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Profile
About GuardPBP Character for Seeker's "Pathfinder Savage Tide" Appearence (Needs a rewording - not up to date):
Guard illustrated by Butterfrog (aka: Hugo Solis) Background:
Then he met another warforged, calling himself Gregnus. He claimed to have come up with his name all by himself. He taught Guard some tricks, like how to repair small damages of his body, how to get to know the living better and such. And he taught him to be alive. Guard had spared some money to buy himself an anvil and hammer, and a cart with two mules to carry it around. He sold his old sword he had since the war and bought a halberd and a heavy flail. He kept selling his service to caravans, but occasionally he worked iron into a weapon or a pice of armor. He had the endurance to play with the metal for hours, working it into pices of art, more or less. Full character ability summary (Guard essentials.doc) STATS:
Spoiler:
Warforged Fighter 2 / Incarnate 4 / Ironsoul Forgemaster 3 NG, Medium living construct Init +3; Senses Perception +1; Aura Good aura (CL 7th) Languages Common -----------------------------------------------------------------------
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SKILLS Spoiler:
Fighter: 4+INT, Incarnate: 4+INT, Ironsoul Forgemaster: 4+INT,
Total = Ability + Rank + Misc *Climb -1 = +5 +0 +0 -6ACP
EQUIPMENT:
Spoiler:
Book: The warrior of the light, a manual Cart Mule, 2 Anvil with masterwork tools: 70gp (gives +4 to Craft checks) Worn / Equiped: Spoiler:
Ring of Protection +1 Ring of Freedom of Movement Belt of Physical Might +2 (STR, CON) Bracers of the warsmith Shield, heavy steel, masterwork Scimitar, masterwork Potion belt: (5/5)
Backpack
Snem, Lesser Soulspark (Familiar)
Spoiler:
Tiny Outsider (Good, Incarnum, Native) Hit Dice: 4d8+8 (26 hp) Initiative: +6 Speed: 20 ft. (4 squares), fl y 30 ft. (perfect) Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14 Base Attack/Grapple: +4/–4 Attack: Soul blast +8 ranged (1d6+2) [current: ] Full Attack: Soul blast +8 ranged (1d6+2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Soul blast Special Qualities: Amorphous, damage reduction 3/evil, evasion Saves: Fort +6, Ref +8, Will +5 Abilities: Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15 Skills: Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8 Feats: Improved Initiative, Lightning Reflexes Environment: Any Organization: Solitary, pair, or flood (3–8) Challenge Rating: 3 Treasure: Standard Alignment: Always chaotic neutral, lawful neutral, neutral good, or neutral evil Advancement: 5 HD (Tiny) Level Adjustment: — A mote of energy floats across the ground. It resembles a small ball of light surrounded by wispy tendrils of blue incarnum energy. Soulsparks are sentient embodiments of incarnum energy.
Combat
Soul Blast (Su): A soulspark attacks by focusing soul energy on its target as a ranged attack with a range of 5 feet. It gains a bonus on its damage roll equal to its Charisma bonus (if any). This doesn’t provoke attacks of opportunity. Soulsparks and the Soulspark Familiar Soulmeld
Affiliations: Arnkins Gandris:
Spoiler:
late of the 112th Karrnith heavy infantry.
Has a mangled arm, Guard repaired it to some extend. Arnkins paid for the material with some gold, the promise to advertise the warforgeds craftsmenship, and by giving him a book titled "The warrior of the light, a manual" Kerinith:
Spoiler:
a pale man with twisted limbs.
Kerinith is a real friend of Guard and now senior partner of the expanded shop. He also is face to the customer, chief negotiator to the city guards (for the deal of supplying them). |
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