Monk = 4+INT+FC= 10
ACP = 0 //Armour Check Penalty
Format: Total = ranks + stat + trained(?) +other(noted) -ACP
Acrobatics: 7 = 2 + DEX Mod + 3 - ACP
Class features, Feats, Traits and Racial Traits:
AC Bonus (Wis)
Flurry of Blows
Stunning Fist (Feat)
Improved Unarmed Strike (Feat)
Improved Grapple (Feat)
AC, Saves, Attacks:
AC: 16 = 10 + 1(Armor) + 2(Dex) + 1(Dodge) + 2(Wis)
Touch: 15 = 10 +2(Dex) + 1(Dodge) + 2(Wis)
Flat: 14 = 10 + 1(Armor) + 1(Dodge) + 2(Wis)
Jund never knew where he was born or where he came from. The monastery in Jalmeray is all he has known. That empty part of his soul has made him decide that in order to truly know himself he must go out and experience the world. His travels have crossed the Obari Ocean and the Inner Sea. He has been to Katapesh, Osirion and Absalom seeking more introspection. His latest travels have brought him to the land of Andoran. His exploration of the land has led him to Falcon's Hollow, curious to see the the legendary Darkmoon Vale.
Jund stands at 5'9" and a little over 120lbs. His small stature and lithe frame hide his deceptive strength and prowess. His Aasimar heritage is apparent in his gun metal grey hair and metallic blue eyes. His skin is a light tan cooler but if the sun catches it at the right angle is sometimes seems to glint like steel.
Jund is a friendly fellow but tends to keep to himself. He speaks directly. He never uses two words when one will do.
He believes in rules and regiment. People are responsible for their actions and should be held accountable. He helps those who truly deserve it and shuns those who try to pass on others generosity.