Female Human

Gwenyth's page

707 posts. Alias of Jeremiziah.


Full Name

Gwenyth Elyse Finley

Race

Human

Classes/Levels

Oracle 4

Gender

Female

Size

Medium

Age

16

Alignment

NG

Deity

Pantheistic

Location

Originally from Hermea

Languages

Common, Celestial (During Combat and stressful situations)

Occupation

Herbalist

Strength 8
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 19

About Gwenyth

Description:

Gwen is a physically unimposing, but has an unmistakable aura of otherworldliness about her. Her shoulder length brown hair frames a cherubic face. Her eyes sparkle like sapphires when she smiles, and go as cold as diamonds when she turns serious.

Particulars:
Height: 5'7"
Weight: 100 lbs.
Hair: Brown
Eyes: Blue

Personality:

Gwen is little more than a girl on the outside, but events in her life have turned a carefree and vibrant young woman into a shrewd and adept judge of situations and character. She has an uncanny sense for the intentions of those around her and does not hesitate to speak her mind, although she generally does so politely and with a moderate tone. When she is particularly relaxed, one can almost catch a glimpse of the witty and jubilant maiden that she might otherwise be. Sadly, these moments do not last, and her mannerisms invariably shift back to a more hardened shell.

Background:

Gwen has recently expounded upon her background to her fellow party members. other than this outburst, when Gwen speaks of her parents at all, it is merely to say that she no longer has a family. She speaks an odd dialect of the Common tongue, almost sing-song in pace and rhythm, in a manner not heard among the nations of the Inner Sea. Other than these tantalizing clues, Gwen is very guarded about her heritage and her past.

XP: 9,321

Equipment:

Light Crossbow, 28 Bolts, +1 Chainmail, Backpack, Morning Star, +1 Darkwood Buckler (glows softly w/ blue light), 1 potion Remove Disease, 1 potion water breathing, 1 Scroll of Raise Dead, Healer's Kit, 9 uses, Flask of Oil (2)

Wealth:
7gp

Combat Statistics:

Initiative: +2 (+1 DEX, +1 Non-typed)
AC: 18 (+7 Armor, +1 Dex), Touch: 11, Flat-Footed: 17
With Shield, AC: 20 (+7 Armor, +1 Dex, +2 Shield)
Saves: FORT +4, REF +2, WILL +5

Morningstar: +2 (+3 BAB, -1 STR), 1d8-1 (x2, B&P)
Light Crossbow: +4 (+3 BAB, +1 DEX), 1d8 (19-20 x2, P)

CMB: +2 (+3 BAB, -1 STR)
CMD: 13 (+3 BAB, -1 STR, +1 DEX, +10)

Max HP: 35
Current HP: 35

Skills:

Acrobatics -3
Climb -5
Diplomacy +9
Escape Artist -3
Fly -3
Handle Animal +8
Heal +7
Knowledge: Religion +6
Perception +6
Profession: Herbalist +4
Ride -3
Sense Motive +5
Spellcraft +6 (+10 for Concentration, untyped (Jask))
Stealth -3
Survival +5
Swim -2

Feats:

Selective Channeling: Choose a
number of targets in the area up to your Charisma modifier (4).
These targets are not affected by your channeled energy.
Hermean Blood: Perception and Profession: Herbalist are Class Skills.
Extra Channel

Class Abilities:

Spells
Life Mystery
Tongues Curse
Revelations: Channel: Channel as Cleric, 7/Day (DC 16) (7 Remaining)
Life Link

Spells Known:

0: Light, Guidance, Read Magic, Detect Poison, Stabilize, Create Water
1: Bless, Shield Of Faith, Cure Light Wounds, Detect Undead, Protection from Evil, Hide From Undead (DC 15)
2: Cure Moderate Wounds, Lesser Restoration, Hold Person (DC 16)

Spells Available:

0: Unlimited
1: 7 (Max 7)
2: 4 (Max 4)

Traits:

Indomitable Faith (+1 to Will Saves)
Jenivere Crew (+1 Trait bonus to Swim, treated as a Class Skill

Favored Class History:

Level 1: Skill Point
Level 2: Skill Point
Level 3: +1 0-Level Spell Known (Create Water)
Level 4: +1 1st Level Spell Known (Hide From Undead)

HeroLab Stat Block:

GWENYTH ELYSE FINLEY CR 3
Female Human Oracle 4
NG Medium Humanoid (Human)
Init +1; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 20, touch 11, flat-footed 19. . (+7 armor, +2 shield, +1 Dex)
hp 35 (4d8+12)
Fort +4, Ref +2, Will +5
Resist Tongues (Celestial)
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Gauntlet (from Armor) +2 (1d3-1/20/x2) and
. . Unarmed Strike +2 (1d3-1/20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Oracle Spells Known (CL 4, +2 melee touch, +4 ranged touch):
2 (4/day) Restoration, Lesser, Hold Person (DC 16), Cure Moderate Wounds (DC 16)
1 (7/day) Shield of Faith, Protection from Evil, Detect Undead, Cure Light Wounds (DC 15), Bless, Hide from Undead
0 (at will) Create Water, Detect Poison, Read Magic, Light, Guidance, Stabilize
--------------------
STATISTICS
--------------------
Str 8, Dex 12, Con 16, Int 10, Wis 10, Cha 19
Base Atk +3; CMB +2; CMD 13
Feats Extra Channel, Hermean Blood: Perception, Profession: Herbalist, Selective Channeling
Traits Indomitable Faith, Jenivere Crew: Swim
Skills Acrobatics -3, Climb -5, Diplomacy +9, Escape Artist -3, Fly -3, Handle Animal +8, Heal +7, Knowledge: Religion +6, Perception +6, Profession: Herbalist +4, Ride -3, Sense Motive +5, Spellcraft +6, Stealth -3, Survival +5, Swim +0
Languages Celestial, Common
SQ Channel Positive Energy (Su), Channel Positive Energy 2d6 (7/day) (DC 16) (Su), Life Link (4 bonds, 140') (Su)
Combat Gear +1 Chainmail, +1 Darkwood Buckler, Bolts, Crossbow (28), Crossbow, Light; Other Gear Backpack, Masterwork (32 @ 7 lbs), Healer's kit (10 uses), Oil (1-pint flask) (2), Potion of Remove Disease, Potion of Water Breathing, Scroll: Raise Dead
--------------------
SPECIAL ABILITIES
--------------------
Channel Positive Energy (Su) Channel Positive Energy
Channel Positive Energy 2d6 (7/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Hermean Blood: Perception, Profession: Herbalist 2 skills of your choice are class skills
Life Link (4 bonds, 140') (Su) Bond drains your HP to heal others.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues: Celestial You can only understand and speak one language in combat.