
Race |
Dwarf |
Classes/Levels |
Lightbringer |
About Darvesch
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Darvesch Hellhammer
Male dwarf (gestalt) Fighter/Inquisitor 8 Favoured: Fighter (8 skill points)
1st tier Mythic: Champion, Heirophant
LG medium humanoid (dwarf)
Init +10; Senses darkvision 60', otherworldly insight; Perception +15
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DEFENSE
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AC 27, touch 13, flat-footed 22 (armor +10, shield +3, dex +2, +1 natural, +1 deflection); +4 vs Giants
hp 101 (8d10+45)
Fort +12, Ref +5, Will +11 (+13 vs Fear); +2 vs poison, spell, spell-like abilities
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OFFENSE
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Speed 30 ft
Melee +1 adamantine dwarven waraxe (+16/+11, 1d10+9/19-20x3)
Melee +1 adamantine dwarven waraxe (+13/+8, 1d10+15/19-20x3); power attack
Ranged javelin (30', +10, 1d6+5)
Special Attacks improved sunder, judgement, hatred, bane (7 rounds/day), mythic power (9/day, constitution), surge (1d6), sudden attack, recalled blessing
Spell-like Abilities
at will - detect alignment
7 rounds/day - discern lies
Inquisitor Spells Known (CL 8, Conc. +12)
3rd level (3/day) - keen edge, prayer, cure serious wounds
2nd level (5/day) - flames of the faithful, detect thoughts, cure moderate wounds, follow the bloody trail, silence
1st level (5/day) - form bloodstone, see the face, detect magic residue,cure light wounds, divine favour, lend judgement
0 level (at will) - brand, stabilize, detect bloodtrace, read the guilty face, light, read magic, direct the conversation, detect poison
Domain Exploration
Door Sight (su) 7/day
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STATISTICS
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Str 21 (+5), Dex 15 (+2), Con 20 (+5), Int 14 (+2), Wis 18 (+4), Cha 10 (+0)
Base Atk +8; CMB +13; (+15 bull rush/overrun/sunder) CMD 25 (27 vs sunder)
Feats weapon focus (dwarven waraxe), step up [Ftr], following step [Ftr], precise strike* [Inq], power attack (-3/+6), weapon specialization (dwarven waraxe) [Ftr], cleave, improved initiative* [post bonus], improved sunder* [post bonus], step up and strike [Ftr], outflank [Inq], endurance [tree of life], craft magic arms and armour, improved critical [Ftr], dual path (heirophant)[mythic], feat of constitution [mythic flaw]
traits attentive, armour expert
Skills ACP -0
+2 acrobatics 0 ranks,
+2 appraise 0 ranks,
+0 bluff 0 ranks,
+5 climb 0 ranks,
+10 craft:weapons 5 ranks,
+4 diplomacy 1 ranks,
+0 disguise 0 ranks,
+2 escape artist 0 ranks,
+2 fly 0 ranks,
+9 heal 2 ranks,
+17 intimidate 6 ranks,
+12 knowledge (arcana) 7 ranks,
+12 knowledge (dungeoneering) 7 ranks,
+7 knowledge (engineering) 2 ranks,
+7 knowledge (local) 1 ranks,
+3 knowledge (nobility) 1 rank,
+12 knowledge (planes) 7 ranks,
+12 knowledge (religion) 7 ranks,
+15 perception 7 ranks,
+0 perform 0 ranks,
+2 ride 0 ranks,
+20 sense motive 8 ranks,
+7 spellcraft 2 rank,
speak (zuck),
+12 stealth 7 ranks,
+14 survival 7 ranks (+18 to track),
+10 swim 0 ranks;
Languages common, dwarven, malatestan, elven, zuck
Special Qualities stonecunning, weapon familiarity, bravery 2, armour training 2, weapon training: axes 1, monster lore +4, stern gaze +3, cunning initiative, track, solo tactics, teamwork feat (precise strike, outflank), second judgement, bonus hit points, hard to kill, otherworldly insight
Mythic Flaw artifact dependency (grimnon's axe)
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ADVENTURING
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Money 50 p, 382 g, 8 s, 5 c
Gear +1 adamantine dwarven waraxe, +1 mythral full plate, +1 mythral heavy shield, +2 belt of physical perfection, +1 ring of protection, ring of swimming, +1 amulet of natural armour, +1 cloak of resistance, javelin [5], backpack (tinderbox, bedroll, torch [5], oil [5], rope (50’ hemp), grappling hook, crowbar, rations [5]), belt pouch, waterskin, masterwork manacles
Mythic Abilities
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