Krun Thuul

Hashar's page

76 posts. Alias of Roidrage.


Languages

Common, Orc

Strength 18
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 15
Charisma 10

About Hashar

Hashar
N Half-orc Feral Hunter-1
Initiative:+2 (2Dex)Perception:+8

Defense:
Armor Class:17(20), Touch:12, Flatfooted:15
CMD:
HP:10 Current:10
Fortitude +3, Reflex +4, Will +2

Offense:
Speed:30ft
BAB: +0
CMB: +4
Melee:+4
Ranged:+2

Racial Traits:
Orc: Orcs are humanoids with the orc subtype.

Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Orcs have a base speed of 30 feet.

Normal Speed: Half-orcs have a base speed of 30 feet.

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Bestial: The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces orc ferocity.
Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.

Class Features:
Feral Focus (Su): At 1st level, a feral hunter gains a limited ability to change her shape into hybrid animal forms. This functions as the animal focus class feature, except that the hunter always applies the animal aspect to herself, and there is no limit to this ability's duration. She can end this ability as a free action.

When a feral hunter uses this ability, her body takes on cosmetic aspects of an animal, such as furry skin, longer nails, elongated teeth, and oddly colored eyes; these changes do not grant her any abilities other than what is stated in the animal focus, and end when she takes on a different aspect or ends the ability. This physical change is a polymorph effect, though the effects of the animal focus are not.

Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.

Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.

Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.

Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.

Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.

Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.

Wild Empathy (Ex): A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.


Feats:
Razortusk

traits:
Dwarven Trained, Bastard

Skills:
Heal: 6 = 1rank + 2 Wis + 3 Class
Intimidate: 5 = 1 rank + -1 cha + 3 Class + 2 Intimidating
Knowledge(Nature): 4 = 1 rank + 3 class
Perception: 8 = 1 rank + 2 wis + 3 Class + 2 Bestial
Sense Motive: 7 = 1 rank + 2 wis + 3 class + 1 trait
Survival: 6 = 1 rank + 2 Wis + 3 class

Spells Known:
0-Lvl spells: Detect Poison, Mending, Spark, Stabilize.
1st-Lvl Spells: Summon Nature's Ally 1, Cure Light Wounds, Thunder Stomp(+3)

Spells per Day:
1st level 2/day

Gear:
Kikko Armor
Heavy Wooden Shield
Daggers(2)
Cetus
Kukri
Light Flail
Greatsword
Sling (10 bullets)
Handaxe
Travelers outfit
+Backpack
-Bedroll
-Fish hooks(2)
-Sewing needle
-50ft of String
-50ft of Twine
-Rations (7 days)
-Whetstone
+Belt Pouch
-Flint and Steel
-Signal Whistle
Clay Mug
Iron Holy Symbol
Total Weight: 87lbs

Current Money: 5 gp 9 sp 0 cp