parade armor (as studded leather, bonus on diplomacy and intimidate vs members of nation) (25gp) 20lb
shield, heavy wooden (7gp) 10lb
1x sunrods (2gp) 1lb
1x rations (2gp) 1lb
waterskin (1gp) 4lb
backpack (2gp) 2lb
fine bed roll (1gp) 5lb
fine winter blanket (1gp) 3lb
chalk (amortized cost)
flint and steal (1gp)
4x paper sheets (1.6gp)
ink (8gp)
fine ink pen (1gp)
fine signet ring (20gp)
fine soap (1gp) 1lb
sealing wax (1gp) 1lb
perfume (5gp)
alchemist fire (20gp) 1lb
antitoxin (50gp)
holy water (25gp) 1lb
everburning torch (110gp) 1lb
Background:
Jemini of Lebeda radiates an intense presence and conviction. She has held, even as a child, the firm belief that her destiny is one of greatness - that her fate is to rise to and oppose the forces of darkness. Much of her early life has led her to the rising adventure in the Stolen Lands.
Born a lesser scion to nobility, House Lebeda that holds estates along Lake Reykal, she has experienced little need throughout her life. Eclipsed in the line of succession by several brothers and a few sisters her father requires little of his "sunshine" other than to be pleasing. Her mother, a somewhat more deliberate and shrewd lady, however, had her instructed and trained by a variety of teachers - some invited from distant lands - to raise her skill in noble arts such as fencing and polite discourse, as well as presence and mindfulness to the wisdom and diversities of foreign cultures.
Most of her martial instructors agree that Jemini carries tremendous untapped potential - that in her rests a master swordlord the likes of which is rarely seen. Unforetunately that potential is usually obscured by merely adequate martial prowess; but then on just a few occasions a visible aura takes hold of her and she shines with palpable grace of combat and lethal efficiency.
She looks up to and reveres several deities with equal severity: Sarenrae, Iomedae and Irori. Sarenrae who she identifies with her passions. Iomedae who she embraces as the strength of her valor. And finally Irori who embodies her drive to self-perfection. I would leave it to the GM to decide if Jemini effectively follows an ideal (perhaps Good, or Destiny) or whether she truly draws her divinely given powers from a triumverate of deities.
Personality:
Jemini is not overly cheerful, but still holds a peaceful and pleasant disposition. She embraces new experiences, holding that these are the key to a fulfilling life and a vital ingredient to improving and developing the self. She has relatively little need - or desire - for cold facts and dry knowledge, things she considers of passing relevance: she prefers to gain an intuitive insight and understanding of people and situations.
Booming Boast: Once per day when using Dazzling Display, Jemini can affect any monstrous humanoid within an additional radius of ten feet per character level.
If the wording is unclear, she can basically use Dazzling Display with a much wider radius, but only with Monstrous Humanoids.