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About "Father"Father's Basics:
AC: 15
Touch: 11 Flat: 14 CMD: 15 HP: 12/12 (vanish at -13) BAB: +1
Init: +1
Racial Traits:
+2 natural armor
Darkvision 60' Evolutions: limbs (arms), limbs (legs), Slam, Improved Damage, Improved Natural Armor Feats:
Swap Places (Combat, Teamwork):Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn. Attacks:
Slam: +4, 1d10+4 damage, crit x2, blunt Skills (*trained):
+1 Acrobatics
-2 Appraise +0 Bluff +3 Climb -2 Craft (Clothing) +0 Diplomacy +4 Disguise* +1 Escape Artist +1 Fly +0 Heal +4 Intimidate* - Knowledge (Arcana) - Knowledge (Dungeoneering) - Knowledge (Engineering) - Knowledge (Geography) - Knowledge (History) - Knowledge (Local) - Knowledge (Nature) - Knowledge (Nobility) - Knowledge (Planes) - Knowledge (Religion) +4 Perception* +0 Perform +1 Ride +4 Sense Motive* - Spellcraft +1 Stealth +0 Survival +3 Swim - Use Magic Device Equipment:
50/76 lbs
Traveler's outfit [5 lbs] Backpack [2 lbs] Bedroll [5 lbs] Common blanket [1 lb] Rations, Trail (5) [5 lbs] Small Tent [15 lbs] Waterskins (2) [8 lbs] Trade Goods - Linen (4sq yds) [4 lbs] Artisan's Tools [5 lbs] |
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