Init +6 Perception +4 AC 20 Tch 14 FF 18 HP 62 Fort +6 Ref +6 Will +8 Spd 20' CMB +2 CMD 14 Acro+4 Bluff+11 Climb-1 Diplo+6 Disg+16 Esc+2 Fly+10 Know (Arca+6 Loc+7 Nat+7) Sense+0 Spellcraft+13 Stealth+14 Use Magic+12 Swim-1
Small (3' 1", 35lb.)
27 (DOB: 1st of Gozran 4688)
About Kip Bendybrook
Male Halfling Sorcerer 8
CG Small humanoid (halfling)
Init +6; Senses Perception +4
AC 20, touch 14, flat-footed 18 (+5 armor, +2 Dex, +1 size, +1 natural, +1 deflection)
HP 62 (8d6+31) Current: 60 Fort +6, Ref +6, Will +8; +2 vs. fear
Speed 15 ft.
Melee masterwork dagger +5 (1d3-1/19-20) and
. . touch attack +4 (As Spell)
Ranged ranged touch attack +7 (--1) and
. . sling +7 (1d3-1)
. . 9/day—laughing touchUsed today: 0 Sorcerer Spells Known (CL 8th; concentration +14):
4th (4/day)—Used today: 0 confusion (DC 23)
3rd (6/day)—Used today: 3 hold person (DC 22), slow (DC 19), deep slumber (DC 22), fly
2nd (8/day)—Used today: 2 create pit (DC 18), touch of idiocy, blindness/deafness (DC 18), hideous laughter (DC 21)
1st (8/day)—Used today: 7 ray of enfeeblement (DC 17), magic missile, vanish, grease (DC 17), entangle (DC 17), silent image (DC 17)
0 (at will)—touch of fatigue (DC 16), message, open/close (DC 16), read magic, light, mage hand, ghost sound (DC 16), detect magic, prestidigitation (DC 16)
Rod of Reach, lesser (3/day) Used today: 0 Arcane Spell Failure Chance: 0% (Armor of Persistence)
Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 20/22 (headband of alluring charisma +2) Base Atk +4; CMB +2; CMD 15
Feats Eschew Materials, Expanded Arcana, Improved Initiative, Lucky Halfling, Spell Focus (enchantment), Toughness
Traits Issian, well-informed
Skills Acrobatics +4 (+0 jump), Bluff +11, Climb -1, Diplomacy +6 (+7 to gather information), Disguise +16, Escape Artist +2, Fly +10, Knowledge (arcana) +6, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +3, Perception +4, Ride +2, Spellcraft +13, Stealth +14, Swim -1, Use Magic Device +12; Racial Modifiers +2 Perception, swift as shadows
Languages Common, Elven, Gnome, Halfling, Sylvan
SQ bloodlines (fey), fearless, woodland stride
Combat Gear Elixir of tumbling, Potion of Blur, Potion of Cure Light Wounds (3), Potion of Cure Moderate Wounds, Potion of Darkvision (CL3), Potion of Delay Poison, Potion of Negate Aroma(2), Potion of Restoration, Lesser, Potion of Touch of the Sea (2), Potion of water breathing, Potion of Remove Sickness (2), Potion of Prot. from Evil (2), Potion of Gaseous Form (CL5), Reach metamagic rod (lesser) (3/day), Scroll of Detect Thoughts (CL3)(2), Scroll of Fireball (CL5)(2), Scroll of Magic Circle against Chaos (CL5), Scroll of Magic Circle against Evil (CL5)(3), Scroll of See Invisibility (CL 3), Scroll of See Invisibility (CL 7), Scroll of Zone of Truth (CL3), Scroll of Prot. from Evil (2), Scroll of Resist Energy 20 (CL 7)(2), Wand of Cure Light Wounds (CL1, 9 charges), Wand of Enlarge Person (CL1, 9 charges), Wand of Expeditious Retreat (CL1, 8 charges), Wand of Magic Missile (CL 3, 10 charges), Wand of Mirror Image (CL3, 4 charges), Acid (2), Alchemist's fire (2), Antiplague, Oil (2), Smelling salts (2), Vermin Repellent (6); Other Gear +1 Mithral Chain shirt, Masterwork Dagger, Sling, Sling bullets (10), Amulet of natural armor +1, Cloak of resistance +1, Elixir of hiding (2), Elixir of vision, Handy haversack (30 @ 21.25 lbs), Hat of disguise, Headband of alluring charisma +2, Ring of protection +1, Ring of sustenance, Bedroll, Belt pouch (1 @ 4.8 lbs), Belt pouch (11 @ 2.5 lbs), Blanket, winter, Cold weather outfit, Cologne (vial), Custom Container, Everburning torch, Fishhook, Flask, Flint and steel, Ink, black, Inkpen, Mirror, Pipe and pipeweed, Scroll case (1 @ 0 lbs), Signet ring, Silk rope, Smoked goggles (6), Soap, Waterskin, Wrist Sheathe (spring loaded) (left hand-wand of enlarge person), Wrist Sheathe (spring loaded) (right hand-wand of mirror images), 50 PP, 72 GP, 77 SP, 23 CP
Armour of Persistence Kip's arcane spell failure is reduced by 10% in armour of any kind. In addition, when rolling a saving throw alongside an ally when using his Lucky Halfling feat, he may re-roll once if he chooses before the result is declared.
Cold weather outfit +5 Fort save vs. cold weather.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Fey +2 to save DCs from spells of the Compulsion subschool.
Issian +1 Will save vs. Mind-affecting.
Laughing Touch (9/day) (Su) Melee touch attack leaves target able to take only move actions.
Lucky Halfling (1/day) Roll a save vs an attack affecting an ally in 30 ft. They may use either result.
Reach metamagic rod (lesser) (3/day) The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Swift as Shadows Reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Wand of Cure Light Wounds Add this item to create a wand of a chosen spell.
Well-Informed (Knowledge [local]) +1 Gather Information and Knowledge (Local), and one of these is a class skill.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Mount: Pony(combat trained):
"Spiced Apple Rum Cake"
PONY (COMBAT TRAINED) CR 1
Male Horse, Pony
NN Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
AC 11, touch 11, flat-footed 10. . (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
Spd 40 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/20/x2) and
. . Unarmed Strike +2 (1d3+1/20/x2)
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception +5
Languages SQ Combat Riding [Trick]
Other Gear Bit and bridle, Saddle (Riding), Saddlebags (empty)
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
I am a very typical halfling in appearance. I am quite tall and sturdy (by comparison with other halflings) and rakish in my demeanor. I like to wear stylish yet practical, comfortable, high quality clothing, which I keep clean and well maintained. I prefer the natural color palette of browns and greens like many of my race. My personal grooming habits are also exemplary. If I could grow facial hair I would certainly shave it. The hair on my head, on the other hand, stays stylishly long.
I usually wear a sturdy cloak, a well used leather backpack, no shoes and carry a walking stick wherever I go. The only weapon that I openly display is an ornate dagger tucked into my belt. (A gift from my mother) If one looks close enough they might spy the ends of a sling poking out of one of my many belt pouches. In colder weather I dress appropriately, as I value my comfort, but I positively hate it when I have to wear shoes.
I am told I am quite handsome and I use my looks to my advantage whenever possible. With my tousled shaggy brown hair and big brown eyes, I can be quite the charmer. I am almost always smiling, in fact some have said that in all the years of knowing me, they have never seen me without a smile upon my face. Not even once! I am quite proud of that...
I usually smell a mix of exotic pipe weed, that I am so fond of smoking, and aromatic body fragrances that I order from all across Golarion.
How would I describe myself? A free spirit. Happy-go-lucky. An unapologetic and unrepentant prankster! Kind. Loyal. A bit of a ladies man! Down to earth. I may not be the biggest, fastest or smartest... but I am a friend indeed when you need one! I am curious almost to a fault. I may not have had the best book education growing up but I'm trying to make up for it by travelling the world! Bah! Enough about me! Let us draw a pint and smoke a pipe and you can tell me about you!
There isn't much to tell. I grew up along the shores of the Lake of Mists and Veils in northern Brevoy. My family are fishermen and I am the youngest of eighteen children. Mother's favorite I am always told. My parents are good people and my childhood was pleasant. Nothing really bad has happened to our family, and for that I am supremely thankful!
The only thing that I would report as eventful, is the day I realized that I had a knack for magic. At first I was surprised, seeing as how none of my family members seemed to share in my gift. That is until my mother confessed to me that she had not always been a simple farmer's wife. She had once been an adventurer! Travelling the world and getting mixed up in all sorts of exciting events! She also confessed that the blood of fey creatures ran within our veins, but that I was the only one who seemed to be able to tap into that part of my lineage. Much like my mother's previous life, we decided to keep my abilities our little secret. (Of course I can't be sure that my mother isn't keeping other secrets as well. Perhaps I am not the only one of my brothers and sisters who has special gifts?)
Not long after my abilities became apparent, I decided to leave home and see the world for myself. I have traveled a bit, far less than I would have liked, but have found exciting events unfolding right on my doorstep! The Stolen Lands are being tamed! A new nation is forming and I have felt compelled to go and see for myself this new and exciting bastion against the wilderness. I have been living in Kardas for almost a year now and I am hopeful that I may aid this fledgling nation reach insurmountable heights! I have made a large number of friends in my short time here, and have even met and spent time with some of the rulers of Kardas itself! I have made my intentions known to all that will listen, that I aim to serve Kardas in any capacity requested of me! Time will tell if I will get the chance... I will surely answer the call!
Armour of Persistence:
Armour of Persistence-Kip's refusal to remove his trusty chain shirt under any circumstances despite the mishaps it frequently causes has taught him to recover a botched spell just in the nick of time and change his awkward motions to compensate. His arcane spell failure is reduced by 10% in armour of any kind. In addition, his persistence and luck seems to rub off onto his allies from time to time, especially after taking down the cult of Gyronna (accompanied by Sootscales), using more than his fair share of luck. When rolling a saving throw alongside an ally when using his Lucky Halfling feat, he may re-roll once if he chooses before the result is declared.
Rulers (Charisma) - Malthir & Yaysh
Councilor (Wisdom or Charisma) - Fenna
General (Strength or Charisma) - Ricter (Kesten (deceased))
Grand Diplomat (Intelligence or Charisma) - Ilya
High Priest (Wisdom or Charisma) - Jhod
Magister (Intelligence or Charisma) - Kip
Marshal (Dexterity or Wisdom) - Kalev
Royal Assassin (Strength or Dexterity) - Sootscales
Spymaster (Dexterity or Intelligence) - Casimir
Treasurer (Intelligence or Wisdom) - Oleg
Warden (Strength or Constitution) - Akiros
Expert in Transmutation- Lord Sirian (ambassador from Varnhold who is happy to assist Kip in his duties as his own take up very little of his time)
Apprentice- Doritian Queck (Gnome who took up arcane magic as a means of staving off the Bleaching; particularly fond of Necromancy)
Apprentice- Zordion Kaleb (Young Human teenager, something of a universalist Hedge Wizard)
As Magister of a kingdom with little formal education or arcane training program as yet, Kip’s role is something of an easy one. Popular with the Fey and knowing that he fiercely represents their interests, Kip frequently ensures their interests and lifestyle is not detrimentally affected by Kardas’ growth and laws. In addition, he has thus far taken on two apprentices although his life would be made far easier if he could find a way to add a Wizard to his retinue...
SOLD Wand of Lightning Bolt "Shochraos" (CL5)(42 charges)
XP tally = 52057:
Previous Total = 19127
+400 (Howls of the North)
+400 (Bokken troll blood)
+25 (Hex exploration)
+3300 (Lizardfolk lair) 10th of Abadius
----- (Cult of Gyronna)
----- (Karina returns) 20th of Abadius
----- (Wedding) 1st of Calistria
----- (Curing Kundal)
----- (Lord Varn)
+3600 (Owlbear lair) 7th of Calistria
+400 (Owlbear trophy)
----- (Grigori captured/executed) 9th/10th of Calistria
+500 (Corax/Nixie) 15th of Calistria
+25 (Explored hex)
+25 (Explored hex)
+600 (Dead Dryad/Scythe Tree) 16th of Calistria
+25 (Explored hex: A 44)
+25 (Explored hex: A 50)
+2400 ("Lady" and the rest)
+1200 (Nagrundi and troll hounds)
+2400 (Rock Troll ambush) + (Battle of Kardasholme) + Kingdom awards
+25 (Explored hex: A 58)
+25 (Explored hex: A 64)
+25 (Explored hex: A 72)
+25 (Explored hex: A 66)
+25 (Explored hex: A 74)
+25 (Explored hex: A 67)
+25 (Explored hex: A 75)
+25 (Explored hex: A 68)
+400 (Duke Demid negotiations)
+25 (Explored hex: A 55)
+1200 Defeat of the Giant et all and rescue of prisoners
+25 (Explored hex A51 - Scythe Tree Lair)
+25 (Explored hex A52)
+125 (Explored hexes A61, A62, A63, A68, A69)
+800 (Reaching Kingdom size 25)
+2500 (Filling entire city grid)
+25 (Exploring Candlemere Island)
+400 (Cyclops battle)
+1200 (Kingdom size 50)
+10000 (Liberation of Varnhold)
+1200 (Returning Skybolt)
+600 (Soul Eater)
Current Total = 53857