Shoanti Tribeswoman

Gliressa Arajdniel Narathir's page

62 posts. Alias of downrightamazed.


Full Name

Gliressa Arajdniel Narathir

Race

Half-Elf

Classes/Levels

Chameleon3/TWF3/Enchanter1

Gender

Female

Size

Medium (5' 10", 150 lbs.)

Age

31

Alignment

Lawful Good

Languages

Abyssal, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal

Occupation

Rogue Scholar

Strength 15
Dexterity 18
Constitution 13
Intelligence 18
Wisdom 12
Charisma 18

About Gliressa Arajdniel Narathir

Name: Gliressa Arajdniel Narathir
Race: Half-Elf
Classes: Chameleon3/TWF3/Enchanter1
Hit Points: 43
Alignment: Lawful Good
Vision: Low-Light
Speed: Walk 30 ft.
Languages: Abyssal, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal
Stat Score Mod
STR 15 (+2)
DEX 18 (+4)
CON 13 (+1)
INT 18 (+4)
WIS 12 (+1)
CHA 18 (+4)

Skills:

-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Acrobatics 12 5.0 4 3
Appraise 10 3.0 4 3
Bluff 19 7.0 4 8
Climb 7 2.0 2 3
Craft (Traps) 10 3.0 4 3
Craft (Untrained) 4 0.0 4 0
Diplomacy 12 3.0 4 5
Disable Device 10 2.0 4 4
Disguise 8 1.0 4 3
Escape Artist 10 3.0 4 3
Fly 4 0.0 4 0
Handle Animal 8 1.0 4 3
Heal 1 0.0 1 0
Intimidate 12 3.0 4 5
Knowledge (Arcana) 10 1.0 4 5
Knowledge (Dungeoneering) 10 1.0 4 5
Knowledge (Engineering) 10 1.0 4 5
Knowledge (Geography) 10 1.0 4 5
Knowledge (History) 10 1.0 4 5
Knowledge (Local) 10 1.0 4 5
Knowledge (Nature) 10 1.0 4 5
Knowledge (Nobility) 10 1.0 4 5
Knowledge (Planes) 10 1.0 4 5
Knowledge (Religion) 10 1.0 4 5
Linguistics(Auran, Ignan) 9 2.0 4 3
Perception 10 2.0 1 7
Perception (Trapfinding) 11 2.0 1 8
Perform (Untrained) 4 0.0 4 0
Profession (Soldier) 7 1.0 1 5
Ride 10 3.0 4 3
Sense Motive 8 2.0 1 5
Sleight of Hand 9 2.0 4 3
Stealth 18 3.0 4 11
Survival 7 3.0 1 3
Swim 6 2.0 2 3

Combat:

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 19 / 16 / 15
Initiative: +6
BAB: +5
Melee tohit: +7
Ranged tohit: +9
Fortitude: +5
Reflex: +8
Will: +5
CMB: +7
CMD: 22

Unarmed attack:
to hit: +9
damage: 1d3+2
critical: 20/x2

Kukri +1 (Keen):
to hit: +10 (+8 in TWF)
damage: 1d4+3
critical: 15-20/x2
special properties: threat range doubled

Masterwork Longbow (Composite/Strength Rating+2):
to hit: +10
damage: 1d8+2
critical: 20/x3
range: 110 ft.
special properties: Strength bonus to damage

Sword +1 (Short/Adamantine):
to hit: +10 (+8 in TWF)
damage: 1d6+3
critical: 19-20/x2
special properties: ignore hardness less than 20

Sword +1 (Short/Cold Iron):
to hit: +10 (+8 in TWF)
damage: 1d6+3
critical: 19-20/x2
special properties: 30 hp/inch, hardness 10

Special Abilities:

Chameleon:
Stealth Pool: 7 (7 points/day to beef up Stealth checks. Pool is based on Bluff ranks + feats)
Favored Terrain: Urban (can take 10 on any stealth check in this terrain)

TWF:
When making an FAA, gain an additional +1 to AC until beginning of next turn.

Feats:

-------------------------- Feats ---------------------------
Breadth of Experience
You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Dodge
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Double Slice
Add your Strength bonus to damage rolls made with your off-hand weapon.

Skill Focus (Stealth)
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Two-Weapon Defense
When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC. When you are fighting defensively or using the total defense action, this shield bonus increases to +2.

Two-Weapon Fighting
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.

Weapon Finesse

Alertness


Equipment:

------------------------- Equipment ------------------------
Name QTY LBS
Assisting Glove 1 1lbs
Kukri +1 (Keen) 1 2lbs Special: threat range doubled
Masterwork Studded Leather (Shadow) 1 20lbs Special: +5 competence bonus to Stealth checks
Outfit (Explorer's) 1 8lbs
Sword +1 (Short/Adamantine) 1 2lbs Special: ignore hardness less than 20
Sword +1 (Short/Cold Iron) 1 2lbs Special: 30 hp/inch, hardness 10
Backpack (Masterwork) (14 lbs.)
Artisan's Tools (Locks) 1 5lbs
Artisan's Tools (Traps) 1 5lbs
Potion of Cure Light Wounds 4 0lbs Special: Cures 1d8+1 points of damage
Potion of Cure Moderate Wounds 1 0lbs Special: Cures 2d8+3 points of damage
Potion of Hide from Undead 2 0lbs Special: Target cannot be perceived by undead for 10 minutes
Potion of Lesser Restoration 1 0lbs Special: Dispels magical ability penalty or cures 1d4 points of ability damage to one ability score
Potion of Shield of Faith +2 2 0lbs Special: +2 deflection bonus to AC for 1 minutes
Masterwork Longbow (Composite/Strength Rating+2) (3 lbs.)
Rations 14
Total weight carried:
Current load: Light (46 lbs)
Encumbrance
Light: 76
Medium: 153
Heavy: 230

Magic:
Spells: 3+1/2+1
Familiar: Viper, Seth
If I don't declare otherwise, these are the spells Glee memorizes each day:
Cantrips:
Detect Magic

Mage Hand
Message

Level 1:
Comprehend Languages
Charm Person

Current Spells:
Cantrips:
Detect Magic
Mage Hand
Message
Daze

Level 1:
Shield
Grease
Charm Person

Appearance and Background:

Tall, athletically built female half-elf. Caramel-colored skin and obsidian eyes. Copious dreadlocks usually kept tied up in a head scarf. Is always seen wearing a strange green choker that is actually her Familiar, the viper called Seth. Very intelligent, attractive, friendly, likable.

Gliressa, or "Glee" as she usually asks to be called, was born of a human father and elven mother. Having lived in cities all her life and born witness to the crumbling of the empire through the eyes of two races, she has taken to learning all she can about the history and state of the world, of how to help those in need and help re-establish government. She tries to help any who need it and will gladly fight for the downtrodden, depressed, and disenfranchised, whether that fight needs to occur on paper and in courthouses or on a battlefield and in castles and dungeons. A seeker of ancient lore. A solver of problems.