About Gliressa Arajdniel NarathirName: Gliressa Arajdniel Narathir
Skills:
-------------------------- Skills -------------------------- Skill Total Rnk Stat Msc Acrobatics 12 5.0 4 3 Appraise 10 3.0 4 3 Bluff 19 7.0 4 8 Climb 7 2.0 2 3 Craft (Traps) 10 3.0 4 3 Craft (Untrained) 4 0.0 4 0 Diplomacy 12 3.0 4 5 Disable Device 10 2.0 4 4 Disguise 8 1.0 4 3 Escape Artist 10 3.0 4 3 Fly 4 0.0 4 0 Handle Animal 8 1.0 4 3 Heal 1 0.0 1 0 Intimidate 12 3.0 4 5 Knowledge (Arcana) 10 1.0 4 5 Knowledge (Dungeoneering) 10 1.0 4 5 Knowledge (Engineering) 10 1.0 4 5 Knowledge (Geography) 10 1.0 4 5 Knowledge (History) 10 1.0 4 5 Knowledge (Local) 10 1.0 4 5 Knowledge (Nature) 10 1.0 4 5 Knowledge (Nobility) 10 1.0 4 5 Knowledge (Planes) 10 1.0 4 5 Knowledge (Religion) 10 1.0 4 5 Linguistics(Auran, Ignan) 9 2.0 4 3 Perception 10 2.0 1 7 Perception (Trapfinding) 11 2.0 1 8 Perform (Untrained) 4 0.0 4 0 Profession (Soldier) 7 1.0 1 5 Ride 10 3.0 4 3 Sense Motive 8 2.0 1 5 Sleight of Hand 9 2.0 4 3 Stealth 18 3.0 4 11 Survival 7 3.0 1 3 Swim 6 2.0 2 3 Combat:
-------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 19 / 16 / 15 Initiative: +6 BAB: +5 Melee tohit: +7 Ranged tohit: +9 Fortitude: +5 Reflex: +8 Will: +5 CMB: +7 CMD: 22 Unarmed attack:
Kukri +1 (Keen):
Masterwork Longbow (Composite/Strength Rating+2):
Sword +1 (Short/Adamantine):
Sword +1 (Short/Cold Iron):
Special Abilities:
Chameleon: Stealth Pool: 7 (7 points/day to beef up Stealth checks. Pool is based on Bluff ranks + feats) Favored Terrain: Urban (can take 10 on any stealth check in this terrain) TWF:
Feats:
-------------------------- Feats --------------------------- Breadth of Experience You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained. Dodge
Double Slice
Skill Focus (Stealth)
Two-Weapon Defense
Two-Weapon Fighting
Weapon Finesse Alertness Equipment:
------------------------- Equipment ------------------------ Name QTY LBS Assisting Glove 1 1lbs Kukri +1 (Keen) 1 2lbs Special: threat range doubled Masterwork Studded Leather (Shadow) 1 20lbs Special: +5 competence bonus to Stealth checks Outfit (Explorer's) 1 8lbs Sword +1 (Short/Adamantine) 1 2lbs Special: ignore hardness less than 20 Sword +1 (Short/Cold Iron) 1 2lbs Special: 30 hp/inch, hardness 10 Backpack (Masterwork) (14 lbs.) Artisan's Tools (Locks) 1 5lbs Artisan's Tools (Traps) 1 5lbs Potion of Cure Light Wounds 4 0lbs Special: Cures 1d8+1 points of damage Potion of Cure Moderate Wounds 1 0lbs Special: Cures 2d8+3 points of damage Potion of Hide from Undead 2 0lbs Special: Target cannot be perceived by undead for 10 minutes Potion of Lesser Restoration 1 0lbs Special: Dispels magical ability penalty or cures 1d4 points of ability damage to one ability score Potion of Shield of Faith +2 2 0lbs Special: +2 deflection bonus to AC for 1 minutes Masterwork Longbow (Composite/Strength Rating+2) (3 lbs.) Rations 14 Total weight carried: Current load: Light (46 lbs) Encumbrance Light: 76 Medium: 153 Heavy: 230 Magic:
Spells: 3+1/2+1
Familiar: Viper, Seth If I don't declare otherwise, these are the spells Glee memorizes each day: Cantrips: Detect Magic Mage Hand
Level 1:
Current Spells:
Level 1:
Appearance and Background:
Tall, athletically built female half-elf. Caramel-colored skin and obsidian eyes. Copious dreadlocks usually kept tied up in a head scarf. Is always seen wearing a strange green choker that is actually her Familiar, the viper called Seth. Very intelligent, attractive, friendly, likable. Gliressa, or "Glee" as she usually asks to be called, was born of a human father and elven mother. Having lived in cities all her life and born witness to the crumbling of the empire through the eyes of two races, she has taken to learning all she can about the history and state of the world, of how to help those in need and help re-establish government. She tries to help any who need it and will gladly fight for the downtrodden, depressed, and disenfranchised, whether that fight needs to occur on paper and in courthouses or on a battlefield and in castles and dungeons. A seeker of ancient lore. A solver of problems.
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