Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Succubus

Eleanor Lokrien's page

237 posts. Alias of Akinra.


Full Name

Eleanor

Race

Tiefling

Classes/Levels

Summoner (Master Summoner) 1

Gender

Female

Size

Medium

Age

19

Alignment

Neutral Good

Deity

Arshea

Strength 8
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 19

About Eleanor Lokrien

----------------------------
Party at a Glance
----------------------------
Experience: Eleanor: 10400 - Ashberry: 5000 - Dassah: N/A
Health: Eleanor 27/27 - Ashberry 19/19 - Dassah 15/15
Wealth 0 Gold, 20 Silver, 20 Copper.
Spells: Eleanor: Unlimited / 4 / 2 ; Ashberry Unlimited / 6
Senses: Eleanor: +2 Init., +0 Percept - Ashberry +1 Init., +8 Percept - Dassah: +4 Init., +16 Percept
Credit at Oleg's 159 Gold, 8 Silver, 6 Copper.
----------------------------
Tracked Resources
----------------------------
Bolts, Crossbow - 10
Bolts, Crossbow, Small - 32
Rations, trail (per day) - 65
Summon Monster I (9/day) (Sp) - 0/9
Torch - 0/2
Cure Light Wounds - 0/5
Expeditious Retreat - 0/3
Alchemist's Fire - 0/2
Channel Energy (Ashberry) - 0/4
Rations, Trail - 54
----------------------------
Attacks:
----------------------------
Eleanor: Crossbow, Light (+5) 1d8, 19-20/x2 (+2 Dex, +3 BAB)
Ashberry: Crossbow, Light (+0) 1d6, 19-20/x2 (+1 Dex, +3 Size, -4 Blackened)
Dassah: Crossbow, Light (+7) 1d6, 19-20/x2 (+4 Dex, +1 Size, +2 BAB)
----------------------------
Defenses:
----------------------------

Eleanor: AC: 16, 12 Tch, 15 Fl : +2 Fort, +3 Ref, +4 Will
Dassah: AC: 17, 15 Tch, 13 Fl : +0 Fort, +7 Ref, +3 Will
Ashberry: AC: 16, 12 Tch, 15 Fl : +3 Fort, +3 Ref, +4 Will
----------------------------
About Eleanor Lokrien

Background:

--------------------
Background
--------------------
Now comes a tiefling baby, born into a noble home. Such things are an embarrassment, as we are all aware. So like all good faerie tale families, they shut their daughter into the tallest tower on the highest hill with a dragon to keep guard. Over the years, the dragon and the girl become friends, the dragon teaching the young girl the way of the arcane arts. As would be heroes come and lay siege to rescue the would be damsel in distress, the young tiefling gets time to practice her arcane arts, scaring the heroes away.

Sadly the day comes when a particularly valiant hero arrives to rescue the maiden from her tower keep, and slays the life long friend of the now teenaged princess. She is horrified that he has slain her best friend, he is horrified that she is a mini-demon. The two have a lovely cup of tea, and the prince explains that freeing a demon will bring ruin to his name, the princess explains that knowledge that she has been freed will only lead to her recapture, and an even higher tower with a mean dragon. After the short discussion, they agree to each go in their separate ways. The young princess certainly can not return home, after all, her parents locked her away for a reason!

Thus begins the adventures of Princess Eleanor.
----------------------------------------

Appearance:

--------------------
Appearance
--------------------
A strikingly beautiful woman, Eleanor has long raven black hair framing a sharp feline face. Evidencing of her heritage, large black horns erupt from her angular head just above her ears flowing back tight to her skull, and finally projecting out through her hair behind her head. A small hole, for her tail, has been sewn into her skirts, however; as a general rule she keeps her tail tucked underneath the skirts to help hide her nature. Despite Eleanor's efforts to hide her demonic heritage, her wings, replete with the black and scarlet feathers of a red winged blackbird, are almost impossible to hide. Unlike many of her kind, she is not covered in fur, although her skin is faintly striped in pale shimmering silver, almost as if her entire body were covered with old, faded stretch marks. Sharp feline like features dominate her face, high cheekbones, glowing bright yellow eyes marked with vertical slit pupils. Her ears are slightly pointed, though no where near as much so as an elf, and her full lips barely conceal Eleanor's overgrown, sharp canines.
----------------------------------------

Basics:

Eleanor Lokrien
Rakshasa-Spawn Tiefling Summoner 1
NG Medium Outsider (native)
Init +2; Senses Darkvision; Perception +0
----------------------------------------

Defense:

--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 natural)
hp 27 (4d8+4)
Resist cold 5, electricity 5, fire 5
----------------------------------------

Offense:

--------------------
Offense
--------------------
Speed 30 ft.
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Spell-Like Abilities
Summoning Mastery I (9/day)
Summoning Mastery II (9/day)
Summoner Spells Known (CL 1, 0 melee touch, +3 ranged touch):
2 (2/day) Glitterdust, Haste
1 (4/day) Endure Elements, Grease (DC 15), Mage Armor (DC 15), Rejuvinate Eidolon, Lesser
0 (at will) Acid Splash, Detect Magic, Guidance, Light, Mending, Message
----------------------------------------

Statistics:

--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 12, Wis 10, Cha 19
Base Atk +3; CMB 2; CMD 14/12 flat footed
Feats Armor of the Pit, Augment Summoning, Resilient Eidolon.
Traits Ever Wary, Pioneer: Knowledge (Nature)
----------------------------------------

Skills:

--------------------
Skills
--------------------
Acrobatics: +1 (0 Ranks, +2 Dex, -1 Armor Check);
Appraise: +1 (0 Ranks, +1 Int);
Bluff: +4 (0 Ranks, +4 Cha)
Climb: -3 (0 Ranks, -2 Str, -1 Armor Check);
Diplomacy: +4 (0 Ranks, +4 Cha)
Disable Device: -UNTRAINED-
Disguise: +4 (0 Ranks, +4 Cha)
Escape Artist: +1 (0 Ranks, +2 Dex, -1 Armor Check)
Fly: +9 (1 Ranks, +2 Dex, +4 Vestigial Wings,+3 Class Skill -1 Armor Check)
Handle Animal: +10 (4 Ranks +4 Cha +3 Class Skill)
Heal: +0 (0 Ranks, +0 Wis)
Intimidate: +4 (0 Ranks, +4 Cha)
Knowledge (arcana): +5 (1 Rank, +1 Int, +3 Class Skill)
Knowledge (nature): +7 (2 Rank +1 Int, +1 Pioneer Trait, +3 Class Skill)
Knowledge (planes): +6 (2 Rank, +1 Int, +3 Class Skill)
Linguistics: +7 (3 Ranks +1 Int +3 Class Skill)
Perception: 0 (0 Ranks, +0 Wis)
Ride: +1 (1 Ranks, +2 Dex, -1 Armor Check)
Sense Motive: 0 (0 Ranks, +0 Wis)
Sleight of Hand: -UNTRAINED-
Spellcraft: +7 (3 Ranks, +1 Int, +3 Class Skill),
Stealth: +1 (0 Ranks, +2 Dex, -1 Armor Check)
Survival: 0 (0 Ranks, +0 Wis)
Swim: -3 (0 Ranks, -2 Str, -1 Armor Check)
Use Magical Device: -UNTRAINED-
----------------------------------------
Languages Abyssal, Common, Draconic, Sylvan, Halfling, Kelish
SQ Eidolon Link, Life Link, Prehensile Tail, Share Spells with Eidolon
----------------------------------------

Gear:

--------------------
Gear
--------------------
Worn Explorers Outfit.
Combat Gear
Bolts, Crossbow (13)
Bolts, Crossbow, Small (40)
Crossbow, Light (Eleanor)
Crossbow, Light, Small (Ashberry)
Crossbow, Light, Small (Dassah)
Chain Shirt, Small (Ashberry)
Small Shield (Ashberry)
Dagger (Ashberry)
Studded Leather (Eleanor)
Other Gear
Alchemist's Fire (2)
Backpack
Backpack, Small (2)
Bedroll (3)
Blanket (12)
Candle (5)
Fishhook (5)
Flint and steel
Horse (3)
Large Tent
Journal (50 Page)
Potion of Cure Light Wounds (2)
Rations, trail, (72-18=54)
Rope, hemp (100 ft.)
Rope, silk (50 ft.),
Sack (empty)
Sack (empty)
Sewing needle (5)
Spell component pouch (2)
String (50')
Thread (50 ft.)
Torch (2)
Traveler's outfit (2)
Wagon (Special) (1)
Waterskin (2)
Winter Blanket (12)
Items Kept in Locked Chest at Oleg's
Music Box *
Earrings *
* With the captain of the guard to be returned to owner's family
----------------------------------------

Special Abilities:

--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Ever Wary Constant fear that your fiendish nature might provoke a sudden attack ensures that you never completely let down your guard. During the surprise round and before your first action in combat, you can apply half your Dexterity bonus (if any) to your AC
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster I (9/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
----------------------------------------

About Ashberry, the Halfling Oracle
Basics:

Halfling Oracle
NN Small Humanoid (halfling) - Shelyn
Init +1; Senses Perception +2
----------------------------------------

Defense:

AC 16, touch 12, flat-footed 11 (Chain Shirt +1 Dex, +1 size)
hp 19 (3d8+3)
Fort +2, Ref +2, Will +3; +2 vs. fear
Weakness Blackened (-4 attack rolls with weapons)
----------------------------------------

Offense:

Speed 20 ft.
Ranged Crossbow, Light +0 (1d6/19-20/x2)
Oracle Spells Known (CL 3, +2 melee touch, +4 ranged touch):
1 (4/day) Shield of Faith (DC 14), Burning Hands (DC 14), Sanctuary (DC 14), Cure Light Wounds (DC 14), Detect Undead, Bless
0 (at will) Spark, Stabilize, Guidance, Create Water, Mending, Read Magic
----------------------------------------

Statistics:

Str 8, Dex 12, Con 12, Int 10, Wis 10, Cha 17
Base Atk +2; CMB 0; CMD 11 (10 Flat footed)
Feats Selective Channeling
Traits Helpful, Self-Sacrifice
----------------------------------------

Skills and Languages:

Acrobatics: +1 (0 Ranks, +1 Dex, +2 Race -2 Armor Check);
Appraise: +0 (0 Ranks, +0 Int);
Bluff: +3 (0 Ranks, +3 Cha)
Climb: -1 (0 Ranks, -2 Str, +2 Race, -2 Armor Check);
Diplomacy: +7 (1 Ranks, +3 Class Skill, +3 Cha)
Disable Device: -UNTRAINED-
Disguise: +3 (0 Ranks, +3 Cha)
Escape Artist: -1 (0 Ranks, +1 Dex, -2 Armor Check)
Fly: +1 (0 Ranks, +1 Dex, +2 Size , -2 Armor Check)
Handle Animal: +8 (2 Ranks +3 Cha +3 Class Skill)
Heal: +5 (2 Ranks, +3 Class Skill +0 Wis)
Intimidate: +4 (0 Ranks, +3 Cha)
Knowledge (Religion): 4 (1 Ranks, +3 Class Skill, +0 Int)
Knowledge (History): 4 (1 Ranks, +3 Class Skill, +0 Int)
Linguistics: -UNTRAINED-
Perception: +8 (3 Ranks, +0 Wis +2 Race +3 Class Skill)
Ride: -1 (0 Ranks, +1 Dex, -2 Armor Check)
Sense Motive: 0 (0 Ranks, +0 Wis)
Sleight of Hand: -UNTRAINED-
Spellcraft: +4 (1 Ranks, +0 Int, +3 Class Skill),
Stealth: +8 (2 Ranks, +3 Class Skill, +4 Size +1 Dex, -2 Armor Check)
Survival: +5 (2 Ranks, +0 Wis +3 Class Skill)
Swim: -3 (0 Ranks, -2 Str, -1 Armor Check)
Use Magical Device: -UNTRAINED-
Languages Common, Halfling
----------------------------------------

Special Abilities:

Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls.
Oracle Safe Curing Revelation Casting healing spells does not trigger AoOs
Oracle Energy Body Revelation (3 rounds/day) Gain elemental subtype, heal 1d6+3 or deal 1d6+3 to undead as pass over them as part of move action.
Fearless +2 racial bonus vs Fear saves.
Helpful Aid another grants allies a +4 bonus (instead of usual +2).
Oracle Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Selective Channeling Exclude up to three targets from the area of your Channel Energy.
Self-Sacrifice Move action can grant soft cover to adjacent allies regardless of size.
----------------------------------------

About Dassah, Eleanor's Eidolon

Appearance:

Dassah is an idealized version of the famale form from the waist up. Long white hair falls over Dassah's face, providing cover from the neck down. Mid-belly, just below the naval, scales begin to band about her waist. Her upper thighs fuse and meld into a long serpentine tail. A pattern of white iridescent scales begins in the small of her back, and eventually flow into her tail.
----------------------------------------

Basics:

Dassa
Serpentine
NG Small Outsider
Init +4; Senses Darkvision; Perception +15
----------------------------------------

Defense:

--------------------
Defense
--------------------
AC 17, touch 15, flat-footed 13 (+4 Dex, +1 size, +2 natural)
hp 15 (2d10+5)
Fort +0, Ref +7, Will +2
----------------------------------------

Offense:

--------------------
Offense
--------------------
Speed 20 ft., Climbing (20 feet)
Ranged Crossbow, Light +7 (1d6/19-20/x2)
Melee Bite (Bite) +2 (1d4-1/x2) and
. . Tail slap (Tail Slap) -3 (1d4-1/x2)
----------------------------------------

Statistics:

--------------------
Statistics
--------------------
Str 8, Dex 19, Con 11, Int 7, Wis 10, Cha 11
Base Atk +1; CMB -1; CMD 13 (can't be Tripped)
Feats Skill Focus (Perception), Weapon Proficiency (Crossbow)
----------------------------------------

Skills:

--------------------
Skills
--------------------
Acrobatics: +5 (0 Ranks, +3 Dex, +2 Serpentine Base Form (Tail Evolution));
Appraise: -2 (0 Ranks, -2 Int);
Bluff: +0 (0 Ranks, +0 Cha)
Climb: (Has Climb 20');
Diplomacy: +0 (0 Ranks, +0 Cha)
Disable Device: +8 (1 Ranks, +4 Dex, +3 Class Skill)
Disguise: +0 (0 Ranks, +0 Cha)
Escape Artist: +3 (0 Ranks, +3 Dex)
Fly: +3 (0 Ranks, +3 Dex, -0 Armor Check)
Handle Animal: -UNTRAINED-
Heal: +4 (1 Ranks, +0 Wis, +3 Class Skill)
Intimidate: +0 (0 Ranks, +0 Cha)
Linguistics: -UNTRAINED-
Perception: 16 (2 Ranks, +0 Wis +8 Skilled Evolution, +3 Skill Focus, +3 Class Skill)
Ride: +3 (0 Ranks, +3 Dex)
Sense Motive: +0 (0 Ranks, +0 Wis)
Sleight of Hand: -UNTRAINED-
Spellcraft: -UNTRAINED-
Stealth: +21 (1 Ranks, +4 Dex, +3 Class Skill +4 Size +8 Skilled Evolution)
Survival: +5 (2 Ranks, +0 Wis, +3 Class Skill)
Swim: +1 (0 Ranks, +1 Str)
Use Magical Device: +4 (1 Ranks, +0 Cha, +3 Class Skill)

Modifiers Tail
Languages Common
----------------------------------------


Special Abilities:

--------------------
Special Abilities
--------------------
Evolutions: (2 pt.) Limbs (Arms); (1 Pt.) Skilled (Perception); Small Sized (0 pt.) Skilled (Stealth) (1 Pt.)
Climbing (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Tail (Ex) Tail grants +2 Acrobatics checks for balance.
----------------------------------------

About Zenigra, Eleanor's Pony

Spoiler:

Male Horse, Pony
NN Medium Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee Hooves x2 (Horse, Pony) +2 x2 (1d3+1/x2)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception +5
Languages
SQ Combat Riding [Trick]
Other Gear Artisan's tools (Craft [sculpture]), Bedroll, Bit and bridle, Blanket, winter, Rations, trail (per day) (5), Saddle (Military), Saddlebags (8 @ 18 lbs), Tent, Small
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

About Ulfsted, Eleanor's Horse

Spoiler:

Horse, light
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments, +4 vs. suffocation), Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Fly +0, Perception +6, Stealth -2
Languages
SQ Riding [Trick]

--------------------
[b]Special Abilities

--------------------
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

About Jezebel, Eleanor's Horse

Spoiler:

Horse, light
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments, +4 vs. suffocation), Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Fly +0, Perception +6, Stealth -2
Languages
SQ Riding [Trick]

--------------------
[b]TRACKED RESOURCES

--------------------
. . -none-
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


About Zhel, Eleanor's Horse
Spoiler:

Horse, light
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments, +4 vs. suffocation), Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Fly +0, Perception +6, Stealth -2
Languages
SQ Riding [Trick]
--------------------
[b]Special Abilities

--------------------
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.