Dwarf Fighter

Breunnor Kegbreaker's page

114 posts. Alias of Edward Sobel.


Full Name

Breunnor Kegbreaker AKA "The Highlander"

Race

Dwarf

Classes/Levels

Fighter (Unbreakable) 2 / Gladiator 3

Spoiler:
HP 63, AC 21, FF: 19 T: 12, CMD 21, Perc: +1, Init: +2, Fort: +10, Ref: +2, Will: +1, Face/Joker, Rep: 18

Gender

Male

Size

M

Age

60

Alignment

CG

Languages

common, dwarf

Strength 16
Dexterity 12
Constitution 18
Intelligence 10
Wisdom 11
Charisma 12

About Breunnor Kegbreaker

BRUNNOR AKA the Highlander CR 4
Male Dwarf Fighter (Unbreakable) 2 / Gladiator 3
CG Medium Humanoid (Dwarf)
Init +2; Senses Darkvision (60 feet); Perception +1

DEFENSE:

AC 21, touch 12, flat-footed 19. . (+8 armor, +0 shield, +1 Dex, +1 Natural, +1 Dodge)
hp 63 (2d10+8 + 3d12+12, +5 Toughness)
Fort +10, Ref +2, Will +1 (+3 vs Fear)
Defensive Abilities Defensive Training; SR 10

OFFENSE:

Spd 20 ft.
Melee +1 Dwarven Dorn Dergar +13 (1d10+7 / 20/x2 / Reach) and
. . +1 Dwarven Dorn Dergar (PA) +11 (1d10+13 / 20/x2 / Reach) and
. . Unarmed Strike +9 (1d3+4/20/x2)
Ranged
Special Attacks

STATISTICS:

Str 18, Dex 12, Con 18, Int 10, Wis 11, Cha 12
Base Atk +5; CMB +9; CMD 21

Feats Endurance, Die Hard, Power Attack -2/+4, Combat Expertise, Exotic Armor Proficiency (Partial), Weapon Focus (Dorn-Dergar), Signature Weapon (Dorn-Dergar), Toughness, Dazzling Display, Darting Viper, Dodge

Skills
Acrobatics -3
Climb +1
Craft (Weapons) +5
Escape Artist -3
Intimidate +9 (+12 using strength)
Perception +1
Perform (oratory) +6
Perform (act) +6
Ride +1
Stealth -3
Swim +1

Languages Common, Dwarven

SQ Greed, Hatred, Slow and Steady, Stability, Stonecunning +2, Gladiator Style (Executioner)
Combat Gear +1 Provocator Armor with Armored Kilt, +1 Dwarven Dorn Dergar, Belt of Giant Strength +2, Wayfinder, Ioun Stone (Dusty Rose Prisim craked -- +1 Init)

TRACKED RESOURCES:

SPECIAL ABILITIES:

Courageous +2 save vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Resistance (10) You have Spell Resistance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Gladiator Style (Executioner) Gain Weapon focus feat for free
Uncanny Dodge Cannot be caught flatfooted, even if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A gladiator with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
Shake it Off gains a +2 bonus to save versus any condition transmitted by an attack. This ability has no effect on afflictions, spell-like abilities, or supernatural abilities.
Darting Viper You may change whether you’re using the dorn dergar as a normal or reach weapon as a swift action.
Face A face is a hero in the arena. A face never backstabs or cheats, and plays the role of the “good guy” for the crowd. The crowd loves a face and cheer for him to win time and time again. The face trait gives a gladiator a +2 bonus to Charisma. The face also receives a +2 bonus to his reputation score.
Joker The joker is a gladiator who pulls practical jokes on his opponents and makes derisive or derogatory jokes about his opponent to the crowd. The joker trait causes the gladiator’s opponent to make a Will save (DC equal to the joker’s Perform (oratory) check) or suffer a -5 penalty to attack and armor class for 1d4 rounds as he fights in a wild and enraged manner. The effects of multiple jokes do not stack, but when the penalty wears off, the joker can make more jokes and cause the opponent to make a new Will save. Once the opponent makes a successful Will save, he is immune to the joker’s jokes for the rest of the day.
Reputation score 18
Gladiator Debt 800gp
Signature Move: “There can be only One!”
Description: the highlander fights with a Dwarven Dorn-Dergar he likes to call “Mountain Thunder” begin with using the weapon to grab and pull the opponent to him then once at his feet the ball comes down on the opponents skull. And of course, with the signature howl “There Can Be Only One!”

Appearance:

A stocky but well built dwarf fiery red hair and beard with his beard braided in double braids and iron bands adorning them one band engraved with an axe the other with a hammer. Outfitted with his typical gladiator garb with an added armored kilt and broad belt about the waist.

Backstory::

Breunnor was bred for war nearly as soon as he could walk he apprenticed to become the one of the elite Dwarven defenders. Destined to one day reclaim the mines of Zolurket. But unfortunately fate would deal Breunnor a new hand.

Breunnor’s regiment was attacked and overrun by orc and ogre hordes rising from the deep tunnels beneath their fortress. Many of his kin were killed other taken prisoner.

Breunnor ended up in the Gladiator arena where he now calls home but someday he will be free and return home.