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Korvosian Wizard

Celia "Ceelie" Merveaux's page

32 posts. Alias of Neil Spicer (RPG Superstar 2009, Contributor).

Profile

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Full Name

Celia "Ceelie" Merveaux

Race

Half-Elf

Classes/Levels

Rogue 1

Gender

Female

Size

Medium

Age

35

Alignment

Unaligned

Languages

Common, Dwarven, Elven

Strength 14
Dexterity 16
Constitution 12
Intelligence 11
Wisdom 12
Charisma 15

About Celia "Ceelie" Merveaux

Celia "Ceelie" Merveaux Half-Elf Rogue Level 1

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Initiative +3
Perception +6, Insight +5
Low-Light Vision
Languages: Common, Dwarven, Elven, Goblin
Alignment: Unaligned
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HP 24 Bloodied 12
Healing Surge: 6 Surges/Day: 7
AC 15 Fort 12 Ref 15 Will 12
Action Points: 1
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Speed: 6 squares
Basic Melee Attack: Short Sword +5 vs. AC 1d6+2
Basic Melee Attack: Dagger +6 vs. AC 1d4+2
Basic Ranged Attack: Dagger +7 vs. AC 1d4+3 Range 5/10
Basic Ranged Attack: Sling +5 vs. AC 1d6+3 Range 10/20
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Skills: Bluff +7, Diplomacy +4*, Insight +5*, Intimidate +7, Perception +6, Stealth +8, Streetwise +7, Thievery +8
* Includes racial bonus and/or background bonus
Feats: Backstabber (d8 instead of d6 for sneak attack)
Background: Merchant Prince
Abilities: Str 14, Con 12*, Dex 16, Int 11, Wis 12, Cha 15*
* Includes racial bonus
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Racial Abilities

Spoiler:

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Dilettante: At first level, choose an at-will power from a class other than yours. You can use it as an encounter power
Dual Heritage: You can select feats that have either elf or human as prerequisites, provided you meet all other requirements.
Group Diplomacy: You grant allies within 10 squares of you a +1 bonus to Diplomacy checks.

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Class Features
Spoiler:

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First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics: Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.
Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. Level 1-10: +2d6; Level 11-20: +3d6; Level 21-30: +5d6.

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At-Will Powers
Spoiler:

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Piercing Strike (Rogue Attack 1)
A needle-sharp point slips past armor and into tender flesh.
At-Will • Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.
Increase damage to 2[W] + Dexterity modifier at 21st level.
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Sly Flourish (Rogue Attack 1)
A distracting flourish causes the enemy to forget the blade at his throat.
At-Will • Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit:1[W] + Dexterity modifier + Charisma modifier damage.
Increase damage to 2[W] + Dexterity modifier + Charisma modifier at 21st level.

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Encounter Powers
Spoiler:

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Dazing Strike (Rogue Attack 1)
An expert strike catches your foe by surprise and leaves him reeling from the pain.
Encounter • Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.
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Wolf Pack Tactics (Warlord Attack 1)
Step by step, you and your friends surround the enemy.
Encounter • Martial,Weapon
Standard Action Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

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Daily Powers
Spoiler:

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Blinding Barrage (Rogue Attack 1)
A rapid barrage of projectiles leaves your enemies clearing the blood from their eyes.
Daily • Martial,Weapon
Standard Action Close blast 3
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.

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Possessions:
Adventurer's Kit (33 lbs)
Spoiler:

Backpack (worn)
Bedroll (pack)
Belt pouch (worn)
Flint and steel (pouch)
Hemp rope (50 ft; pack)
Sunrods (2; pack)
Trail rations (10 days; pack)
Waterskin (pouch)

Daggers (10; belt; 10 lbs)
Leather Armor (worn; 15 lbs)
Short Sword (belt; 2 lb)
Sling (belt; 1 lb)
Thieves Tools (pouch; 1 lb)

Wealth: 19 gp
Encumbrance (approx.): 62 lbs. Capacity: 140 lbs.
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Appearance:

Spoiler:
Physically, Ceelie inherited more traits from her human mother than her elven father. She stands 5'8" and weighs a healthy 145 lbs. She has long dark brown (almost black) hair and eyes. She has a fair complexion and since she spends a lot of her activity in the hours after the sun goes down, she hasn't developed much of a tan. In fact, she prefers to sleep in late and avoids the sun since she tends to burn easily.

In terms of her dress, Ceelie loves to wear outfits that are tight around her arms, hips, and legs so she can strap on the various knives and weapons she routinely carries. A looser-fitting garment like a cloak or over-tunic then serves to hide these surprises when traveling about town. But, at other times, she chooses to willingly show off her blades in an effort to intimidate those thinking of causing her trouble. When adventuring, she relies on her dark brown leather armor and grey cloak to keep her hidden until just the right moment.

Background:

Spoiler:



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