Dwarf Male Invulnerable Rager 4
Alignment: Neutral Good, Diety: Trudd, Five Kings Mountains
Hero Points 0
Init +0; Senses Perception + 8 (+2 with stonework)
AC 17, touch 10, flat-footed 17. (+7 armor) (-4 when raging, +4 vs giants)
HP 60 (3d12+12: 16, 16, 14) (+6 when raging)
Fort +8 (+2 when raging), Ref +1, Will +2 (+2 when raging, +2 vs fear) : (+2 vs spells, spell-like, poison)
Defensive Abilities Invulnerability (double DR vs nonlethal), Extreme Endurance (hot)
Spd 30 ft.
Melee MW Dwarven Waraxe +8 (1d10+3/x3)
_ Power Attack Rage 2-handed MW Dwarven Waraxe +10 (1d10+13/x3)
Ranged Javelin +4 (1d6+3/x2)
STR 16 DEX 10 CON 18 INT 12 WIS 12 CHA 9
Base Atk +4; CMB +7 (+2 when raging); CMD 17 (+2 when raging, +4 vs trip, bull rush)
Feats Endurance, Power Attack, Cleave
Traits Courageous, Zest for Battle
Skills Climb +5, Intimidate +5, Knowledge: Nature +5, Knowledge: Religion +2, Perception +8, Survival +8, Swim +2, Craft: Weapons +8, Craft: Armor +8 (+2 with metal and stone, +2 with tools)
Languages Common, Dwarven, Gnome
Combat Gear +1 Agile Breastplate, MW Dwarven Waraxe, Javelin x3, MW Cold Iron Warhammer
Other Gear x3 Potion of Cure Light Wounds, Wand of Cure Light Wounds (23 charges), Potion of Detect Magic, Potion of Expeditious Retreat, x2 Potions of Bless, x3 Potions of Enlarge Person, Potion of Magic Weapon, Backpack, Flint and Steel, Grappling Hook, Waterskin, Bedroll, Silk Rope, Pick (Miner's), Spade, Pouch (Belt), Traveler's Outfit, MW Artisan's Tools (Smithing)
Money 114.9 62.43 (7 platinum, 42 gold, 29 silver)
Load 101.06 lbs (66 = light, 133 = medium, 200 = heavy)
Rage (Ex) 17 rounds/day, +4 STR/CON, +2 Will, -2 AC
- Reckless Abandon +1 Attack, -1 AC per 4 levels
- Surprise Accuracy +1 Attack morale bonus per 4 levels, usable one per rage, requires swift action to activate
Fast Movement (Ex) +10 base movement speed while wearing light, medium, or no armor, and not carrying a heavy load.
Invulnerability (Ex) DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.
Extreme Endurance (Ex) Inured to hot climate effects as if using endure elements. In addition, the barbarian gains 1 point of fire resistance for every three levels beyond 3rd.
Slow and Steady Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision Dwarves can see in the dark up to 60 feet. (see darkvision).
Defensive Training Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Craftsman Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone.
Hatred Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Favored Class: Barbarian +1/level additional round/day rage, or +1 HP / level, or +1 skill / level. (3 skill points)
Courageous You gain a +2 trait bonus on saving throws against fear effects.
Zest for Battle Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.
Backstory Dagor was born 57 years ago in the Five Kings Mountains city of Kolvar. Though he began in the steps of his father as a smith, instead he took the mantle of the berserker by recommendation. He was fated for years of service in the army at a relatively young age of 38, as part of the front line in removing the undead dwarves from the fallen city of Saggorak bordering Kolvar. Dagor earned himself some repute before truly becoming a breserker at age 46. His success at battle, combined with the exhilaration of rage, made him desire more. Soon, the steady methods of his kin irked him, and he began to seek more on his own honorably. The the highly reputable Rolgrimmdur mercenaries, known for their protection of Kolvar trade caravans, took him in to continue work for his family's guild through them. With the Rolgrimmdur mercenaries, he saw the world beyond the Five Kings Mountains. His taste for battle abated by an interest in nature- though he continued gaining in prowess. One of his caravans with battleaxes, among other craft, was attacked by druids en-route to Bellis. The caravan was immobilized in the attack, and were harassed until the survivors were forced to abandon the goods. Dagor was injured when the dwarves scattered, and he made his way alone to Bellis to tell the fate of his caravan. He eventually recovered the tools and weapons, most broken, and then returned to Kolvar. However, he found his spirit stifled under the mountains and methods of his profit-minded kin. 6 years ago, he finally decided to leave home. Promising to honor his guild by slaying great beasts with their weapons, he left again for Andoran.
Though the good-hearted nature of Andorans appealed to him, their ideas of how to live did not. He went from city to city further south until he ended up in Almas, and heard of the magical nation of Nex and of the beasts that inhabit the southern continent. When Dagor spotted Dr. Throme Frennel in Quantium, he was eager to offer his Kolvarian waraxe in service as an excuse to travel to the mysterious Mwangi Expanse without the company of the Aspis Consortium.
Appearance With brownish-black wild hair covering his sun cooked, dry skin, Dagor's mildly droopy green eyes and rigid gaze give a stoic impression. Unlike most dwarves, Dagor keeps only stubble on the right side of his face- a large but faint scar covers most of his left cheek, keeping his beard from growing evenly. He consistently wears a beautiful breastplate covering his torso with short pauldrons and plated skirts. Despite signs of wear and battle, its polish persists with a purposeful gleam. Upon it, the mark of a Kolvarian guild is engraved in its center, a hammer and axe bracing a fortress gate. The engraving reveals the armor's magical nature with a dim blue glow within its ridges. Pale red tattoos line his hands and wrists in thick swirls, spiraling almost up to his elbows. 50", 185 lbs. 57 yrs.
Personality Dagor is eager to proclaim the superiority of Boilkar craftsmanship, sometimes when not appropriate. It is the first love of his life. The fine edge of the axe, a solid weight of a haft, the careful balance of a hammer... euphoria brought by the sound of anvil strikes even in memory. Although he misses it so, there is something he loves more... combat. He truly enjoys fighting, reveling in a rage well spent. His greatest hope is to bring down a great magical beast or giant with Boilkar weaponry in the breserker fashion. Despite his comparatively stoic demeanor by human standards, he greatly enjoys non-evil company of humans, gnomes and halflings. Lore and ingenuity impress him easily, though he'd rather stick to what he knows when it comes to action. Likewise, he is open about his own past, proud of his accomplishments and willing to admit his failures.