowledge: Arcana +6, Knowledge: Dungeoneering +6, Knowledge: Engineering +6, Knowlege: History +6, Knowledge: Local +6, Knowledge: Planes +6, Perform (Dance) +9 Perform: (Oratory)+12, Sense Motive (+12), Spellcraft +6
Feats: Spell Focus: Enchantment, Skill Focus: Perform (Oratory)
Bardic Performance 10 rounds a day.
Spells: 0th- Acid Splash, Daze DC 15, Detect Magic, Read Magic, Open/Close
1st- Sleep DC 16, Charm Person DC 16, Hideous Laughter DC 16
Equipment: Quarterstaff, Backpack, Bedroll, Candles (10), Scroll Cases (4), Flint and Steel, Ink, Inkpen, Hooded Lantern, Oil (2 flasks), Trail Rations (7 days), Soap, Waterskin, Traveler's Outfit, Acid flask (2), Studded Leather. Scrolls: Detect Secret Doors, Magic Missile
7 gold, 5 silver