Corvin Tergsvor

Bruxo Machi's page

201 posts. Organized Play character for thunderspirit.


Full Name

Bruxo Machi

Race

Male Human (Shoanti) Witch 11 | hp 66/66 | Init +9 | AC 17 (13), T 12, FF 16 (12) | CMB +4, CMD 16 |

Classes/Levels

F +7, R +6, W +10 | Prcptn +10, SM +20 |

About Bruxo Machi

Bruxo (pronounced BREW-hoe) Machi hails from the hills of eastern Varisia, where those hills climb toward the treacherous mountains of Belzken. A member of the Shundar-quah tribe, he does not reveal his full Shoanti name to those who are not his kin. Unlike many of the Shundar-quah, Bruxo has opted to strike out into the world around him to learn things his mentors could not — or would not — teach him.

Bruxo stands nearly six feet tall but is willow-thin, with dark eyes and a ruddy complexion; his bronze-colored hair hangs in a traditional Shoanti braid, though it appears considerably shorter than is customary. He wears simple leather- and fur-edged cloth garb. Crouched on his left shoulder near his collar is a tiny lizard, no larger than an alleycat, he calls Kampwirth. It is through this vessel that his Ancestors speak to him.

Botting Bruxo:
Bruxo firmly believes that knowledge is power, and will always attempt an applicable Knowledge check (arcana, nature, or planes) when the opportunity arises. He is a linguist as part of his studies, but tends to say exactly what's on he's thinking without much restraint (which can be fun when the Sense Motive checks come around).

Hexes are his go-to for most combat encounters (note: as a player I steadfastly avoid spammming the slumber hex), typically beginning with the flight hex. His rod of grasping hexes is available to double the range of any hex (except retribution) if needed, and cackle hex (move action) to make the debuffs hang around is available as well. Buffs and debuffs are the spells of choice, though if circumstances dictate otherwise he'll use his arsenal for direct attacks. And consumables are meant to be consumed, so liberal use is absolutely permissible. If a party member needs to be touched to deliver a spell, Bruxo would prefer to do so himself rather than risk sending Kampwirth. (Familiars are expensive to replace, plus it's his pet.)

Pearls of power are usually used to bring back party buffs (exception: if he's used dimension door, that get-out-of-jail-free spell is pearled back instead).

Bruxo Machi (PFS #3601-7)
Male Human (Shoanti) Witch 11
NG Medium Humanoid
Init +9 (+5); Senses Perception +10

DEFENSE
AC 17 (13), tch 12, flt-ftd 16 (12) (+4 mage armor, +1 defl, +1 Dex, +1 natural)
hp 66 (11d6+20)
Fort +7, Refl +6, Will +10

OFFENSE
Speed 30 ft.
Melee dagger +4 (1d4-1, 19-20/x2) and
. . quarterstaff +4 (1d6-1/x2)
Ranged heavy crossbow +6 (1d10, 19-20/x2)
Special Attacks hexes (cackle[APG], evil eye[APG], flight[APG], fortune[APG], healing[APG], misfortune[APG], retribution[APG], slumber[APG]) (DC 21)
Witch Spell-Like Abilities (CL 11th; concentration +17)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Witch Spells Prepared (CL 11th; concentration +17)
. . 0 dancing lights, detect magic, guidance, stabilize
. . 1 charm person (DC 17 Will), ear-piercing scream (DC 17 Fort) (x2), mage armor (x2), unseen servant
. . 2 glitterdust (DC 18 Will) (x2), hold person (DC 18 Will) (x2), stalwart resolve, web (DC 18 Refl)
. . 3 ash storm, dispel magic, pain strike, prayer, remove blindness/deafness
. . 4 black tentacles, blessing of fervor, death ward, dimension door
. . 5 cloudkill (DC 21 Fort), feeblemind (DC 21 Will) (x2)
. . 6 cone of cold (DC 22 Refl), raise dead
. . Patron Ancestors

STATISTICS
Str 9, Dex 12, Con 12, Int 22, Wis 12, Cha 12
Base Atk +5; CMB +4; CMD 16
Feats Accursed Hex[UM], Alertness, Demon Hunter[ISWG], Extra Hex[APG], Extra Hex[APG], Fast Learner[ARG], Improved Initiative, Split Hex[UM]
Traits dangerously curious, watchdog
Skills Acrobatics +1, Bluff +4, Climb -1, Diplomacy +5, Disguise +1, Escape Artist +1, Fly +12, Heal +5, Intimidate +1, Knowledge (arcana) +20, Knowledge (history) +20, Knowledge (nature) +20, Knowledge (planes) +22 (+24 about demons), Linguistics +11, Perception +10, Sense Motive +20, Spellcraft +20, Survival +1, Swim +0, Use Magic Device +16
Languages Ancient Osiriani, Azlanti, Common, Giant, Goblin, Hallit, Jistka, Orc, Shoanti, Skald, Thassilonian, Varisian
SQ witch's familiar (compsognatus named Kampwirth)
Combat Gear dagger, quarterstaff, heavy crossbow, crossbow bolts (30)
Other Gear oil of daylight, pearl of power (1st level), pearl of power (2nd level), pearl of power (3rd level), pearl of power (4th level), potion of lesser restoration, potion of lesser restoration, potion of lesser restoration, potion of remove blindness/deafness, potion of remove curse, potion of remove disease, potion of spider climb, potion of touch of the sea, potion of water breathing, potion of water breathing, scroll of alter self, scroll of cure moderate wounds, scroll of web, snapleaf[UE], wand of bless (21 charges), wand of burning hands (14 charges), wand of cure light wounds (27 charges), wand of ill omen (45 charges), wand of infernal healing (38 charges), wand of ray of enfeeblement (8 charges), acid (2), air crystal, alchemist's fire (2), holy water (2), liquid ice[APG] (2), thunderstone, cloak of resistance +2, corset of dire witchcraft[UE], handy haversack, lesser talisman of freedom[OA], lesser talisman of good fortune[OA], lesser talisman of life's breath[OA], ring of protection +1, rod of grasping hexes[ACG], wayfinder[ISWG], earplugs[APG], flint and steel, grappling hook, scroll case, spell component pouch, sunrod (4), torch (3), wrist sheath[UE], wrist sheath[UE], 13,144 gp

SPECIAL ABILITIES
Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Demon Hunter Gain Knowledge and combat bonuses vs. demons
Evil Eye -4 (9 rounds, DC 21 23 with corset of dire witchcraft) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part). mind-affecting
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Fortune (2 rounds) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healing (2d8+10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Misfortune (2 rounds, DC 21) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Retribution (6 rounds, DC 21) (Su) Foe in 60 ft suffers half the melee damage it deals, ignoring resist, for duration (Will neg).
Slumber (11 rounds, DC 21) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Split Hex A targeted hex can affect two creatures
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

Kampwirth CR –
Compsognatus (Pathfinder RPG Bestiary 2 90)
N Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +10

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Defense
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AC 21, touch 14, flat-footed 19 (+2 Dex, +7 natural, +2 size)
hp 33 (1d8+2)
Fort +5, Ref +5, Will +7
Defensive Abilities improved evasion; SR 16

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Offense
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Speed 40 ft., swim 20 ft.
Melee bite +6 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells

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Statistics
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Str 8, Dex 15, Con 14, Int 11, Wis 11, Cha 5
Base Atk +5; CMB +5; CMD 14
Feats Improved Initiative
Skills Acrobatics +2 (+6 to jump), Bluff +0, Climb +6, Diplomacy +1, Fly +20, Heal +1, Linguistics +5, Perception +10, Sense Motive +11, Spellcraft +11, Swim +10, Use Magic Device +8
Languages speak with animal (same kind only), speak with master
SQ empathic link

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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 12) (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of Its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.
Spell Resistance (16) You have Spell Resistance.
Swim (20 feet) You have a Swim speed.