Valeros

Dracius Ludio's page

199 posts. Alias of Tilnar.


Race

Half-Orc

Classes/Levels

Cleric of Shelyn 1.75[ABD] (hp 16/16; AC 17/10/17; F: +6; R: +2, W; +8)

Gender

Male

About Dracius Ludio

Dracius Ludio, Male Half-Orc Cleric of Shelyn 1.75(ABD)
(Love and Defense Subdomains)

------------------------ Appearance -----------------------
Dressed in finery, Dracius stands a broad-shouldered 6'5", with wavy black hair spilling over his shoulders and framing his face. He has the same nose and cheekbones common amongst the Chelish, but with a much stronger jaw and prominent browline. Beneath that, his eyes are an intense brown, almost so dark as to appear black. Like most of the Chelish, Dracius is pale of skin, making the darkness of his hair and eyes stand out that much more. At a casual glance Dracius appears to be human despite his powerful build, with his infamous mother's delicate features mapped onto on his strong, masculine face. However, his Orcish heritage is clear when he speaks or smiles, revealing the small tusks that are a gift from his father. The backs of his hands are brightly tattooed.
------------------------ History -----------------------

Long History Bit:
Though he did not know it for many years, Dracius is the son of the actress Atia Ludio. Atia was a bit of a wild child and shamed her conservative family with her antics, perhaps the most scandalous of which was taking up with a half-orc lover who had been working as a stablehand for her family. When Atia became pregnant her parents fired Vrak and cast her out of the house, although this only added additional fuel to the fire of the gossips who already loved to talk about Atia. Rather than retreat in shame, Atia and Vrak flaunted their relationship -- going so far as to inviting the whole town to their marriage ceremony at the Westcrown theatre. They were married by one of Atia's fellow actresses and best friends, Ithona, a Priestess of Shelyn.

Under immense public pressure, Atia's parents took her back. Grudgingly, they provided an apartment for the newlyweds and arranged for Vrak to work as a caravan guard.

Other than his frequent absences, things seemed to be going well for the young couple.

Sadly, Atia went into early labour while her husband was away and died in childbirth. Dracius was left with his grandmother who sought to remove the family shame. She announced to the world that her daughter and grandchild both died in childbirth, and had the infant taken to Rego Cader, never to be seen again.

Dracius' earliest memories are of life in Rego Cader and around the Dusk Market, living amongst other orcs and half-orcs. His grandmother hired someone to arrange things, and so the boy was taken in by a couple of escaped slaves. Life was harsh for Dracius, forcing him to scavenge from heaps of refuse to eat while he was young, and then begging as he grew older and the benefits of his human-like appearance became apparent. He was taught to hate slavers, to fight back, and to be wary of strangers who might try to take or use him. Yet, despite the harsh environment in which he was raised, the hunger and mistreatment, Dracius was generally a happy child, especially when he could watch the street performers or sneak into musical performances. He would be so entranced by these performances that his foster siblings thought he must be simple.

Dracius' life changed dramatically when he was 10 and he snuck into a liturgy of Shelyn, attracted by the sound of singing. For the first time in his life, he felt a sense of warm welcome -- as if he had come home -- and completely lost track of time, mesmerized. When the ceremony ended, the magic that held him subsided and he realized that he had nothing to bring home. Panicking, he approached the Priestess, hoping to beg the beautiful woman for coin and spare himself a whipping. However, when Ithona lay eyes on the boy, she saw his mother's face and knew him immediately. Dracius was unprepared for the sudden embrace or the cry of "Atia!", though he now always remembers that moment that changed his life -- the first time he heard his mother's name.

The next few weeks were, literally, a poor orphan child's dream come true -- he learned of his history and heritage, he was lifted up out of poverty, and most importantly of all, he learned that he was not yet an orphan. Ithona began educating the boy while waiting for Vrak to return to town with his caravan. Despite the letters Ithona sent, Vrak was skeptical of the news... but only until he lay eyes on his son. The strength of his embrace was almost enough to crush the breath from the boy, and the tears were truly joyful. Vrak told his son that his return was the greatest gift that he had ever been given. In addition to his education, Ithona and Vrak also spent hours telling him tales of his mother and her exploits.

Dracius credited Shelyn for all of the goodness and beauty and love that filled his new life. When he was 16, he decided to begin the rites and dedicate himself to the goddess who had blessed him so. Lacking any artistic ability of his own, he had his body decorated with symbols of Shelyn, placing her birds on each of his hands, their coloured tails snaking up his arms, and offering his back as a set of small canvases to the most gifted of artists. This contact with other artists and devotees of Shelyn led to the return of whispers about Atia and her son. His relatives tried to ignore the rumours, wondering how Atia could still be casting shame on their family so many years later. Dracius refused to be denied, however, and in an echo of his mother's act of defiance, invited the whole town to the theatre to see him take his final vows.

While fewer people attended, none in the city doubt his parentage, and he gained access to a small amount of money that his mother had hidden away, in case her parents disowned her again.


------------------------ General -----------------------
Vision: Darkvision (60')
Speed: Walk 20 ft. (Medium Armour)
Languages: Common, Orc, Abyssal
Hit Points: 16/16
Age: 19 Birthday: 11 Desnus
Deity: Shelyn
--------------------- Class Progression -----------------------
Class Levels: Cleric 1.5[AD]
Domains: Love, Protection.
------------------------ Attributes -----------------------
STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 12 (+1)
WIS 16 (+3)
CHA 13 (+1)
-------------------------- Feats ---------------------------
Extra Channel
--------------------- Traits (Racial) -----------------------
Sacred Tattoo:+1 luck bonus to saves (replaces Ferocity);
Scavenger:+2 to Appraise and Perception to find hidden objects, determine if food is spoiled or ID potions by taste (Replaces Intimidating);
Chain Fighter:Proficient with Flails and Heavy Flails; Dire Flails and Spiked Chains are Martial Weapons (replaces Weapon Familiarity)
--------------------- Traits (General) -----------------------
Focused Mind (+2 Concentration Checks);
Child of Infamy (+1 to Perform (Act) {becomes a class skill}, start with 300gp)
-------------------- Special Abilities ---------------------
Channel Positive Energy: (6x/day) [1d6, DC 12]
Adoration: (6x/day) [DC 14] As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. This is a mind-affecting effect.
Deflection Aura: (1x/day; 2 rounds) 20' aura, allies gain +2 deflection bonus to AC and CMD for a number of rounds equal to your cleric level.
Orc Blood: Half-Orcs count as both human and orc for any effect based on race.
-------------------------- Combat --------------------------
Initiative: +0; AC: 17/10(Touch)/17(Flatfoot)

Saves
Fortitude: +6; Reflex: +2; Will: +8
Special: +1 Luck Bonus (racial, included); +1 Resistance Bonus (domain, included)

Attacks
BAB: +1; Base Melee: +3; Base Ranged: +1; Unarmed: +3 (d3+2)
CMB +3; CMD 13

Melee:
------
Masterwork Flail +4 [1d8+2] (20/x2) (Trip; Disarm)

Masterwork Glaive +4 [1d10+3] {20/x3) {Reach}

Dagger +3 [1d4+2]

Ranged:
-------
- Light Crossbow +1 [1d6] (19-20/x2) 80' increment

-------------------------- Skills --------------------------

Trained Skills:

Skill [Total] Rnk + Stat + Misc

Perception [+4] = 1.0 + 3 + 0
Perception (Hidden Objects) [+6] (+2 Scavenger)
Perform (Act) [+6] = 1.0 + 1 + 3 + 1 (Trait)
Knowledge(Relgion) [+5] = 1.0 + 1 + 3


Untrained Skills:

Skill [Total] Rnk + Stat + Misc

Acrobatics [-5] = 0.0 + 0 + 0 -5 (AC)
Appraise [+3] = 0.0 + 1 + 0 +2 (Scavenger)
Bluff [+1] = 0.0 + 1 + 0
Climb [-3] = 0.0 + 2 + 0 -5 (AC)
Craft (Untrained)[+1] = 0.0 + 1 + 0
Disguise [+1] = 0.0 + 1 + 0
Diplomacy [+1] = 0.0 + 1 + 0
Escape Artist [-5] = 0.0 + 0 + 0 -5 (AC)
Heal [+3] = 0.0 + 3 + 0
Intimidate [+1] = 0.0 + 1 + 0
Perform (Untrained) [+1] = 0.0 + 1 + 0
Ride [-5] = 0.0 + 0 + 0 -5 (AC)
Sense Motive [+3] = 0.0 + 3 + 0
Stealth [-5] = 0.0 + 0 + -5 (AC)
Survival [+3] = 0.0 + 3 + 0
Swim [-3] = 0.0 + 2 + 0 -5 (AC)


----------------------- Prepared Spells -----------------------
Orisons (4): (DC 13) Detect Magic, Guidance, Light, Stabilize.
Level 1 (3+1): (DC 14) Bless, Divine Favour, Shield of Faith, Shield.
------------------------- Equipment ------------------------
bolt, crossbow (x30); breastplate; buckler; dagger; (mw) flail; (mw) glaive; explorer's outfit; Holy Symbol (Silver); signet ring; Crossbow, Light ;

Backpack [ Rations (Trail/Per Day) (x5); Waterskin (Filled); Rope (Hemp/50 ft.); ];
Pouch (Belt) [ Holy Symbol (Wooden); Potion of Cure Light Wounds (x2) ];
Pouch (Belt) [ Caltrops (x2); ]
Scrollcase [ Scroll of Bless, Scroll of Cure Light Wounds, Scroll of Shield of Faith ]

Coinpurse Contains: 63gp, 13sp, 10cp

Current Load: Medium

Light: 66; Medium: 133; Heavy 200
------------------ Personality & Motivation --------------------

Personality:
In many ways, Dracius considers himself to be one of the luckiest people alive -- having literally been raised up from a life of begging and scavenging on the streets and in the midden piles to one of relative wealth and comfort. He thanks Shelyn every day for that beauty, and also the chance encounter that changed his life (and, for that matter, for making his mother fall in love with his father, despite the scandal). He views his own story as a perfect example of a beautiful love story and drama, complete with a villain and the triumph of love, and so he is, himself, an idealistic romantic (as much as anyone can be in Cheliax). Because of the circumstances that led to the changes in his life, he looks upon even simple things that most take for granted with a sense of wonder, seeing the beauty in them as would a child.

However, he feels that his luck has created a debt -- one that he must pay back...

Motivation:
Quite simply, Dracius is a true idealist romantic -- and while he understands that the world does not work in a way that favours such -- he believes that it should.

He understands that it was pure luck and Shelyn's grace that led him to his own happy ending (and saw more than his share of unhappy ones from his time in the Rego Cader), and so he feels that it is his responsibility to try to bring about as many more as he can.

In addition, as the harshness of his early life did not corrupt him or leave him bitter -- he thinks of himself as incorruptible, as is his goddess.