About CoppersBackground:
The streets of Sandpoint have been home to copper for as long as he can remember. Growing up in a group home, he quickly learned such skills as pick pocketing and burglarizing homes. When he grew older he was tasked with working as a cut purse. He was given a small razor with which to cut the string of coin purses in the busy city markets. From the moment that he got it in has hands, Copper knew that having this small, sharp piece of metal would change his life. He quickly began intimidating the other kids into giving him larger portions of the cut. At night he would stay up late practicing strokes with the blade. The older members of the dark Sandpoint Underground picked up on Copper’s love of the blade, sending him to intimidate and extort shopkeepers. His small unimposing stature was perfect for entering a business and his silver tongue would weave a tale to entice the shop keeper to hand over a portion of the profits. ”Now you see I’ve been sent hear to inform you that you no longer need to make payments to James” the half-elf who used to pickup the weekly payments before his untimely demise. “so you see, that’s good news isn’t it? I thought so too. Yep James seems to have fallen backwards onto his knife. Went right through the base of his neck. Well at least he didn’t feel a thing” Copper would shrug and then a small knife would appear, as if out of thin air, into his hand and he would begin twirling it between his fingers with out ever acknowledging that it was there. It was at this point, as the shop keepers eyes winded to the size of saucers, that Copper would continue. ”but you see we have another problem though don’t we. Whoever will protect you from those unsavory characters who would seek to do you harm”? He would ponder the question for a moment and then gasp. “I know, I could do it, yeah you and me a team I’ll protect you and you can pay me what you were paying James.” And just like that Copper was rolling in his new found wealth and prestige. His main job was the extortion ring but he did make time to burglarize certain wealthy homes. It both supplemented his income, bringing him enough wealth to afford a small bedroom above a shady inn, and stoked his passion for sneaking and stealing. There was something about the thrill of sneaking around somewhere he wasn’t supposed to be. He enjoyed it so much that the profit that came from it was just a bonus. One that he relished, but it wasn’t the main draw. It was on one such occasion that Coppers world was turned up side down. Copper had entered a house of a particularly wealthy merchant. He had only been there for a couple minutes before the man made an unplanned stop home. Copper was caught in the foyer examining a painting when the man walked in, looked straight at him and them kept going. For a moment Coppers heart stopped. ”He looked right at me” copper thought to himself then he looked down at his hands, they were gone. He had vanished. Copper didn’t take the time to think about what had happened he just wanted to get out of there. He bolted back to his room at the inn and bolted the door. He tried to figure out what happened and found that he was able to make himself disappear again. Throughout the following months Copper discovered that he was able to to a few more things. He still wasn't sure how, or why it was happening to him. He had heard of men that could do extraordinary things and he assumed that he must be one of them. Following this revelation he decided that he was destined to be great and so when opportunity was thrust upon him at the festival he decided to ban together with the others who seemed like they could hold there own and thus his life of crime was in the past and the life of adventuring had begun. Well maybe not completely in the past.
Stats:
Halfling Rogue(knife Master) 3/Sorcerer 3
Init+11;Senses Perception +10
Spells:
0-Level 5 Detect Magic Mage Hand Prestidigitation Message Ghost Sound 1st-Level 3
Bloodline
Skills:
Background 2/level Appraise +8(3) [+11 to find most expensive thing in horde]
Adventuring 9/level
Feats:
Dodge/Mobility You gain a +1 dodge bonus to your AC. This bonus increases to +4 against attacks of opportunity caused when you move out of or within a threatened tile. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. Two-Weapon fighting
Eschew Materials
Traits:
Goblin Watcher You grew up in Sandpoint staring off the cliff across the Varisian Gulf. Spending so much time there at Junker’s Edge watching the goblins below as they scrounged through the discarded junk and seeing what they made out of the garbage, you developed an eye for spotting the most useful and valuable discarded items. You gain a +1 trait bonus on Perception and Appraise checks, and a +5 trait bonus on Appraise checks to determine the most valuable item visible in a treasure hoard. ReactionaryYou gain a +2 trait bonus on initiative checks. Dangerously CuriousYou gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. Race Abilities:
Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Adaptable Luck:
Skulker:Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC. This racial trait replaces fearless and weapon familiarity. Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed. Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Knife Master Rogue:
Hidden Blade
Evasion
Rogue Talents Combat Trick 2nd level
Sorcerer:
Shadow Bloodline Bonus Spells: ray of enfeeblement (3rd), darkvision (5th), deeper darkness (7th), shadow conjuration (9th), shadow evocation (11th), shadow walk (13th), power word blind (15th), greater shadow evocation (17th), shades (19th).
[spoiler=Languages] Common, halfling, goblinoid Gear:
Totals Battle Gear 2613 spent
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