Dwarven Rager

Emron Toruun's page

135 posts. Alias of legoguy4492.


Race

HP 9/23 Perception +3 Investigation 0

About Emron Toruun

Male Dwarf(Mountain) 3 Barbarian
OFFENSE
---------------
MELEE
Maul +5 attack, 2d6+3 damage
RANGED

DEFENSE
---------------
Saving throws
STR +5
DEX +1
CON +4
INT 0
WIS +1
CHA +2
(italics for proficient)
AC 16 (spiked armor 14+2 DEX)

Ability scores:

STR: 16/+3
DEX 12/+1
CON 14/+2
INT 10/0
WIS 13/+1
CHA 12/+1

skills:

(italics for proficient)
acrobatics (dex) +1
animal handling (wis) +1
arcana (int) 0
athletics (str) +5
deception (cha) +2
history (int) 0
insight (wis) +1
intimidation (cha) +4
investigation (int) 0
medicine (wis) +1
nature (int) 0
perception (wis) +3
performance (cha) +2
persuasion (cha) +2
religion (int) 0
sleight of hand (dex) +1
stealth (dex) +1
survival (wis) +3

Class abilities and racial traits:

Racial Traits
Darkvision.
Accustomed to life underground, you
have superior vision in dark and dim conditions. You
can see in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
Dwarven Resilience.
You have advantage on saving
throws against poison, and you have resistance against
poison damage.
Dwarven Combat Training.
You have proficiency with the battleaxe, hand axe, throwing hammer,
and war hammer.
Tool Proficiency.
You gain proficiency with the
artisan's tools of your choice: smith's tools, brewer's
supplies, or mason's tools.
Stonecunning.
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add
double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages.
You can speak, read, and write Common
and Dwarvish.
Dwarven Armor Training.
You gain proficiency with light and medium armor.
Class Abilities
Rage
-Enter rage as bonus action(on your turn).
-Gain these benefits if not wearing heavy armor.
-You have advantage on Strength checks and Strength
saving throws.
-When you make a melee weapon attack using
Strength, you gain a bonus to the damage roll that
increases as you gain levels as a barbarian, as shown
in the Rage Damage column of the Barbarian table.
-You have resistance to bludgeoning, piercing, and
slashing damage.
-Rage lasts for one minute(1 round=6 seconds, so 10 rounds)
-Can't cast or concentrate on spells while raging
- Ends early if you are knocked unconscious, or if you haven't attacked a hostile creature or taken damage since your last turn.
-Can end rage as your bonus action
-After expending all uses of rage, you can regain them after a lost rest.
Unarmored Defense
While you are not wearing any armor, your Armor Class
equals 10 + your Dexterity modifier + your Constitution
modifier. You can use a shield and still gain this benefit.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Battlerager Armour
When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon. While you are wearing spikked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your strength modifier for the attack and damage rolls. Additionally, when you use the Attack action to grapple a creature,
the target takes 3 piecing damage if your grapple check succeeds.

Equipment:

Spiked Armor
Maul
Magic longsword
Pouch(no gp inside, as the 10 gp has been spent on a maul)
Rank insignia
Trophy from enemy(orc tusk, behaves like dagger)


Background:

Personality Trait
I sleep with one eye open, lest my new companions will die from a threat in the night.
Bond
I will not let my newfound friends suffer the fate of the ones I had to bury.
Flaw
My hatred of my enemies is blind and unreasoning.
Ideal
If I dishonor myself, I dishonor my whole clan. (Lawful)


Proficiencies:

Armor
Medium
Light
Shields
Weapons
Simple (from barbarian)
Martial (from barbarian)
Battleaxe(from dwarf)
Warhammer(from dwarf)
Hand-axe(from dwarf)
Throwing Hammer (from dwarf)
Skills
Athletics (from soldier)
Intimidation (from soldier)
Perception (from barbarian)
Survival (from barbarian)
Saving throws
Strength (from barbarian)
Constitution (from barbarian)
Tools
Smiths tools (from dwarf)
Vehicles
Land (from soldier)

Backstory:

Emron was the newest member of his battlerager guild. A small group of them were sent to clear a couple of orcs who took over a stretch of caves. Emron and his guild rushed into battle, and found not orcs, but drow! The small group of dwarves fought bravely, but the treacherous drow unleashed a landslide. Emron was he only one that survived. He wandered for days in the Underdark, alone, ashamed, hungry and lost. He found a shaft. Climbing up, he emerged outside of Mithral Hall. Too ashamed to go back, he joined an adventuring company, which would grant him a chance to redeem him from his shame.