Lord Glorio Arkona

Durnast Kal's page

182 posts. Alias of Quandary.


Full Name

Durnast Kal

Race

Human

Classes/Levels

Diviner 7 (favored class)

Gender

Male

Size

5' 10" / 160 lbs.

Age

27

Special Abilities

Forewarned, Diviner's Fortune (Class Abilities)

Alignment

CG

Deity

non-devout

Location

Bard's Gate/ Desolation/ The Camp

Languages

Common, Orcish, Celestial, Abyssal, Infernal, Headband: Draconic

Occupation

Master of Occult and Arcane Secrets

Strength 12
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 14
Charisma 10

About Durnast Kal

Magic Aura (to show no magic auras, 2/7 days left)), Mage Armor, Shield, Haste, Prot/Evil, Anti-Toxin

Stats:

Spoiler:
Perception +9 (+11 w/ Familiar)
Initiative: +7 (always act in surprise round)
Move Speed: 60' (Haste +30)

Fort: +5 . . . Reflex: +7 . . . Will: +9
Immune to Mind Controlling Effects
HPs: 51 / 51 (7x Favored + Toughness)

AC: 25 ( 22 Flat) (including +2 vs. Evil)
Touch: 21 ( 18 Flat)
CMD: 21 ( 18 Flat)

BAB: +3 (+6 Ranged to-hit)
Dagger +5 att 1d4+1 dmg 19+/x2crit
Scimitar +1 att 1d6+1 dmg 18+/x2crit
Gauntlet +5 att 1d3+1 dmg 20 /x2crit

Traits:

Spoiler:
Reactionary (+2 Init)
Scholar of Great Beyond (+1 Planes,History)

Feats: 8

Spoiler:
(Wizard) Scribe Scroll
(Wizard) Craft Wondrous Item
(Human) Nimble Moves: Ignore 5' of Difficult Terrain/ round.
Imp Familiar (Pseudodragon)
Toughness: +1hp/level
Iron Will: +2 Will
Great Fort: +2 Fort
Lightning Reflex: +2 Reflex
(Familiar) Alertness: +2 Perception & Sense Motive

Skills: 7x(2+4Int+1Human) = 49 Ranks (*) + 1 Maxed (Headband)

Spoiler:

Acrobatics +3 *
Appraise +9 *
Climb +2 *
Craft (Int)
Fly +6 * (+13 w/ Fly: +4 maneuverability +1/2 CL)
Know(all) (Int)
Know(Arcana) +15 *******
Know(Dungeon) +13 *****
Know(Geography) +11 ***
Know(History) +15 ******
Know(Nobility) +13 *****
Know(Planes) +14 *****
Know(Religion) +15 *******
Linguistics (Int)
Perception +9 (+11 w/ Familiar) ******* (Headband maxed)
Profession (Wis)
Sense Motive +1 (+3 w/ Familiar)
Spellcraft +14 ****** (Divination +16, Enchantment & Necromancy +10 w/ Specialist Bonus/Penalty)
Swim +2 *

Class Abilities:

Spoiler:
Divination: +2 spellcraft
Evocation, Necromancy: (2x slots, -5 spellcraft)
Arcane Bond (Familiar):
Share Spells, Empathic Link (1 mile), Deliver Touch Spells

Forewarned: Always can act in surprise round even if failing Perception check.
You receive a bonus on initiative checks equal to 1/2 your wizard level (min +1).
At 20th level, your Initiative is always calculated as if you rolled a Nat 20.

Diviner's Fortune: 7/8 (3+INT bonus) daily uses: You can touch any creature as a standard action to give it an Insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (+3) for 1 round.

Spellcasting:
Concentration = +12 (CL7 + INT5)

Spoiler:

Memorized Spell Slots
(*) = Enchantment & Necromancy @2x slots
(+) = Bonus Slot only for Divination spells
0th: 4+ Ghost Sound, Light, Mage Hand, Message, Detect Magic(+)
1st: 6+ Feather Fall, Disguise Self, 2x Mage Armor, Shield, Grease, Detect Undead(+)
2nd: 4+ Rope Trick, 2xScorching Ray, Invisibility, Detect Thoughts(+), Pearl of Power 2
3rd: 3+ Sleet Storm, Haste, Stinking Cloud, Arcane Sight(+), Pearl of Power 3
4th: 2+ Dimension Door, Rainbow Pattern, Locate Object(+)

Scrolls:
0th: 2x Light
1st: Alarm, 2x Grease, 2xMagic Aura, Detect Secret Doors, Detect Undead, Disguise Self, 2x Endure Elements, Protect/Evil

2nd: 2x Resist Energy, Invisibility, Glitterdust, Minor Image, 2x Darkvision, Mirror Image, Protect/Arrows

3rd: Fly, 2x Prot/Energy, Water Breathing, Gaseous Form

4th: Greater Invisibility

Spellbook:
0th: all but Evocation & Necromancy, Light*

1st: Alarm, Color Spray, Protect/Evil, Feather Fall, Grease, Identify, Mage Armor, Endure Elements, Shield, Magic Aura, Detect Secret Doors, Detect Undead, Disguise Self, Exp Retreat, Mount

2nd: See Invisibility, Detect Thoughts, Locate Object, Resist Energy, Glitterdust, Invisibility, Mirror Image, Minor Image, Darkvision, Protect/Arrows, Rope Trick, Fox's Cunning, Scorching Ray

3rd: Dispel Magic, Protect/Energy, Stinking Cloud, Arcane Sight, Clairaudience/Clairvoyance, Sleet Storm, Fireball, Invisibility Sphere, Fly, Gaseous Form, Water Breathing, Haste

4th: Greater Invisibility, Rainbow Pattern, Dimension Door, Detect Scrying

Encumbrance: 10# (Light)
43# Lt/ 86# Med/ 130# Hvy/ 260# Max (~650# Drag)

Equipment: [587.5 gp, 20 bits]

Spoiler:
Scimitar 4# --- Magic Aura'd to register as +1 weapon ( 3/7 days remaining)
Dagger 1# --- Magic Aura'd to register as +1 weapon ( 3/7 days remaining)

Headband of INT +2 --- Magic Aura'd to register as mundane ( 4/7 days remaining)
Cloak of Resistance +2 --- Magic Aura'd to register as +1 Abjuration aura ( 2/7 days remaining)
Ring of Protection +2
Pearl of Power (2nd) --- Magic Aura'd to register as mundane ( 1 /7 days remaining)
Pearl of Power (3rd) --- Magic Aura'd to register as mundane ( 2/7 days remaining)
Gem of Seeing
Amulet of (?) (Abjuration vs. Evocation)

Adventurer's Outfit
Handy Haversack 5# --- Magic Aura'd to register as mundane ( 4/7 days remaining)
---------------------------------------------------------------
5 days food & water
Bedroll
Crowbar
Hooded Lantern (no Oil)
CLW Potion (1d8+1)
CMW Potion (2d8+3)
2x Smokestick
Wand of Mount (CL5/10hr duration/40 charges left)

Spellbook (95/100pages)

Scribed Scrolls

Blank Spellbook (0/100pages)
Spell Component Pouch
Scroll Case
Scribing Material (20 pages Vellum, Pen, Magical & Mundane Ink)


Familiar: Pseudodragon "Chamomile" / "Cam"
Mage Armor, Magic Aura (to show no magic aura, 2/7 days left)
Spoiler:
NG Tiny dragon (Space: 2-1/2')
Languages: Draconic, telepathy (60 ft.)

Str 7, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Init: +2 . . . Perception: +11
Senses: blindsense 60', darkvision 60', low-light vision
Speed: 15', fly 60' (good)

base: +3/+3/+3 -> combined base + mine: +3/+3/+5
Fort: +4 . . . Reflex: +5 . . . Will: +6
Immune to paralysis & sleep, SR 12
Imp Evasion: Successful Reflex Save = no damage, Failed = 1/2 damage
HP: 19 / 25

AC: 24 (22 Flat) = +2 Dex, +2 Nat AC, +4 familiar Nat AC+, +4 Mage AC, +2 Size
Touch: 14 (12 Flat)
CMD: 11 ( 9 Flat ) 15(13) vs. Trip

BAB: +3 / CMB: +3
Sting . +7 att . 1 dmg +Poison 5' Reach
.Bite. . +7 att . 1 dmg .......... 0' Reach

Poison(Ex): Fort DC = 16 ( 1/2 HD + CON + 2 racial bonus)
Frequency: 1/minute for 10 minutes, Effect: sleep for 1 minute, Cure: 1 save.

Feats: Weapon Finesse

Skills: (~) = Familiar-linked Skill
Acrobatics +6 (+2 Jump) ~ (+18 while Flying)
Appraise +4 ~
Bluff
Climb +2 ~
Craft
Diplomacy +5 **
Fly +15 **
Heal
Intimidate
Knowledge (all)
Know(Arcana) +10 ~~~~~~~
Know(Dungeon) +8 ~~~~~
Know(Geography) +6 ~~~
Know(History) +9 ~~~~~~
Know(Nobility) +8 ~~~~~
Know(Planes) +8 ~~~~~
Know(Religion) +10 ~~~~~~~
Perception +11 ~~~~~~~
Sense Motive +6 **
Spellcraft +9 ~~~~~~
Stealth +19 ** (+23 in forests)
Survival +6 **
Swim +2 ~
UMD

Racial Modifiers: +4 Stealth (improves to +8 in forests)