Hunt and Track (Wis)
When you follow a trail of clues left behind by passing creatures, roll+WIS.
✴ On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
✴ On a 10+, you also choose 1:
Gain a useful bit of information about your quarry, the GM will tell you what
Determine what caused the trail to end
Called Shot
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
Head
✴ 10+: As 7–9, plus your damage
✴ 7-9: They do nothing but stand and drool for a few moments.
Arms
✴ 10+: As 7-9, plus your damage
✴ 7-9: They drop anything they’re holding.
Legs
✴ 10+: As 7-9, plus your damage
✴ 7-9: They’re hobbled and slow moving.
Animal Companion
A young hippogriff named Runt (Halek is very creative).
Ferocity +1 Cunning +2 1 Armor Instinct +1
Strengths Fast
Training Fight humanoids, fight monsters, search
Weaknesses Flighty
Command
When you work with your animal companion on something it’s trained in
and you attack the same target, add its ferocity to your damage
and you track, add its cunning to your roll
and you take damage, add its armor to your armor
and you discern realities, add its cunning to your roll
and you parley, add its cunning to your roll
and someone interferes with you, add its instinct to their roll