Mynafee Gorse

Eli Wynnstock's page

773 posts. Alias of MythrilDragon (RPG Superstar 2008 Top 16).


Race

hp 55/55 AC: 26/17/21 F +5 R +11 W +6 {+4 vs bards/sonic/lang; +1 vs traps}

Classes/Levels

Initiative + 4; Perception +9

About Eli Wynnstock

Rogue 3 / Bard 2 / Free Hand Fighter 2
Human (Taldan) Male
Chaotic Good

XP 29,750

Appearance: Eli is a good-looking, well kept man with black hair, blue eyes, and bronzed tan skin identifying his Taldan heritage. He stands 5’8 and weighs in about 150 lbs. He is lean and in good shape, showing that he is well fed and in good health for his 28 years. His attire is fitting for some one of his status, fine quality cloth and expensive jewels. He typically wears a colorful vest over a lose shirt and comfortable pants with decent boots (where a dagger is always secretly tucked away). Eli carries a master work rapier, it is mostly ornamental but he can use it if his silver tongue can’t keep him out of trouble. His dark hair and beard are kept neat and trim in true Taldan style.
Picture of Eli

Personality: A semi devoted follower of Cayden Cailean, Eli is a wild spirit and everything needs a little bit of danger to make it worthwhile. Gambling quickly filled his need to take a chance and risk it, yet even that is not enough to fulfill him. Eli also has a deep romantic side fueled by the ideal of true love as spoken of by the poets. He has been saving himself for the perfect women and knows in his heart she is out there somewhere searching for him as diligently as he seeks her. Additionally, he dislikes seeing people oppressed by their overseers a moral attitude stemming from watching his father berate those in his employ. Eli is always looking towards the future, rarely speaking about his past.

Init +4; Senses: Perception +9
AC 26,touch 17, flat-footed 21
(+9 armor,+2 deflection, +4 Dex, +1 Dodge)
+1 dodge bonus vs Traps
Armor: +3 Mithril Chainmail, Ring of Protection +2
CMD 21 (22 vs Disarm)

HP 55 / 55
For +5, Ref +11, Will +6
+4 vs bards, sonic, language effects
+1 Ref to avoid Traps
Spd 30 ft. Climb 20 ft.

==Melee==
+1 Frost Rapier "TEMPEST" +11 (1d8{+1d6 cold}, 18-20/x2;)
Dagger +9 (1d4-1, 19-20/x2)

==Ranged==
Dagger +9 (1d4-1, 19-20/x2)
Long Bow +9 (1d8-1, x3; 100ft)

Str 8 -1, Dex 16 +3, 18 +4 Con 12 +1 14 +2, Int 14 +2, Wis 12 +1, Chr 17 +3
Base Atk +5; CMB +4 (+5 Disarm)

Special Qualities:
Medium
Base speed 30ft.
Favored Class -- Rogue
Sneak Attack (+2d6)
Trapfinding
Chr Trait: Rich Parents
Chr Trait: Seeking Adventure(LoF)
Spells
Bardic Knowledge(EX)
Bardic Performance (9/day) [9 left]

  • Countersong
  • Distraction
  • Fascinate
  • Inspire Courage +1

Evasion
Rogue Talent: Combat Trick
Versatile Performance - Oratory (Diplomacy/Sense Motive)
Well Versed +4 save vs Bards,Sonic,Language Dependent effects
Trap Sense +1
2 Bonus Combat Feats
Deceptive Strike

Feats: Skill Focus--bluff, Weapon Finesse, Combat Expertise, Improved Feint, Dodge, Weapon Focus--Rapier, Outflank (Teamwork), Mobility

Spells per Day Used 0
1st: 3

Spells Known
Cantrip (DC13): 5

  • daze
  • detect magic
  • lullaby
  • mage hand
  • read magic

1st (DC 14): 3
  • charm person
  • cure light wounds
  • hypnotism

Skills:
Acrobatics(D) +12
Appraise (I) +7
Bluff(Ch) +15 (+16 feint attempts)
Climb(S) +4
Craft(I) +2
Diplomacy(Ch) +3
Disable Device(D) +9
Disguise(Ch) +3
Escape Artist(D) +4
Fly(D)** +4
Heal(W)** +1
Intimidate(Ch) +8
Knowledge(I)

  • arcane +8
  • dungeoneering +7
  • engineering +7
  • geography +3
  • history +7
  • local +9
  • nature +3
  • nobility +7
  • planes +3
  • religion +7

Linguistics(I) +6
Perception(W) +9
Perform (oratory)(Ch) +12
Profession-gambler(W) +5
Ride(D) +8
Sense Motive(W) +7
Slight of Hand(D) +8
Spellcraft(I) +7
Stealth(D) +11
Survival(W) +1
Swim(S) -1
Use Magic Device(Ch) +7

** indicates cross-class skill

Languages: Common, Elven, Auraun

Gear:
Noble Outfit, Masterwork Rapier, Dagger(2), Backpack, Bedroll, Candle(6), Mapcase, Chalk(6), Flint/Steel, Grappling Hook, Lantern, Oil Flask(3), Mirror, Belt Pouch, 50' Hemp Rope, Ink Vial, Waterskin, Thieves' Tools, Gambling Kit{cards, chips, dice}(5gp) Journal(15gp), Signet Ring(5gp), Rings(3)(2gp each), Cufflinks(3gp), Necklace(4gp), cloth w/embroidered star, leather armor, Long Bow, Quiver, Arrows(20), Masterwork Silver Flute (130gp),

Money
cp: 9
sp: 7
gp: 2095
pp:

Magic Gear
Wayfinder
Ring of Feather Falling {Right Hand}
"TEMPEST"
Potions of Cure Light Wounds (2)
Potions of Cure Moderate Wounds (1)
Ring of Protection +2 {Left Hand}
Silversheen
Slippers of Spider Climbing {10 min}
Vest of Resistance
Wand of cure light wounds (2) {0 charges/ 1d8+1; 7 charges/1d8+1}
+3 Mithril Chainmail
Scroll of Kakishon
Amulet of Health (+2 Con)
Potion of bull's strength
Belt of Incredible Dexterity (+2 Dex)

Kyra's Place

Spoiler:
Tavern owned by Eli in Kelermane

Background: Eli is fresh off the boat in Katapesh. Eli was inspired as a child to become a Pathfinder when a Chronicler visited during a festival with wonderful stories of adventure. As soon as he was old enough he moved to Absalom and became a student of history, and anthropology. The hard work paid off and he recently joined the ranks of the Pathfinders with his first assignment in Katapesh. His journal is filled with notes and observations about Katapesh culture, politics, and religion. With a letter of introduction to a man named Garavel he joined this fellow on a caravan to someplace called Kelmarane. Now that he is on this adventure, Eli feels truly alive for the first time in his life, excited by the threat of savage Gnolls and an unknown future.

Introduction to Garavel

Spoiler:
"Yes, that's him over there", says the busty barmaid of the Green Oasis, pointing to the corner booth in the tavern where a male figure sits smoking the equivalent of today's cigar, entrenched in thought, with his head down. "But be careful cutie, Garavel's never in a good mood!", says the barmaid as she sends you a wink and hurries off to attend other customers.

As you walk to his table, the familiar cigarette and pipe smoke from other patrons in the tavern alert you that this is not your common tavern, and your familiarity with the mahogany wood floors and tables and exquisite tapestries reveal to you that only the wealthy relax here. You knew of such comforts in a past life. As you wave those thoughts away in your mind, and get closer to Garavel, you see him more clearly now: a lantern-jawed 6'1" well-dressed human male, with gray hair encroaching on his temples. At his side, dangles the well-notched handle of a long sword. As you approach ever so quietly, you hear him say to himself in a whisper, which your sharp ears catch: "Damn it Almah, what kind of suicide.....", his words trail off as he sees you approach.

You hand him the letter of recommendation. "You looking to get robbed, noble, carrying so much jewelry in Solku?" He takes the letter from you. "If I didn't have so much work to do, I might have taken a crack at you myself!" He bellows in laughter, puffing his cigar, and spitting into a spittoon carefully placed next to his table. He rips the letter open and reads its contents. "Pathfinder Society???? Go explore ruins???" He bursts out laughing. "Boy, do you know where we're headed???" Garavel pulls out a dagger from a sheath on his chest and tosses to the floor the plate of dates on the table. He carves with his dagger a big X on the expensive looking table. "We're here", pointing to the X, "and Kelmarane is here, that godforsaken village is smack dab in the middle of the desert in gnoll country!", as he stabs the dagger into the table in a spot NE of the X, causing it to remain stuck there and getting up from his seat, towering over your 5'8" frame. The other patrons look in horror as a barmaid approaches, but Garavel waves her off. And before you can speak, he continues, raising his voice more and more: "And do you know what gnolls do, I mean if you're one of the unfortunate and they capture you. They will peel your skin off and boil it. They will decorate their armor with your teeth! They will hang you by your testicles and have their hyenas eat pieces of you every day!" You hear gasps all over the tavern and one of the patrons even vomits. "And that's just one gnoll! Do you know how many gnolls will take their turns sexually with a pretty boy such as you!" You hear even louder gasps and a woman faints. Garavel's cigar breath burns your eyes. He looks you dead in your eyes, and says: "Is all that worth exploring some BS ruins no one even cares about?"

You keep your cool and answer, "It doesn't much matter to me where in the desert the ruins are. All I care about is getting there and I believe the terms of my getting there in your service are pretty clear. I'm not afraid of some flea bitten hyena wranglers, life ain't worth living with out a bit of risk. So if your done trying to frighten me with gruesome tales of debauchery then my answer is Yes."

"Good!", Garavel says, as his lips form a smile,"be at the North Gate tomorrow by 8am and pack for the desert." He spins around, screams "Hassan, bill me for the table and dish!", deftly grabs his dagger from the table and strides out. You can swear you hear him say "This is going to be fun!", as he walks out of the establishment.