hp 31/41 (29+12hf) max (8+4+4+2+5+6)
AC 21 / touch 14 / flat-footed 21*
(*Uncanny Dodge - can't be caught flatfooted)
Fort +4 Will +4 Ref +11
(+2 vs. enchantments, +2 vs traps)
Speed 30ft Initiative +4
load 22 lbs (light)
gold 214gp 2sp 7cp
(+750gp from Queen Ileosa?)
(+500gp from Ambassador)
(+2000 from Queen Ileosa, chest 50, medallion 150)
BAB +4 / CMB +5 / CMD 19
rapier +10, 1d6+2, 18-20/x2
(v. humans +12, 3d6+4, 18-20/x2)
dagger (melee) +5m, 1d4+1, 19-20/x2
(if two weapon fighting -2/-2)
dagger (thrown) +8, 1d4+1, 19-20/x2
shortbow +8, 1d6, x3
oathbow +9, 1d6, x3
(v. sworn enemy +10, 2d6, x4
but -1 with other weapons)
Sneak Attack +3d6; Trapfinding; Evasion;
Rogue Talent (Finesse Rogue); Trapsense +2;
Rogue Talent (Coax Information); Uncanny Dodge;
Rogue Talent (Combat Trick: Combat Expertise)
+2 racial saving thrown against enchantment effects;
immunity to magic sleep; low light vision
Stealthy; Two Weapon Fighting, weapon focus (rapier)
+13 acrobatics 4d/6r/3
+2 appraise 2i
+11 bluff 2c/6r/3
+10 climb 1s/4r/3/2 kit
+2 craft 2i
+11 diplomacy 2c/6r/3
+18 disable device 4d/6r/3/3tf/2mwk
+12 disguise 2c/10 hat
+15 escape artist 4d/6r/3/2 stealthy
+4 fly 4d
+2 intimidate 2c
+11 know (local) 2i/6r/3
+2 linguistics 2i
+11 perception 0w/6r/3/2 elf
(+14 when looking for traps)
+2 perform 2c
+4 ride 4d
+9 sense motive 0w/6r/3
+15 stealth 4d/6r/3/2 stealthy
+1 swim 1s
+11 use magic 2c/6r/3
Elven, Draconic, Chelaxian, Varisian
+2 mithral chain shirt, +1 human bane rapier, short oathbow*, 2 daggers, 20 arrows, beltpouch, masterwork thieves tools
backpack w/ bedroll, flask, waterskin, flint & steel, ink, pen, 50' rope & grappling hook, climbing kit, tanglefoot bag
cloak of resistance +2, hat of disguise, bracelet of sending, +1 amulet of natural armor
*[u]Oathbow[/u]: Of elven make, this white +1 composite shortbow whispers, “Swift defeat to my enemies” in Elven when nocked and pulled. Once per day, if the archer swears aloud to slay her target (a free action), the bow's whisper becomes the shout “Death to those who have wronged me!” Against such a sworn enemy, the bow has a +3 enhancement bonus, and arrows launched from it deal an additional 1d6 points of damage (and ×4 on a critical hit instead of the normal ×3). After an enemy has been sworn, the bow is treated as only a masterwork weapon against all foes other than the sworn enemy, and the archer takes a –1 penalty on attack rolls with any weapon other than the oathbow. These bonuses and penalties last for 7 days or until the sworn enemy is slain or destroyed by the wielder of the oathbow, whichever comes first.
The oathbow may only have one sworn enemy at a time. Once the wielder swears to slay a target, he cannot make a new oath until he has slain that target or 7 days have passed. Even if the wielder slays the sworn enemy on the same day that he makes the oath, he cannot activate the oathbow's special power again until 24 hours have passed from the time of death.
A sketch book, mostly crew portraits. Spare clothes, including a very fine cloak. A locket with some dried flower petal inside. A book of elvish poetry, written about the time the troubles began in Mierani.
Keliwyn's first impression is that of a well polished and put together young man. His hair is usually pulled back in a deliberate effort to accent his elven ears and features. He wears well maintained leather armor with an intricate elvish design, polished boots and a finely crafted brooch holding his cloak. In general, everything Keliwyn does is well though out - including how he dresses. Although he has a few choice items and impeccably maintains his clothes, it is all done so as to allow him to interact with a wide range of people, from the common worker in the typical pub, to members of royalty and society.
As a person, Keliwyn is very friendly and seemingly forthright. He is always sympathetic and willing to listen to people's opinions and problems, even if only calculated so as to gain their trust. He is, quite often, the smiling, happy guy in the pub willing to buy drinks for complete strangers, quick with a pat on the back, and willing to help those in need.
Keliwyn is employed by the emissary to Korvosa from the Mierani elves, and has been living in the city for a number of years. The emissary, who travels a great bit and is often out of the city, employs Keliwyn to act behind the scenes, gather information, and generally keep tabs on what's going on arounds the city and amongst its people. Depending on one's political inclinations, Keliwyn is the emissary's man-on-the-street, intelligence officer, or, as some would say, spy.
Some of Keliwyn's vast number of contacts include:
Siladil - A half-elf innkeeper, Siladil is one of Keliwyn closest friends, and indeed, Keliyn often keeps a room at his inn for extended stays or when he, ahem, needs to entertain. Keliwyn can often be found in the bar & common rooms, and is friendly with the staff, all of whom know of his interest in any noteworthy gossip.
Ked - A dwarven locksmith, Ked considers Keliwyn to be one of his few drinking bodies and respects him as someone who can appreciate fine craftsmanship, unlike most of the long legs in the city. Keliwyn has been known to challenge the dwarf with particularly tough locks and Ked, always eager to prove his skill and win a wager, is happy to ignore the broader implications of what Keliwyn might use such knowledge for.
Tralo Aderinn - An officer of the guard at one of Korvosa's main gates, Tralo is happy to have his purse lined for the occassional information regarding the comings and goings of the city.
Bunnel - A female halfling and madam to one of the more discriminating brothels in the city, "Bunny" is happy to also provide Keliwyn with information about her customers, as long as he continues to steer business her way and spread rumours about the other houses girls.
Daisy - A female halfling living in the Shingles, who was a neighbor of Ardu, a human ally to the Mierani.
Mardelee - A daughter of one of Korvosa minor noble families, Mardelee is rough, crass, and obnoxious and would be better off wearing a veil. In short, her marriage prospects are dim and getting dimmer, and she soaks up the attention that the sophisticated Keliwyn gives her. Although her parents don't know of their secret relationship, she longs for the day when he will be able to return to his homeland, sweeping her away with him.
Cygney Greenlake - A forlorn elf and friend of Keliwyn, she runs a scribe/copying business in Lower Northgate. Unlike some forlorn, she moves and speaks well, but is always at the edge of the small Meirani community in Korvosa constantly seeking to ingratiate herself. At times her eagerness to please seems desperate, and she can be aggravatingly persistent.
Selimir - Mierani Consul to Korvosa, whose residence is in Northgate.
Perishial Kalissreavil - Mierani Ambassador, whose residence is Bower House, in the Elven Compound of Kew Woods in South Shore.