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About Khavar SkuddisonAppearance, Background, Personality:
Appearance Khavar has fiery red hair and sports intricate, arcane tattoos on his cheeks and his forearms - a constant reminder of his time as an apprentice in the Order of the Cyphers. His bright grey eyes are in stark contrast to this hair and tattoos and gave him his nickname, „Brighteyes“ (although the first person to ever call Khavar like that was a blind woman). He isn't as muscular as the average dwarf and likes to dress in light clothes such as monk's robes, but despite his lack of phsysical strength Khavar is surprisingly hardy and can hold his own in any drinking contest, which he likes to prove as often as possible. Background
Personality
Statistics:
Khavar "Brighteyes" Skuddison Male dwarf diviner 1 (foresight) LN Medium Humanoid (dwarf) Init +6; Senses Darkvision; Perception +0 (+2 before surprise round) ----------------------------- DEFENSE ----------------------------- AC 10, touch 10, flat-footed 10 (Dex +0) hp 8 (1d6+2) Fort +2, Ref +0, Will +2; +2 vs. poison, spells, spell-likes Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants) ----------------------------- OFFENSE ----------------------------- Speed 20 ft. Melee dagger +0 (1d4/19-20) or warhammer +0 (1d8/×3) Special Attacks +1 on attack rolls agains goblinoids and orc humanoids Diviner Spells Prepared (CL 1st; concentration +4) 1st – comprehend languages, mage armor, magic missile 0 (at will) – detect magic, message, resistance Opposition Schools enchantment, necromancy ----------------------------- STATISTICS ----------------------------- Str 10, Dex 10 Con 14, Int 17, Wis 10, Cha 13 BAB +0, CMB +0, CMD 10 (14 vs. bull rush or trip) Feats Improved Initiative, Scribe Scroll Traits Giant Ambivalence, Student of Giantkind Skills Diplomacy +8, Kn (arcana) +7, Kn (history) +7, Kn (local) +7, Linguistics +7, Spellcraft +7 Languages Azlanti, Common, Dwarven, Giant, Orc, Terran, Undercommon. SQ Arcane bond (thrush familiar), forewarned, prescience (6/day), weapon familiarity. Combat Gear Warhammer, dagger, scroll of protection from evil, scroll of enlarge person (6 lbs.); Other Gear Monk's outfit, backpack, bedroll, waterskin, rations (5), flint & steel, case (scrolls), parchment (20 sheets), candles (7), ink (1 vial), inkpen, chalk (1 piece), soap, Harrow deck (common), signet ring. (19,5 lbs.) Light Load 33 lbs., Medium Load 66 lbs., Heavy Load 100 lbs. Gold 18 gp, 8 sp, 2 cp. Racial and Campaign Traits:
Alternate Racial Traits Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces the greed racial trait. Stonesinger: Some dwarves' affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability. This racial trait replaces the stonecunning racial trait. Campaign Traits Student of Giantkind: You’ve always been fascinated by the giant races, and have devoted a considerable amount of time to studying their history and societies, gaining insight into the way they think and use their abilities. You gain a +1 trait bonus on Diplomacy checks against creatures with the giant subtype and a +1 trait bonus on Knowledge (local) checks regarding creatures with the giant subtype, and one of these skills (your choice) becomes a class skill for you. In addition, you know the Giant language (this does not count toward your number of languages). Giant Ambivalence (Regional): You witnessed or were otherwise strongly inflenced by two separate acts by giants, one of great benefience and one ofgreat violence. You reflexively gauge the intentions of powerful creatures in case they turn to violence. You gain a +1 trait bonus on initiative checks. You also gain a +1 trait bonus on Sense Motive checks, and a +2 trait bonus on Perception checks to not be surprised in a surprise round of combat.
Divination School Powers:
Forewarned
Prescience
Khavar's Spellbook:
1st – comprehend languages, enlarge person, mage armor, magic missile, protection from evil, summon monster I 0 – acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, spark |