Full Name |
Helena |
Race |
Human |
Classes/Levels |
Oracle (life) 4 | AC 19, T 11, FF 18 | hp 8/31 | CMD 16 | F +4, R +3, W +4 | Init +2| Perc +4 | low-light vision, darkvision 30 ft | Channel Positive Energy 3/5 | 1st-level spells 6/7 | 2nd-level spells 1/4 |
Gender |
Female |
Size |
Medium |
Age |
18 |
Special Abilities |
Channel 1/day |
Alignment |
Neutral good |
Location |
Thistletop |
Languages |
Common, Sylvan |
Occupation |
Herbalist |
Strength |
14 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
18 |
About Helena the Pale
Helena the Pale
Female human (Varisian) oracle 4 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init +1; Senses darkvision 30 ft., low-light vision; Perception +4
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 31 (4d8+8)
Fort +4, Ref +3, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+4/19-20) or
. . mwk longspear +6 (1d8+6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks channel positive energy 5/day (DC 16, 2d6)
Oracle Spells Known (CL 4th; concentration +8)
. . 2nd (4/day)—cure moderate wounds, ironskin, lesser restoration
. . 1st (7/day)—bless, cure light wounds, detect undead, protection from evil, shield of faith, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, mending, purify food and drink (DC 14), read magic, stabilize
. . Mystery Life
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 8, Cha 19
Base Atk +3; CMB +4; CMD 16
Feats Power Attack, Selective Channeling, Weapon Focus (longspear)
Traits honest, mentored
Skills Acrobatics -2 (-6 to jump), Craft (alchemy) +5, Diplomacy +12 (+12 to influence friendly or helpful creatures), Handle Animal +9, Heal +6, Knowledge (history) +4, Knowledge (nature) +5, Knowledge (religion) +4, Linguistics +1, Perception +4, Profession (herbalist) +7, Sense Motive +3, Spellcraft +6
Languages Common, Sylvan, Varisian
SQ fey magic, oracle's curse (clouded vision), revelations (life link, channel)
Combat Gear potion of barkskin +2, potion of cure light wounds (2), potion of lesser restoration, potion of remove disease, acid (2), alchemist's fire (3), alchemist's kindness[APG] (5), antiplague[APG], antitoxin, healer's kit, smelling salts[APG], thunderstone; Other Gear mwk hide armor, dagger, mwk longspear, cloak of resistance +1, backpack, belt pouch, candle (10), flint and steel, sunrod (2), tindertwig (5), waterskin, light horse, bedroll, bit and bridle, feed (per day), hemp rope (50 ft.), mess kit, pot, riding saddle, saddlebags, soap, sunrod, torch, torch, trail rations, 1,231 gp, 4 sp, 1 cp
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Special Abilities
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Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Fey Magic (Favored Terrain [Forest]) Gain spell-like abilities in selected terrain.
Life Link (4 max bonds, 140 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 2d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
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Airithe
Female horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Other Gear bedroll, bit and bridle, feed (per day) (2), hemp rope (50 ft.), mess kit[UE], pot, riding saddle, saddlebags, soap, sunrod (3), torch (5), torch (5), trail rations (5)
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Appearance:
Helena stands at around 5'6", with an average build - soft curves meeting smooth muscles, neither voluptuous, nor slender, nor bulky. Distinctive in her apparent lack of colour, she has smooth, creamy pale skin, with a smattering of pale grey freckles across her nose, cheeks, chest, and shoulders. Her eyes are clouded over with a pale film, and her thick wavy hair is a silvery grey despite her youth - often wrestled back into a bun, but always with several flyaways. Her face is heart-shaped, with high cheekbones and a narrow jaw.
Despite her own apparent lack of colour, Helena loves to wear bright clothes, with yellow and green being her favourites. She dresses in several light, loose layers, with faded hide armour over the top - well-crafted, but old and beginning to fade.