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Imrijka

Grendolynn's page

287 posts. Alias of WesternWolf777.


Full Name

Grendolynn

Gender

HP 13 | AC 19/21 | T 13 | FF 16/18 | CMD 18 | F +4 | R +5 | W +0 | Init +3 | Per +5

Size

Medium

Age

25

Alignment

LN

Deity

Erastil

Languages

Common, Goblin

Occupation

Trapper

Strength 18
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 10
Charisma 10

About Grendolynn

1st: Trapper; Favored Enemy (Magical Beasts), Trapfinding, Track, Wild Empathy, Power Attack

Grendolynn
Female Hobgoblin Trapper 1 Age 20
LN Medium Humanoid (Hobgoblin)
Init +3; Senses; Darkvision, Perception +5
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DEFENSE
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AC 19/21, touch 13, flat-footed 16/19 (+3 Dex, +4 Armor, +2 shield)
HP 13 (1d10+3)
Fort +4, Ref +5, Will +0
--------------------
OFFENSE
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Speed 20 ft.

Melee Bastard Sword +5 (1d10+6 19-20x2) or PA +4 (1d10+9 19-20x2)


Ranged Spear +4 (1d8+4 x2) 20' range

Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
--------------------
Wild Empathy (Ex):A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Trapfinding:Grendolynn adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). She can use Disable Device to disarm magic traps.

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STATISTICS
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Str 18, Dex 16, Con 15, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 18

Traits: Pioneer (Kingmaker, Perception), Heirloom Weapon (Bastard Sword)

Feats: Power Attack,

Skills: Acrobatics +0/-2 (1 rank, 3 dex, -4 ACP), Climb +4/2 (1 rank, 4 str, 3 class, -4 ACP), Disable Device +8 (1 rank, 3 dex, 3 class, 1 trapfinding), Perception +5/+6 v Traps (1 rank, 3 class, 1 trait), Stealth +7/5 (1 rank, 3 dex, 3 class, -4 ACP, +4 race), Survival +4/+5 track (1 rank, 3 class), Swim +4/2 (1 rank, 4 str, 3 class, -4 ACP)

Racial Modifiers: Hobgoblin, +2 dex, +2 con, darkvision, +4 stealth, Favored class (ranger)
Languages: Common, Goblin

--------------------
GEAR/POSSESSIONS
--------------------
Location: On Persons
Carrying Capacity Light: 100 lbs. Medium: 101-200 lbs. Heavy: 201-300 lbs.
Money:0 GP 9 SP

Bastard Sword 6 lbs. - 35 GP
Chain Shirt 25 lbs. - 100 GP (-2 ACP)
-Armored Kilt 10 lbs. - 20 GP
Heavy Wooden Shield 10 lbs. - 7 GP (-2 ACP)
Spear x4 12 lbs. - 8 GP

Bedroll 5 lbs. - 1 SP
Hemp Rope 50' 10 lbs. - 1 GP
Bear Trap 10 lbs. - 2 GP
Flint and Steel 0 lbs. - 1 GP

Total Weight:88 lbs.

Background:

Grendolynn was born into a small mixed tribe of hobgoblins and goblins that made its home in the forests along the East Sellen River in southern borderlands of Brevoy. She was raised in the typical hobgoblin fashion, a militaristic upbringing where she was shown much cruelty and violence. 'Might makes right' was the motto of her childhood. In her eighth year, the winter was particularly harsh and many of the tribe died of hunger or cold. Just as spring was beginning to show it's first signs, the tribe was attacked by a mating pair of Owlbears, ravenous from the long winter. In their weakened state, they were unable to resist the massive predators, who slaughtered the tribe's warriors and scattered its people. Grendolynn found herself alone in the forests, lost and with no food. Without anyone to tell her what to do she just began to walk. After three days, she was starving and exhausted. She stumbled down a game trail, directly into a hunter's snare trap.

Finding herself hanging by the ankles and unable to escape she began to cry and wail piteously. An older human man came by after some time, and was shocked to see her there. Quickly cutting her down, he took her back to his cabin and cared for her. She found out his name was Donnovan Black and that he worked as a trapper in these forests. Fortunately, he spoke the goblin tongue and was able to hear her story. He told her that she needn't worry and that she could stay with him. So she did, living with Donnovan and learning the ways of men. He taught her to hunt and trap, and to fight with shield and sword. He comforted her when the other humans mocked or ostracized her. In many ways he became her father.

One day as they were in Restov selling their furs, she heard that the Sword Lords were "Looking to re-open the old trade routes along the rivers and scatter or defeat the bandits who have made them too dangerous to use. Beyond that, it seems they want to encourage new nations to grow in this region." Immediately excited by this news she hurriedly finished her business and rushed back to the inn. When she told Donnovan of the call, he seemed like he had been expecting something like this for a while. He told her that he was proud of her, and that she should go out into the world and see it. Saying he was an old man, and unlikely to have much use for it, he gave her his old hand-and-a-half sword and their only horse, Bella. She packed what gear she had and prepared to set out. As she was leaving Donnovan pressed a fat sack of gold into her hand and told her to be careful, before hugging her tightly and stepping back, tears brimming in his smiling eyes.


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